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Author Topic: Boss Rush RtD - MSPA Intermission. (T27/Psyche)  (Read 70180 times)

Leafsnail

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Re: Boss Rush RtD. Backfiring stuff - Turn One.
« Reply #60 on: July 26, 2009, 03:09:09 pm »

Remember what they taught you in school!  If on fire, run around in circles into other people!  Or something like that.
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zchris13

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Re: Boss Rush RtD. Backfiring stuff - Turn One.
« Reply #61 on: July 26, 2009, 04:15:52 pm »

I remember the words of Patches O'Houlihan, and dodge the flaming mofo.
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Little

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Re: Boss Rush RtD. Backfiring stuff - Turn One.
« Reply #62 on: July 26, 2009, 07:57:13 pm »

I hug my nearest teammate.  ;D
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tehstefan

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Re: Boss Rush RtD. Backfiring stuff - Turn One.
« Reply #63 on: July 26, 2009, 08:20:22 pm »

Ah, only in an RtD would flaming people hugging others be a concern.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

zchris13

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Re: Boss Rush RtD. Backfiring stuff - Turn One.
« Reply #64 on: July 26, 2009, 09:05:42 pm »

Ah, only in an RtD would flaming people hugging others be a concern.
DF has that too.
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Enzo

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Re: Boss Rush RtD. Backfiring stuff - Turn One.
« Reply #65 on: July 26, 2009, 09:34:48 pm »

I like how no one makes any effort to help the teammate on fire.
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zchris13

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Re: Boss Rush RtD. Backfiring stuff - Turn One.
« Reply #66 on: July 26, 2009, 09:40:52 pm »

I like how no one makes any effort to help the teammate on fire.
I'm just trying to avoid being set on fire.  I would help him, if I didn't already know that I would roll a 1 and be set on fire myself.
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tehstefan

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Re: Boss Rush RtD. Backfiring stuff - Turn One.
« Reply #67 on: July 26, 2009, 11:24:46 pm »

no, that would be a two. Scoring a one would make you set yourself on fire with the added bonus of making him explode.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Leafsnail

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Re: Boss Rush RtD. Backfiring stuff - Turn One.
« Reply #68 on: July 27, 2009, 03:09:42 am »

Well, 2 normally comes out as "You do pretty much nothing" where one is "You do nothing towards your goal and do something stupid and dangerous".
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zchris13

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Re: Boss Rush RtD. Backfiring stuff - Turn One.
« Reply #69 on: July 27, 2009, 10:29:00 am »

Well, 2 normally comes out as "You do pretty much nothing" where one is "You do nothing towards your goal and do something stupid and dangerous".
Which tends to end in major bodily harm.  Or actually getting something done with a six on the dodge roll.
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Errol

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Re: Boss Rush RtD. Backfiring stuff - Turn One.
« Reply #70 on: July 29, 2009, 12:33:19 pm »

Good news - I've got hold of a computer with internet access, and therefore will be able to process the turn now.

zchris - I remember the words of Patches O'Houlihan, and dodge the flaming mofo.

(6) You prepare to dodge Mr. F. Laming Mofo, but then get a better idea and assume a defensive stance.

tehstefan - I knew I was going to shoot someone. In any case, I knotch another arrow, and grab the gold, then watch and laugh at dodge our flaming party member so he doesn't set me on fire.

(2) You fumble the arrow, struggle to pick it up agan, try to take something that is already in the group inventory , get frustrated, and open the door. A goomba is behind. (Shuffling sideways. Mushroom. Squishy.)

Jack_Bread - Search metapod. Then SALVAGE IT'S COCOON WITH MAH KNIFE

(3) You look at the fainted metapod and determine that it has zero HP. You then try to salvage it with your knife but you can't see anything behind that big black bar that appears as soon as you try to salvage it, so you instead pick it up. Hammery!

Little - I hug my nearest teammate.

(5) You determine that Jack_Bread is the nearest teammate, and charge at him. Jack_Bread is terrified of you charging at him and (6) flees behind zchris13. You continue to charge at him obliviously, and subsequently get twisted into a ball (on fire) and thrown at the Goomba. The Goomba is throughly toasted. GROUP GOT 100 GP

A yellow hard hat with a cross on it falls from the ceiling and subsequently to the ground. It looks suspiciousss.
« Last Edit: July 29, 2009, 01:07:41 pm by Errol »
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tehstefan

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Re: Boss Rush RtD. Those pesky plumbers... Turn Two.
« Reply #71 on: July 29, 2009, 01:15:47 pm »

Man. Maybe we should keep little on fire so we can use him as a ball of fire against our enemies. Heh.

I stay within shooting range of the Cross, and wait for a more exciting member of my team to investigate it. Heroism only gets you killed.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

zchris13

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Re: Boss Rush RtD. Those pesky plumbers... Turn Two.
« Reply #72 on: July 29, 2009, 02:37:56 pm »

Resume guard.
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Little

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Re: Boss Rush RtD. Those pesky plumbers... Turn Two.
« Reply #73 on: July 29, 2009, 04:35:40 pm »

Uncurl and hug my nearest teammate.
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zchris13

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Re: Boss Rush RtD. Those pesky plumbers... Turn Two.
« Reply #74 on: July 29, 2009, 04:51:34 pm »

I change my action to throw little at the hardhat.
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