The idea is to have an additional option available when viewing rooms or workshops that gives way to a descriptive paragraph describing the basic nature of what is happening in that room. Key figures such as nobles will be noted along with a basic guideline of what is happening within the room.
As things stand, with or without graphics, looking at a giant dining hall and seeing a mass of flashing figures isn't very descript without glossing over everything with the loo[k] command.
With the new potential of bands, dancing and brawls coming into play, it'll make for a lot of action that the player cannot readily take at a glance.
Things that could be pointed out:
- Nobles, liason etc (what are they doing? what state are they in?).
- Bands playing
- Brawls/fist fights
- Dancing
- The general state of the room (is it sparkling clean? are walls covered in blood and vomit? does it show signs of battle?)
- Infestation (Is the room rife with rats and flies?)
- Smell (does the aromatic fragrance of finely cooked meals fill the room? or perhaps the stench of death?)
- Sounds (can the nearby workshops be heard? are the prisoners screaming? is that the sound of the hammerer dishing out pain?)
- Key historical engravings (maybe it could choose one at random).
- The general mood of the dwarves (are they content? tired? starving?).
- What your dwarves are up to (are they partaking in conversation? idling? scoffing tankards?)
Examples (Will revise these when time present itself):
Dining Room:
This is a [legendary] [dining Room]. The walls are [densly] populated with engravings. The surrounding walls predominently consist of [Granite] and also contain [Orthoclase] and [Microcline]. Traces of [Hornblende], [Cobaltite] and [Rutile] can be seen in the surrounding walls. The [Dining Room] houses a [large] number of chairs and tables. A [large] number of dwarves populate the [Dining Room]. The dwarves look [content]. The [Mayor], [Sigun Dumatigath], is [sitting] whilst [eating] a [plump helmet roast]. The mayor looks [dissatisfied]. The [Dungeon Master], [Scruga Kubukatzul], is [standing] whilst [drinking] [dwarven rum]. The dungeon master looks [content]. A meeting is taking place. Several dwarves are partaking in conversation. Several dwarves are idling. A [small] number of dwarves are playing instruments. The instruments include a [flute], a [harp] and a [guitar].
Craftsdwarf's workshop:
The workshop hosts a [large] number of crafts. No dwarf is currently working here.
Masons workshop:
The workshop hosts a [small] number of crafts. [Tosid Vodsazir] is working [furiously]. [Tosid Vodsazir] is currently working on an unknown construction consisting of [rough gems], [turtle shell], [leather] and [stone].
Bedroom:
This is a [royal] bedroom. The walls are smoothed. The surrounding walls predominently consist of [Granite]. Traces of [Rutile] can be seen in the surrounding walls. This room houses [Wheelslaughtered], an artifact [statue], a [fine] bed, a [masterwork] [granite] cabinet, [2] chairs, a [decent] [marble] table and a [lightly] packed [chest]. This bedroom belongs to [Sigun Dumatigath], the [Mayor]. [Sigun Dumatigath] is sitting on an [Orthoclase] chair. [Sigun Dumatigath] is tending to [Bookkeeping]. [Sigun Dumatigath] looks tired. The [Outpost Liason] is waiting to attend a meeting.