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Author Topic: Boss Rush RtD - MSPA Intermission. (T27/Psyche)  (Read 71209 times)

Eagle

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Re: Boss Rush RtD. Turn 21 - Damn, it's on.
« Reply #330 on: November 14, 2009, 04:43:11 pm »

Wait, which soldiers are mine? The rabbits? Or the unnamed ones?

Anyways, form up a better defensive square. Ready weapons. Diplomacy if possible.

Errol

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Re: Boss Rush RtD. Turn 21 - Damn, it's on.
« Reply #331 on: November 15, 2009, 04:51:25 am »

The unnamed ones. The rabbits are the guards of the 'apothecary'
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Eagle

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Re: Boss Rush RtD. Turn 21 - Damn, it's on.
« Reply #332 on: November 15, 2009, 02:17:44 pm »

Ah i get it now. K, im unconfused now. Proceed with plan.

tehstefan

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Re: Boss Rush RtD. Turn 21 - Damn, it's on.
« Reply #333 on: November 15, 2009, 11:40:03 pm »

Stare at rabid mole, and shoot with with mah bow if it does anything threatening. Like, jump at me with teeth bared.
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Jack_Bread

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Re: Boss Rush RtD. Turn 21 - Damn, it's on.
« Reply #334 on: November 16, 2009, 02:00:23 pm »

Teach the barkeep dog tricks. Reward him with not being severely beaten.

Errol

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Re: Boss Rush RtD. Turn 22 - Failed a common sense check
« Reply #335 on: November 17, 2009, 12:59:59 pm »

Yarr!

zchris13 - Unequip goggle. Equip goggles. Compare.

Commune with grass and soil.

(2) You can't see any difference... but this might be because you're staring into empty space.
You don't understand soil (besides, 95% of it is not printable), and the grass is way too unattentive. You stomp it a few times for that.

tehstefan - Stare at rabid mole, and shoot with with mah bow if it does anything threatening. Like, jump at me with teeth bared.

(5) You setup for a staring match with the mole, and ready an arrow in case he decides to cheat.

Jack_Bread - Teach the barkeep dog tricks. Reward him with not being severely beaten.

(6) Remembering your old resolve, you CHAAAAARGE into the apothecary while your rider lasers down any resistance. The barkeep directs you in the direction of the Happy Fun Chamber, which you storm. Inside it is the dog. You very quickly teach it the tricks "Leeroy Jenkins", "Spaced Out Man" and "Gastrointestinal Nuke". Even though you appear to have a scrap of violet-red cloth in your mouth, you managed to make your point very clear.

Eagle - Anyways, form up a better defensive square. Ready weapons. Diplomacy if possible.

(4) With you out of the way, the soldiers form a better defensive huddlesquare and poke their weapons to the outside. You step ahead and tell the cans you want to meet their leader.

Dies-Horribly - Play Kitten Geysir and Longcat flail, next to eachother (right of the zombie card).
Inspect Heavy Weapons Turtle.

Examine playing area?

(1) You have the brilliant, if you do say so yourself, idea to combo the longcat-flail with the kitten geysir. Unfortunately, the slot you played them at was "Delay 5 turns"

AAAAAAAAAAAAARGH!

The heavy weapons turtle description was 404'd and replaced with a TMNT fanfic. After reading 100 words of it, you resolve to find a bucket of nuclear brain bleach.

(5) As you return with the bleach and miraculously apply it somehow without going insane, you remember you wanted to inspect the playing field. The weak red dots advance cautiously but are beaten back easily without loosing very many steampunk zombies. You look back at the other pedestal, and it appears to have gotten an upgrade. Two bright blue dots are gleaming on it. Then, you see the violet dot, and curiously decide to see what it is. It's name appears to be 'Vine Elemental' (2) You can't see how this would possibly be relevant at all. Instead, you resolve to draw your card.
It is:

(1) DdoS carpet bombing

Barkeep - Charge and clear the way.

(4) He goes back into proper mounting position, draws his cane and lasers the first rabbit to approach. And the second. And anything in his way. At least with the shots that don't miss.

Rabbit Squad - Cautious advance...

(4) They decide to change gears to 'uncautious retreat' after getting overloaded with too much focused light for their own good.

Can Ambushers - React to meatbags' advances.

(3) The language barrier is great, which might be the main reason why they are currently manufacturing a ladder.

??? - Do turn and all that.

The pedestal appears to be more fortified.

Dog - React to rescue in cynic manner.

(4) He slowly walks for the barkeep and sniffs his butt, which yields him a mug of beer.

Rabid Mole - CLAAAAAAAAAWS

(3) The rabid mole advances! This allows tehstefan to get a relatively easy shot in. (6) The mole is hit and catapulted backwards by the force of the blow.

It has been struck down!

Only to be replaced by three more moles.

Statuses

The Game.

Spoiler (click to show/hide)

Zchris13
Spoiler (click to show/hide)

Jack_Bread
Spoiler (click to show/hide)

'Scarface' tehstefan
Spoiler (click to show/hide)

Eagle
Spoiler (click to show/hide)

Dies-Horribly
Spoiler (click to show/hide)

Medic
Spoiler (click to show/hide)

Barkeep
Spoiler (click to show/hide)

Dog
Spoiler (click to show/hide)

Mima
Spoiler (click to show/hide)

'Rabbit' Soldier 1, 3, Commander

Nonfactor.

Army of Eight
Soldier 1, 2, 3, 4, 5, 6, 7, 8

In Hedgehog-with-a-cold formation

AMBUSHERS
Can Soldier 1, 2, 3, 4, 5, 6
Can Knight 1, 2

Building a ladder.

Rabid Mole 1, 2, 3

Rabid.
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Jack_Bread

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Re: Boss Rush RtD. Turn 22 - Failed a common sense check
« Reply #336 on: November 17, 2009, 02:08:45 pm »

Hee hee... "Gastrointestinal Nuke"
Okay, try out "Leeroy Jenkins". Then milk the nearest mammal.

Vlynndar

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Re: Boss Rush RtD. Turn 22 - Failed a common sense check
« Reply #337 on: November 17, 2009, 03:57:41 pm »

Okay, um. I forgot which slots are still open. I'll play the DDoS card in the leftmost available slot.

CHARGE!

Oh, and mind the walkie-talkie.
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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

Eagle

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Re: Boss Rush RtD. Turn 22 - Failed a common sense check
« Reply #338 on: November 17, 2009, 04:29:35 pm »

What weapons do my soldiers wield?

Try to communicate telepathically with the can solders/knights. If that fails, DESTROY THEM. WITH TELEKINETIC FIRE.

Vlynndar

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Re: Boss Rush RtD. Turn 22 - Failed a common sense check
« Reply #339 on: November 17, 2009, 05:52:47 pm »

What weapons do my soldiers wield?

Try to communicate telepathically with the can solders/knights. If that fails, DESTROY THEM. WITH TELEKINETIC FIRE.

No. First feed 'em milkshakes and icecream. THEN use telekinetic/pathic fire. The combined brainfreeze and burn hurts.
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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

zchris13

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Re: Boss Rush RtD. Turn 22 - Failed a common sense check
« Reply #340 on: November 17, 2009, 06:19:22 pm »

Hey, Errol. WTF am I supposed to do here?
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Errol

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Re: Boss Rush RtD. Turn 22 - Failed a common sense check
« Reply #341 on: November 18, 2009, 10:57:32 am »

You got the note, right? Only you can save keyboard, so you better get moving. And look for it. Prolly in the center, the center always has something interesting.
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tehstefan

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Re: Boss Rush RtD. Turn 22 - Failed a common sense check
« Reply #342 on: November 18, 2009, 03:56:05 pm »

I try and shoot a mole, and then use my swordchucks if they try and double team me.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

zchris13

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Re: Boss Rush RtD. Turn 22 - Failed a common sense check
« Reply #343 on: November 18, 2009, 04:09:15 pm »

What center? Of the meadow? And why should I care about some damn keyboard.
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Errol

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Re: Boss Rush RtD. Turn 22 - Failed a common sense check
« Reply #344 on: November 18, 2009, 05:05:31 pm »

'cuz Dies will whack you horribly over the head if you don't. And - plot point spoiler - his success is connected to yours. And not. At the same time.

Alternatively, just go and look for things to kill. That would place you in a classic Boss Rush.
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