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Author Topic: Water reactor - preliminary stage  (Read 6826 times)

Deadmeat1471

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Water reactor - preliminary stage
« on: July 20, 2009, 04:54:21 pm »

So. My dwarf scientists were pondering life, when upon the soapmaker came up with an idea for unlimited power.

By creating a circle, and looping water wheels to pumps, power could be generated in large quantities by creating a false river, thereby increasing the yield to waterwheels to such a degree as to provide power for the whole fort with few pumps.

Spoiler (click to show/hide)

Possible?
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Scarpa

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Re: Water reactor - preliminary stage
« Reply #1 on: July 20, 2009, 04:56:07 pm »

Not only possible, but documented (with schematics!) on the wiki: http://dwarffortresswiki.net/index.php/Waterwheel#Perpetual_motion
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Peewee

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Re: Water reactor - preliminary stage
« Reply #2 on: July 20, 2009, 04:56:54 pm »

No. It is impossible to make a circle out of square tiles.

 :P

Yes, it is possible to power your fort with this kind of perpetual motion machine.

Deadmeat1471

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Re: Water reactor - preliminary stage
« Reply #3 on: July 20, 2009, 04:57:30 pm »

Heh i never saw that in the wiki :(
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Deadmeat1471

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Re: Water reactor - preliminary stage
« Reply #4 on: July 20, 2009, 04:58:49 pm »

No. It is impossible to make a circle out of square tiles.

 :P

Yes, it is possible to power your fort with this kind of perpetual motion machine.

By circle i was implying a dwarf circle:

   XX
 X    X
 X    X
   XX

type thing  ;)
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Lord Dakoth

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Re: Water reactor - preliminary stage
« Reply #5 on: July 20, 2009, 05:40:16 pm »

This completely defies Newtonian physics in every way, I love this game  ;D
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Flaede

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Re: Water reactor - preliminary stage
« Reply #6 on: July 20, 2009, 06:08:01 pm »

what's better is that depending on how you set it up, you can change that to a self-perpetuating chain that raises a pond or other such standing water to however high you like. All your dwarves have to do is manually pump the first little bit in and it "jump-starts" the whole chain.

one water-wheel can run a goodly number of screw pumps - this means the "outflow" will never match the "inflow", and you will almost certainly have surplus power to spare.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Albedo

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Re: Water reactor - preliminary stage
« Reply #7 on: July 20, 2009, 06:16:52 pm »

Doesn't even need a circle. Your design is overly cludgey.
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Deadmeat1471

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Re: Water reactor - preliminary stage
« Reply #8 on: July 20, 2009, 06:37:38 pm »

It was designed to look circular not out of necessity but out of choice, it looks better i think  ;D
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Rowanas

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Re: Water reactor - preliminary stage
« Reply #9 on: July 20, 2009, 06:37:53 pm »

can you make a magma reactor in the same way?
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

Flaede

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Re: Water reactor - preliminary stage
« Reply #10 on: July 20, 2009, 06:41:34 pm »

can you make a magma reactor in the same way?

no. magma desn't push "magma wheels" (but it should. oh, yesss. think of the lovely magma-works! hehehee).

however, since waterwheels produce such excess power, you can run a magma pump off the water-reactor.
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Toady typically doesn't do things by half measures.  As evidenced by turning "make hauling work better" into "implement mine carts with physics".
There are many issues with this statement.
[/quote]

Rowanas

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Re: Water reactor - preliminary stage
« Reply #11 on: July 20, 2009, 06:44:11 pm »

wait, but if you gave the magma a tiny push with a dwarf, that would get the waterwheel going, which would push the pump and so on and so on. you might have to have two pumps, one hooked up and one dwarf powered, but you could deconstruct the dwarf powered wheel after the first push.
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

Jim Groovester

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Re: Water reactor - preliminary stage
« Reply #12 on: July 20, 2009, 06:46:57 pm »

Magma does not power waterwheels.

That's why they are called waterwheels.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Rowanas

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Re: Water reactor - preliminary stage
« Reply #13 on: July 20, 2009, 06:47:52 pm »

Magma does not power waterwheels.

That's why they are called waterwheels.

BUT IF YOU PUMP THEM, THEY HAVE PRESSURE JUST LIKE WATER.
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

Jim Groovester

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Re: Water reactor - preliminary stage
« Reply #14 on: July 20, 2009, 06:51:07 pm »

You can test it, if you don't believe me.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.
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