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Author Topic: Boss Rush RtD - MSPA Intermission. (T27/Psyche)  (Read 71156 times)

Jack_Bread

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Re: Boss Rush RtD. IT'S A CRITICAL HIT! (Also: The Fart-Blaster!) Turn Six
« Reply #120 on: August 29, 2009, 12:41:56 pm »

lolbump

zchris13

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Re: Boss Rush RtD. IT'S A CRITICAL HIT! (Also: The Fart-Blaster!) Turn Six
« Reply #121 on: August 29, 2009, 06:41:20 pm »

Yeah, it's totally tomorrow, and my backflip attack hasn't happened yet.
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Errol

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Re: Boss Rush RtD. IT'S A CRITICAL HIT! (Also: The Fart-Blaster!) Turn Six
« Reply #122 on: August 30, 2009, 02:35:51 am »

Oh, shut up, all of you. You have managed to pester me into beginning to do the rolls. Great job.

zchris - FLYING BACKFLIP KICK ATTACK, GO.

By this I mean do some sort of flippy jump spin kick attack thing off of the wall at the ENARH.

(2) I'm pretty sure that this move is not supposed to involve you falling on your nose.

Little - Cast a fireball!

(Autofail) The Repetitive Action Monster scares you! You forgot to do anything!

Jack_Bread - Fall over WITH MAH KNIFE!

(3) What knife? I mean, it looks to you like you wield a dozen, and, wow, they have faces! Adorable cute little faces...

tehstefan - Shoot him with mah arrows! But don't shoot my party members. Their good.

(1) Wait a sec. Is that arrow... GYAAAAAAAAGH! THE ARROW IS ON FIRE! AAAAAAAAAAARGHGHGH!


Boss


Elder New Age Retro Hippy - AREA ATTACK!

(5) He casts Mass Entangle! Roll to avoid! (3) (4) (6) (2) zchris is caught at the hand. The vines appear to fear the immolated Little, so they are hesitant. Meanwhile, Jack_Bread and tehstefan are entangled. But, what... is that metal gleaming in Jack_Breads hands? Ayup, for some reason, he now brandishes TWO knives and hacks down all of the vines  'round him. Woah.

(3) The ENARH looks exhausted.

Statuses

Zchris

Spoiler (click to show/hide)

Jack_Bread

Spoiler (click to show/hide)

tehstefan

Spoiler (click to show/hide)

Little

Spoiler (click to show/hide)

Group

Spoiler (click to show/hide)

Elder New Age Retro Hippie

Spoiler (click to show/hide)

OOC: The skill system I employ seems to fail somewhat. I resolve that by refunding Basic Combat, because I'm too lazy to apply maluses to nearly goddamn everything. Otherwise, skills are now gonna be somewhat more expensive, and you should get one magical item each soonish by finishing the quest, not to mention 'bout 500 GP or something.

Each of you will get some skills he can select based on your combat profile or something. I dunno.
« Last Edit: August 30, 2009, 08:58:29 am by Errol »
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Vlynndar

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Re: Boss Rush RtD. IT'S A CRITICAL HIT! (Also: The Fart-Blaster!) Turn Six
« Reply #123 on: August 30, 2009, 02:40:50 am »

Yes but.
I have to go for hours in a few minutes. How much longer will I have to wait before seeing what chaos ensues next?
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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

Errol

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Re: Boss Rush RtD. IT'S A CRITICAL FAIL! (Turn Seven)
« Reply #124 on: August 30, 2009, 03:17:37 am »

Zero minutes.
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Vlynndar

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Re: Boss Rush RtD. IT'S A CRITICAL FAIL! (Turn Seven)
« Reply #125 on: August 30, 2009, 06:27:46 am »

I have returned now.
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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

tehstefan

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Re: Boss Rush RtD. IT'S A CRITICAL FAIL! (Turn Seven)
« Reply #126 on: August 30, 2009, 11:23:36 am »

I shoot the flaming arrow anywhere near the hippie, just get it away from me!
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

zchris13

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Re: Boss Rush RtD. IT'S A CRITICAL FAIL! (Turn Seven)
« Reply #127 on: August 30, 2009, 12:00:12 pm »

BECOME ONE WITH THE VINES!!!
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Vlynndar

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Re: Boss Rush RtD. IT'S A CRITICAL FAIL! (Turn Seven)
« Reply #128 on: August 30, 2009, 04:21:11 pm »

BECOME ONE WITH THE VINES!!!

[1] Tentacles.
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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

Jack_Bread

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Re: Boss Rush RtD. IT'S A CRITICAL FAIL! (Turn Seven)
« Reply #129 on: August 30, 2009, 04:33:49 pm »

Go shank the hippy.
Then hug the adorable knives... WITH MAH KNIFE!

EDIT: Switcharoo
« Last Edit: August 30, 2009, 04:35:26 pm by Jack_Bread »
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Errol

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Re: Boss Rush RtD. IT'S A CRITICAL FAIL! (Turn Seven)
« Reply #130 on: August 31, 2009, 08:41:41 am »

BECOME ONE WITH THE VINES!!!

[1] Tentacles.

No thanks. Tentacle rape on a male is icky. (But funny. Hmm...)
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zchris13

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Re: Boss Rush RtD. IT'S A CRITICAL FAIL! (Turn Seven)
« Reply #131 on: September 01, 2009, 08:09:42 pm »

Bump? EDIT:  I mean what is holding it up?

Oh yeah I have that to.  It's a real pain.  School is so difficult after summer vacation.
« Last Edit: September 02, 2009, 08:36:54 pm by zchris13 »
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Errol

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Re: Boss Rush RtD. IT'S A CRITICAL FAIL! (Turn Seven)
« Reply #132 on: September 02, 2009, 09:44:08 am »

My own laziness. :P Excuse me, but I just had to adapt to school. Again.
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Errol

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Re: Boss Rush RtD. IT'S A CRITICAL FAIL! (Turn Seven)
« Reply #133 on: September 03, 2009, 12:25:21 pm »

I just wanted to do the turn, but then I noticed that Little's action is missing.
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Vlynndar

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Re: Boss Rush RtD. IT'S A CRITICAL FAIL! (Turn Seven)
« Reply #134 on: September 03, 2009, 04:16:01 pm »

If he fails to post: Flaming armadillo roll attack.
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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.
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