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Author Topic: Boss Rush RtD - MSPA Intermission. (T27/Psyche)  (Read 71140 times)

zchris13

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Re: Boss Rush RtD. IT'S A CRITICAL FAIL! (Turn Seven)
« Reply #135 on: September 03, 2009, 06:27:37 pm »

Seconded.

Little has not been on for 10 days.  We move without him.
« Last Edit: September 03, 2009, 06:39:18 pm by zchris13 »
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Errol

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Re: Boss Rush RtD. Enter Spike Rosered (Turn Eight, with 200% more action!)
« Reply #136 on: September 04, 2009, 01:03:21 pm »

You get your turn. It's nice to see that you care.

zchris - BECOME ONE WITH THE VINES!!!

(5) Despite the hippy proving where an union with nature can get you, and the vine making your hand go blue-white, you reach deep into you and somehow manage to contact the plant. You try to merge with it... (5) and succeed. You are now able to convert any of your limbs into vines, which is not only badass (as these vines also sport thorns), but also incredibly kinky, and you have a rose flower on your head. Oh well, no harm done.

Little - FLAMING ARMADILLO ROLL ATTACK.

(3) Little can't seem to rev up a spindash. Now if somebody shoved him...

Jack_Bread - Go shank the hippy.
Then hug the adorable knives... WITH MAH KNIFE!

(6) In your vision, real life and trip world merges. You see the hippy, and you execute a seven-hits combo the way you could only do in a dream. (3) (6) (3) (2) (4) (6) (6) You miss one time, and hit him for two superficial slashes, one not quite superficial slash and three critical hits. You lopped off his right lower arm, too (don't ask me how). After that, you cuddle your left knife with your right knife. You don't even feel the cuts you get, because in this moment, you're in total bliss. Unfortunately, as the hippy gets hit by the Little arrow (it's a long story) your trip ends, dumping you straight into the harsh reality.

tehstefan - I shoot the flaming arrow anywhere near the hippie, just get it away from me!

(6) In your panic, you aim at Little and shoot the flaming arrow with full force. Little is hit and sent flying... (6) towards the hippy, for massive damage. You hear a CRACK as the hippy's ribs burst under the pressure. The Elder New Age Retro Hippie coughs, and collapses dead.

Wohoo!

You got: TRINKET. Deliver it to the mayor for loot and moneys!
You got: 500 GP. In city, you will each get 1/4 of the group's total money, to do whatever you please.

A door appears at the end of the room, it is labeled 'EMERGENCY EXIT; IF THIS APPEARED THEN THE ROOM WILL COLLAPSE IN THREE TURNS. PLEASE EVACUATE IMMEDIATELY.

Boss


Elder New Age Retro Hippy - Ingest energy potion.

There's no way he can do that. When he's dead, you know. But this action tells you that the hippy has something valueable on hand, so you know what to do...

Statuses

Zchris

Spoiler (click to show/hide)

Jack_Bread

Spoiler (click to show/hide)

tehstefan

Spoiler (click to show/hide)

Little

Spoiler (click to show/hide)

Group

Spoiler (click to show/hide)

Elder New Age Retro Hippie

Spoiler (click to show/hide)
« Last Edit: September 04, 2009, 01:26:24 pm by Errol »
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tehstefan

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Re: Boss Rush RtD. Enter Spike Rosered (Turn Eight, with 200% more action!)
« Reply #137 on: September 05, 2009, 01:41:22 pm »

LOOT! I try and loot him for his stuff.
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Little

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Re: Boss Rush RtD. Enter Spike Rosered (Turn Eight, with 200% more action!)
« Reply #138 on: September 06, 2009, 03:48:10 am »

Loot him first!
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Jack_Bread

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Re: Boss Rush RtD. Enter Spike Rosered (Turn Eight, with 200% more action!)
« Reply #139 on: September 06, 2009, 03:51:30 am »

Loot him WHIT MAH KNIFE

zchris13

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Re: Boss Rush RtD. Enter Spike Rosered (Turn Eight, with 200% more action!)
« Reply #140 on: September 06, 2009, 06:58:33 pm »

Loot him with some VINES!!!!
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Vlynndar

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Re: Boss Rush RtD. Enter Spike Rosered (Turn Eight, with 200% more action!)
« Reply #141 on: September 07, 2009, 01:54:19 am »

Whoa. Consensus.
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zchris13

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Re: Boss Rush RtD. Enter Spike Rosered (Turn Eight, with 200% more action!)
« Reply #142 on: September 07, 2009, 07:35:51 pm »

Well. What else were we going to do? Grab his dead body and drag him out the door, then loot him?

Oh, and having a flower on my head is LAME. Can I convince it to migrate down to the base of my neck/back area?
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Errol

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Re: Boss Rush RtD. Enter Spike Rosered (Turn Eight, with 200% more action!)
« Reply #143 on: September 08, 2009, 07:35:26 am »

Try to, rosey. ;)
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zchris13

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Re: Boss Rush RtD. Enter Spike Rosered (Turn Eight, with 200% more action!)
« Reply #144 on: September 08, 2009, 02:30:55 pm »

Please, call me Flower-face.

▼Yeah. That works.
« Last Edit: September 10, 2009, 08:58:47 pm by zchris13 »
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Vlynndar

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Re: Boss Rush RtD. Enter Spike Rosered (Turn Eight, with 200% more action!)
« Reply #145 on: September 10, 2009, 05:43:17 am »

He is the orchid facade.
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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

zchris13

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Re: Boss Rush RtD. Enter Spike Rosered (Turn Eight, with 200% more action!)
« Reply #146 on: September 12, 2009, 03:08:58 pm »

Well if everybody else is going to loot him, I might as well avoid the nasty potential that using my vines would entail and head out the emergency exit.
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Errol

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Re: Boss Rush RtD. Enter Spike Rosered (Turn Eight, with 200% more action!)
« Reply #147 on: September 13, 2009, 02:32:31 am »

I apologize for double-plus-terrible update speed, but, um... I've got visitors. Yeah.
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zchris13

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Re: Boss Rush RtD. Enter Spike Rosered (Turn Eight, with 200% more action!)
« Reply #148 on: September 13, 2009, 06:20:32 pm »

Ouch. I know how that is.  What type of visitors? Extraterrestrial, or Extrannoying?
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Errol

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Re: Boss Rush RtD. Enter Spike Rosered (Turn Eight, with 200% more action!)
« Reply #149 on: September 14, 2009, 09:42:03 am »

The friendly but somewhat annoying type. I guess I'll do the turn, today or tomorrow (teachs thought tomorrow would be a great time for several tests)
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