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Author Topic: RPLP : Battleships Forever. Rebels go boom, fed's go pewpew pirates go arr arr.  (Read 25923 times)

Asheron

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Re: RPLP : Battleships Forever. Arr, piracy!
« Reply #120 on: July 25, 2009, 08:33:27 am »

What, we get NEW ships?!? Awesome!

A blaster and Missile module on each front section.
A twin Blaster in each Middle Section.
A Nanomatrix And teleporter in the back section.

Woops, I added it in after it because I forgot, but you can also add some blinking dots to your ship if you want, if so, choose the colour of them. 
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CJ1145

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Re: RPLP : Battleships Forever. Arr, piracy!
« Reply #121 on: July 25, 2009, 08:35:56 am »

Front - Two blasters
Middle - Missile Launchers
Back - Two nanomatrices. Have mine take the form of a small droid named Urtoo that I talk to.

I choose that blue-ish cyan between the light green and gray.

The ship shall be called the TINU Church, and is rumored to have a very angry ship AI. (I'd give you a cookie for getting the references in this post, but I've been here long enough that you guys should know all the stuff I do.)
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Kashyyk

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Re: RPLP : Battleships Forever. Arr, piracy!
« Reply #122 on: July 25, 2009, 08:36:09 am »

Edited for you.
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Aqizzar

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Re: RPLP : Battleships Forever. Arr, piracy!
« Reply #123 on: July 25, 2009, 08:42:20 am »

Those are some big fuckin' ships.  They aren't fighters, they're full on corvettes.

Same dark-ish teal for me.  Blasters all around with the nano repair matrix.
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Nirur Torir

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Re: RPLP : Battleships Forever. Arr, piracy!
« Reply #124 on: July 25, 2009, 08:59:17 am »

I have the strangest feeling that we're going to encounter those super-dreadnought type ships soon. Lots of them.

I want my ship to have 4x missiles launchers, 2x missile pods, a repair module, and a teleport module to keep myself at maximum range. I'll retain my magenta camouflage.

I should still have a bit of gold left to stockpile cheap booze. Yarr.

"Cap, that last fight was too close. I'm staying at maximum range from now on."
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Asheron

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Re: RPLP : Battleships Forever. Arr, piracy!
« Reply #125 on: July 25, 2009, 09:07:55 am »

Those are some big fuckin' ships.  They aren't fighters, they're full on corvettes.

Same dark-ish teal for me.  Blasters all around with the nano repair matrix.
Yip. Because those fighters got shot to crap in a matter of seconds if they weren't on the move constantly, which is hard to pull off if you have 8 of em, I decided to go to the next tier.
Also, since we're going to the rebel base, we are going to need em.

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I have the strangest feeling that we're going to encounter those super-dreadnought type ships soon. Lots of them.
You are going to encounter something soon.
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Kashyyk

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Re: RPLP : Battleships Forever. Arr, piracy!
« Reply #126 on: July 25, 2009, 09:12:39 am »

Big Dreadnought, invasion. hehehe
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SHAD0Wdump

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Re: RPLP : Battleships Forever. Arr, piracy!
« Reply #127 on: July 25, 2009, 09:31:24 am »

Good greif... That 'Gold' must be extremely valuable...

Color:Red(but can you darken it a little this time? Turned out more orange before)
Front struts:Is it possible I can cannibalize four DOMINATORS from the fighters for this? If not,all blasters.
Middle hull:Both twin-blasters.
Port rear hull:Nano.
Starboard rear hull:Is it possible to again cannibalize a pair of deflectors? Or just one? If not then a second nano.

Sorry for the trouble captin' I like my ships to be a little unconventional.


(I've got the mind to take over this if you ever get bored.If I do,expect some fancy ships./gloat)
(on the other hand,my writing will likely be crap,oh well,tradeoff)
« Last Edit: July 25, 2009, 09:46:56 am by SHAD0Wdump »
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Armok

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Re: RPLP : Battleships Forever. Arr, piracy!
« Reply #128 on: July 25, 2009, 11:17:27 am »

hmm, do i have more gold because I don't get a ship, nor do I spend any on boze or wenches?
I invest half of mine in stock options, and put the other half in lead boxed in some hidden place.
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Jetsquirrel

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Re: RPLP : Battleships Forever. Arr, piracy!
« Reply #129 on: July 25, 2009, 05:24:22 pm »

Mind if i join?

Name of pilot: jetson
Gender: male
Age ( approx ): 20
Any background information of the pilot ( not necessary ): -
Anything special: loves rockets and missiles more then anything
Fighter modules:
front - 2 missile modules
middle - 2 missile modules again
back - 1 dieterling module and a nano

p.s is it possible to change the arty with a missile pod?
Fighter colour:purple maybe with some dark purple on the sides

Asheron

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Re: RPLP : Battleships Forever. Arr, piracy!
« Reply #130 on: July 25, 2009, 06:18:49 pm »

Mind if i join?

Name of pilot: jetson
Gender: male
Age ( approx ): 20
Any background information of the pilot ( not necessary ): -
Anything special: loves rockets and missiles more then anything
Fighter modules:
front - 2 missile modules
middle - 2 missile modules again
back - 1 dieterling module and a nano

p.s is it possible to change the arty with a missile pod?
Fighter colour:purple maybe with some dark purple on the sides

Quote
Asheron, you said all slots were full. Does that mean nobody else can join?
Quote
Yes.

Oops, I forgot to say that in the OP. I'll go change that right now.
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zchris13

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Re: RPLP : Battleships Forever. Arr, piracy!
« Reply #131 on: July 25, 2009, 06:27:40 pm »

( So, like when you chose your fighter, you can choose between modules and colour. Just to be sure it's all clear: the front module can have either two missile modules and two blaster ones, the middle section can either have a missile pod, two missile launchers or a twinblaster, the back section can have a nanomatrix ( the square thing, it repairs stuff ) or a dieterling ( a thing that can teleport you and that is clearly awesome since it has my name in it. OMG! ). The section between the two back sections comes standard with a OMG ARTILLERY PIECE 1000. )
Are these the only options?
Front
  • 2 missile launchers
  • 2 blasters
Middle
  • missile pod
  • two missile launchers
  • twin blasters
Back
  • Teleport
  • Repair
Mounted on
  • Artillery piece

What are the specs on all the weapons?
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Asheron

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Re: RPLP : Battleships Forever. Arr, piracy!
« Reply #132 on: July 25, 2009, 06:31:19 pm »

( So, like when you chose your fighter, you can choose between modules and colour. Just to be sure it's all clear: the front module can have either two missile modules and two blaster ones, the middle section can either have a missile pod, two missile launchers or a twinblaster, the back section can have a nanomatrix ( the square thing, it repairs stuff ) or a dieterling ( a thing that can teleport you and that is clearly awesome since it has my name in it. OMG! ). The section between the two back sections comes standard with a OMG ARTILLERY PIECE 1000. )
Are these the only options?
Front
  • 2 missile launchers
  • 2 blasters
Middle
  • missile pod
  • two missile launchers
  • twin blasters
Back
  • Teleport
  • Repair
Mounted on
  • Artillery piece

What are the specs on all the weapons?

Yes, those are your options. The specs? Goddammit... ehm. Somewhat the same as in the game. Do you really want me to make a list of them? :-\
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Did you just post a bunch of vegi-dicks on my board?  I've been trying to combat forum devolution a bit, and that involves fewer vegi-dicks!
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zchris13

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Re: RPLP : Battleships Forever. Arr, piracy!
« Reply #133 on: July 25, 2009, 06:41:36 pm »

Front x2
  • 2 missile launchers
  • 2 blasters
Middle x2
  • missile pod
  • two missile launchers
  • twin blaster
Back x2
  • Teleport
  • Repair
Mounted on
  • Artillery piece

Missile Launchers:
Long range
Medium damage
Can be shot down
Blaster:
medium range
Good power
Rather accurate? Moves not that quickly, but quick enough for most things.
Missile pod:
Shoots loads of missiles.
Which can be shot down.
Same range as launchers.
Less damage per rocket, of course. But still more than a missile launcher.
longer than most reload time between shots.
« Last Edit: July 25, 2009, 06:55:01 pm by zchris13 »
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Asheron

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Re: RPLP : Battleships Forever. Arr, piracy!
« Reply #134 on: July 25, 2009, 06:45:38 pm »

Missile Launchers:
Long range
Medium damage
Can be shot down

Blaster:
medium range
Good power
Rather accurate? Moves not that quickly, but quick enough for most things.

Missle pod:
Shoots loads of missiles.
Which can be shot down.
Same range as launchers.
Less damage per rocket, of course. But still more than a missile launcher.
Bigger than most reload time between shots.
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Quote from: Toady One
Did you just post a bunch of vegi-dicks on my board?  I've been trying to combat forum devolution a bit, and that involves fewer vegi-dicks!
Quote from: Yahtzee
Yes, random is funny, isn't it? Sometimes I set up a random number generator when I need a good laugh.
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