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Author Topic: Stone Removal?  (Read 1651 times)

meanjeans

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Stone Removal?
« on: July 20, 2009, 10:32:31 pm »

Hi all,

I'm just wondering if it's possible to use any utils or modding tricks to remove all my excess stone. Normally I'm pretty anti-cheaty, but in this case, since it's just for my FPS, I'm all for it. Any ideas?

Thanks,

Dave
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The Scout

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Re: Stone Removal?
« Reply #1 on: July 20, 2009, 10:36:37 pm »

Dwarf Atom Smasher. Basicly a you make a drawbridge bring it up make a stone stockpile then pull the lever and smash.
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LegoLord

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Re: Stone Removal?
« Reply #2 on: July 20, 2009, 10:57:22 pm »

You can't place stockpiles under an area that a drawbridge occupies in the down position, as both can be viewed via 'q' key.  Instead you must place a dump zone under it and designate the stone for dumping.
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meanjeans

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Re: Stone Removal?
« Reply #3 on: July 20, 2009, 11:46:47 pm »

Sorry, I should have been more clear. I'm trying the dwarf atom smasher, but it just takes waaaay too long at this point. I've got 30k stone and it took a full season of hauling just to get rid of 4k. And that's with a smasher very centrally located to that 5k of stone - minimal walking. It would take waaaay too long to get rid of it all that way.
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Skorpion

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Re: Stone Removal?
« Reply #4 on: July 20, 2009, 11:46:54 pm »

Just toss it in the chasm or magma pipe. Or make worthless stone crafts and sell them to the mountainhome.

Magma seems to work well for clearing large areas. An accidental flood cleared a bunch for me perfectly.
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Elves do it in trees. Humans do it in wooden structures. Dwarves? Dwarves do it underground. With magma.

Albedo

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Re: Stone Removal?
« Reply #5 on: July 21, 2009, 01:14:08 am »

No utility, cheat or mod.  You have to deal with them by hand.
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Holy Mittens

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Re: Stone Removal?
« Reply #6 on: July 21, 2009, 03:47:33 am »

Actually, there is a way to get rid of all your stones at once through modding. It just has some... consequences.

If you go into the Matgloss files for them and add [BOILING_POINT:10000] to the stones you want to destroy, as long as you're in an area with above freezing temperatures, all the stones should vaporize fairly quickly.

The obvious problem is that anything made of that stone (save for constructions) will also vaporize. So say goodbye to workshops, trade goods, mechanisms, traps, doors, furniture, etc that is made of that stone. I don't know if artifacts will also vanish or not.

It can be useful if you have a large amount of useless stone alongside some not-so-useless stone and want to clear all the worthless crap out and don't mind a bit of a rebuilding effort.

XSI

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Re: Stone Removal?
« Reply #7 on: July 21, 2009, 05:05:57 am »

This is another reason to make sure all your rooms can be flooded with magma when you want them to, magma will first melt the rock, changing it's name to molten microcline (Or just molten anything). Leave the magma for a while, a single season should be enough, and then pump it out again, wait for the leftover 1/7 magma to cool off and your room is cleared of rocks.
Note that magma will also take away engravings.

Alternatively, small channels filled with magma throughout the fort, all being listed as a garbage dump, dwarves will toss the rock in. (I'm not sure if they will randomly select a garbage dump or go to the closest one, so this might not work perfectly)
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Albedo

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Re: Stone Removal?
« Reply #8 on: July 21, 2009, 11:46:42 am »

Actually, there is a way to get rid of all your stones at once through modding. It just has some... consequences.

The obvious problem is that anything made of that stone (save for constructions) will also vaporize.

Heh, I stand corrected!  :D
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meanjeans

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Re: Stone Removal?
« Reply #9 on: July 21, 2009, 12:12:45 pm »

Thanks vm for the suggestions... I'm going to try pumping magma through my mining level first and see how much stone I can get rid of that way (after I've hauled out the stuff I want to keep). If that fails, I'll try vaporizing it... I don't think I'm particularly attached to any of my stone furniture. I hope I don't lose any artifacts, but hey, what the heck.

At any rate, magma if it works will require astronomically less dwarf-hours to complete... As long as I don't kill myself in the process.
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Skorpion

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Re: Stone Removal?
« Reply #10 on: July 22, 2009, 11:19:44 am »

Wall the area off first, and have water on hand to block it off from above with obsidian.

EDIT:
I've taken to using stonecrafting to clear spaces lately. I've found that a craftsdwarf will clear a lot of space very fast. Great for siting stockpiles.
« Last Edit: July 22, 2009, 11:24:32 am by Skorpion »
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The *large serrated steel disk* strikes the Raven in the head, tearing apart the muscle, shattering the skull, and tearing apart the brain!
A tendon in the skull has been torn!
The Raven has been knocked unconcious!

Elves do it in trees. Humans do it in wooden structures. Dwarves? Dwarves do it underground. With magma.

Hyndis

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Re: Stone Removal?
« Reply #11 on: July 22, 2009, 02:59:17 pm »

I have custom reactions where I can prospect ordinary stone for metal.

Its far less efficient than having the actual ore to work with, but I can make it up with sheer quantity of rock. Even adamantine! Though it takes 100 rocks to produce 1 adamantine thread.

Adamantine production is about 1 thread per smelter per year, working full time. It takes an extremely long time to gather up that much stone and then once its gathered, to actually run the reaction because the workshop will be horribly cluttered.

Other less valuable metals are easier to get of course. Its 5 stone for ordinary metal like iron and nickle, 20 stone for valuable stuff like platinum and aluminum, and 100 for adamantine.
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Maw

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Re: Stone Removal?
« Reply #12 on: July 22, 2009, 05:41:02 pm »

I have custom reactions where I can prospect ordinary stone for metal.

Its far less efficient than having the actual ore to work with, but I can make it up with sheer quantity of rock. Even adamantine! Though it takes 100 rocks to produce 1 adamantine thread.

Adamantine production is about 1 thread per smelter per year, working full time. It takes an extremely long time to gather up that much stone and then once its gathered, to actually run the reaction because the workshop will be horribly cluttered.

Other less valuable metals are easier to get of course. Its 5 stone for ordinary metal like iron and nickle, 20 stone for valuable stuff like platinum and aluminum, and 100 for adamantine.
That's interesting.  Any chance of you posting these custom reactions.  Granted they are a (cheat) fix, but it is ONE solution to the vast stone problems currently in existence - at least until toady alters the hauling/mining functions and/or gives us more 'official' ways to dispose of stone and fix/maintain FPS.
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Exponent

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Re: Stone Removal?
« Reply #13 on: July 22, 2009, 07:42:13 pm »

I've taken to using stonecrafting to clear spaces lately. I've found that a craftsdwarf will clear a lot of space very fast. Great for siting stockpiles.

Unfortunately, that doesn't decrease the number of items that the game has to track.  Assuming that the number of items does affect FPS significantly (I haven't seen any conclusive evidence personally, but maybe others have), making crafts probably wouldn't help much.  Of course, you can then get ten crafts crammed together into a bin, making hauling easier.  But the craftsdwarf still had to haul the rock to the workshop, and he might as well have just hauled it to an atom smasher instead.
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Rowanas

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Re: Stone Removal?
« Reply #14 on: July 22, 2009, 08:47:58 pm »

Except that dwarves like smooth stone things, whereas they don't much care about an atom smasher.
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