You get your turn. It's nice to see that you care.
zchris - BECOME ONE WITH THE VINES!!!
(5) Despite the hippy proving where an union with nature can get you, and the vine making your hand go blue-white, you reach deep into you and somehow manage to contact the plant. You try to merge with it... (5) and succeed. You are now able to convert any of your limbs into vines, which is not only badass (as these vines also sport thorns), but also incredibly kinky, and you have a rose flower on your head. Oh well, no harm done.
Little - FLAMING ARMADILLO ROLL ATTACK.
(3) Little can't seem to rev up a spindash. Now if somebody shoved him...
Jack_Bread - Go shank the hippy.
Then hug the adorable knives... WITH MAH KNIFE!
(6) In your vision, real life and trip world merges. You see the hippy, and you execute a seven-hits combo the way you could only do in a dream. (3) (6) (3) (2) (4) (6) (6) You miss one time, and hit him for two superficial slashes, one not quite superficial slash and three critical hits. You lopped off his right lower arm, too (don't ask me how). After that, you cuddle your left knife with your right knife. You don't even feel the cuts you get, because in this moment, you're in total bliss. Unfortunately, as the hippy gets hit by the Little arrow (it's a long story) your trip ends, dumping you straight into the harsh reality.
tehstefan - I shoot the flaming arrow anywhere near the hippie, just get it away from me!
(6) In your panic, you aim at Little and shoot the flaming arrow with full force. Little is hit and sent flying... (6) towards the hippy, for massive damage. You hear a CRACK as the hippy's ribs burst under the pressure. The Elder New Age Retro Hippie coughs, and collapses dead.
Wohoo!
You got: TRINKET. Deliver it to the mayor for loot and moneys!
You got: 500 GP. In city, you will each get 1/4 of the group's total money, to do whatever you please.
A door appears at the end of the room, it is labeled 'EMERGENCY EXIT; IF THIS APPEARED THEN THE ROOM WILL COLLAPSE IN THREE TURNS. PLEASE EVACUATE IMMEDIATELY.
Boss
Elder New Age Retro Hippy - Ingest energy potion.
There's no way he can do that. When he's dead, you know. But this action tells you that the hippy has something valueable on hand, so you know what to do...
Statuses
Zchris
Status: Perfectly fine. One with the vines.
Skills: Adventurer Work Ethic
Equipment: Rose flower hat (unremovable).
Inventory: Roll of duct tape
Jack_Bread
Status: Hung-over like a student at the first monday of school after summer holidays. Cuts on hands.
Skills: Adventurer Work Ethic, Trippin' Master (if he's on a trip, he will deal so much damage it isn't even funny anymore)
Equipment: Two knives
Inventory: Fainted Metapod
tehstefan
Status: Firephobia (courage check at -1 to do something involving fire), Entangled
Skills: Nope.
Equipment: Shortbow
Inventory:
Little
Status: ON FIRE, throughly (-2 to uncurling) curled into a ball. Inexplicably still unharmed. -100 gp to destructive magic cost!
Skills: Spellcasting
Equipment: Gnarled, singed staff
Inventory: 6 pieces of charred charcoal, on back. Flaming arrow, in ass.
Group
Gold: 800 GP
Mission: Recover Trinket
Elder New Age Retro Hippie
Status: Dead, ready to be looted.
Skills: Unknown, likely some hippie magic
Equipment: xCrusty Clothingx, xDreadful Dreadlocksx, Enormous Hookah, xMojotastic Hairbandx.
Inventory: Unknown.