Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Should we stop this round and start a new one?

Yes
- 14 (60.9%)
No
- 8 (34.8%)
Other (explain)
- 1 (4.3%)

Total Members Voted: 23


Pages: 1 ... 28 29 [30] 31 32 ... 47

Author Topic: Paranormal Mafia - Round 7 - Game is ended  (Read 64668 times)

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: Paranormal Mafia - Round 7 - Day 2
« Reply #435 on: July 28, 2009, 04:55:22 pm »

I was played by Duke 2.0!  I am a townie I swear, I said I would never lie, looks like a lied by accident because of my trust with Duke.  I really don't want you to lynch me, but I have nothing to defend myself with except I was a puppet.
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Paranormal Mafia - Round 7 - Day 2
« Reply #436 on: July 28, 2009, 04:57:29 pm »

And Meph, you may want to wipe SniHjen's vote for ToonyMan, even if I'd like that help getting him lynched.

Ah, right, forgot to take that off somehow. Thanks!
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: Paranormal Mafia - Round 7 - Day 2
« Reply #437 on: July 28, 2009, 04:58:05 pm »

Everything I said before I thought was all true I swear.  I thought anybody that sided with SniHjen was scum.  I guess I went to far.
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Paranormal Mafia - Round 7 - Day 2
« Reply #438 on: July 28, 2009, 04:58:35 pm »

The Whiteboard
EchoP : A_Fey_Dwarf, Archangel, Kashyyk, R1ck, Servant Corps
Mr.Person : Twiggie
ToonyMan : Alexhans, Beacon80, EchoP, Mr.Person, Rysith
Twiggie : webadict
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: Paranormal Mafia - Round 7 - Day 2
« Reply #439 on: July 28, 2009, 04:59:53 pm »

Well, atleast if EchoP is scum this will be good.  I don't think he is a cultist though...


Do you hate me Meph?
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Paranormal Mafia - Round 7 - Day 2
« Reply #440 on: July 28, 2009, 05:00:50 pm »

Nah, I don't think you were trying to cause any problems. And hopefully you've learned something from this mess.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

EchoP

  • Bay Watcher
    • View Profile
Re: Paranormal Mafia - Round 7 - Day 2
« Reply #441 on: July 28, 2009, 05:01:57 pm »

Could all the people voting for me please voice their reasons. Mainly Fey_dwarf, archangel and R1ck.
Logged

JanusTwoface

  • Bay Watcher
  • murbleblarg
    • View Profile
    • jverkamp.com
Re: Paranormal Mafia - Round 7 - Day 2
« Reply #442 on: July 28, 2009, 05:05:22 pm »

Voice from beyond the grave:
Unless everyone is really opposed to the idea, I would like to see this game played to its completion rather than bailing early.  It *looks* like a really strong position for the town, but I still want to see how it plays out.

Just my two cents, I'll go back to being dead now.
Logged
You may think I'm crazy / And I think you may be right
But life is ever so much more fun / If you are the crazy one

My blog: Photography, Programming, Writing
Novels: A Sea of Stars, Confession

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Paranormal Mafia - Round 7 - Day 2
« Reply #443 on: July 28, 2009, 05:27:52 pm »

Hmm...do we need a day extension because of this? I don't know that the current votes are an accurate sample of how people think at this point.

If I get 5 votes for a day extension from living players I'll move the deadline to tomorrow at 5 instead of today.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: Paranormal Mafia - Round 7 - Day 2
« Reply #444 on: July 28, 2009, 05:29:48 pm »

Of course I'm voting for an extension!

YES.
Logged

Cheeetar

  • Bay Watcher
  • Spaceghost Perpetrator
    • View Profile
Re: Paranormal Mafia - Round 7 - Day 2
« Reply #445 on: July 28, 2009, 05:33:26 pm »

I want an extension aswell.
Logged
I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Servant Corps

  • Bay Watcher
    • View Profile
Re: Paranormal Mafia - Round 7 - Day 2
« Reply #446 on: July 28, 2009, 05:50:15 pm »

Quote
Assuming this isn't more smoke, that is so not how you're supposed to play this game.  You could even consider it cheating.  I'd rather lose than win with a tactic like that.

Beacon08 is right. I vote to end this game. Mind games are fun and all, but this crosses the line.
Logged
I have left Bay12Games to pursue a life of non-Bay12Games. If you need to talk to me, please email at me at igorhorst at gmail dot com.

Servant Corps

  • Bay Watcher
    • View Profile
Re: Paranormal Mafia - Round 7 - Day 2
« Reply #447 on: July 28, 2009, 05:59:31 pm »

Well, that took an ugly turn.

Sadly, I'm going to have to mod-kill SniHjen for posting his role PM. He was in fact a normal human townsperson. Although I do hope that he reconsiders his statement of never playing Mafia games again.
:o
:-[
Why did you refuse to answer my questions then?

If you were a townie (which I highly doubt at this point), you were guilty of Townie Vision. You were focused solely on one guy, seeing him as total scum, and focusing all your intetion on him to the exclusion of all possiblities. To be fair, we're all guilty of that in some point.

Anyway, if the game is going to continue, the votes means that we're going to double-lynch EchoP and ToonyMan, so that is what we should do. But I prefer for it to be terminated.

See, Meph, there is a difference between promising to work together inside of a game, and promising to work together outside of a game. That is what ToonyMan did. ToonyMan made an OOC agreement with Nuke, because Nuke and ToonyMan trusted each other to tell the truth...to each other. Now, in Mafiascum, using "meta" is fine, and I'm not discouraging "meta" at all (like "Lynch All Liars", "Lynch All Lurkers", "Look At Everyone's Posting Habits In Previous Games To Determine How They Act If They Were Town/Scum"). I do however object to OOC Agreements like what just happened.
Logged
I have left Bay12Games to pursue a life of non-Bay12Games. If you need to talk to me, please email at me at igorhorst at gmail dot com.

ToonyMan

  • Bay Watcher
  • Danger Magnet
    • View Profile
Re: Paranormal Mafia - Round 7 - Day 2
« Reply #448 on: July 28, 2009, 06:04:59 pm »

I could be lying.  That is the essence of Mafia.
Logged

Mr.Person

  • Bay Watcher
    • View Profile
Re: Paranormal Mafia - Round 7 - Day 2
« Reply #449 on: July 28, 2009, 06:05:57 pm »

Unvote, vote Duke. Double lynch on Duke and ToonyMan is my idea. Thoughts?
Logged
Youtube video of the year, all years.
Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.
Pages: 1 ... 28 29 [30] 31 32 ... 47