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Author Topic: Adventurers quest  (Read 6449 times)

Luckk

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Re: Adventurers quest
« Reply #15 on: July 19, 2009, 10:57:47 pm »

Punch the doors open with your flimsy elf arms.  If the doors aren't locked, just go in looking for any living creatures and traps.
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filiusenox

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Re: Adventurers quest
« Reply #16 on: July 19, 2009, 10:59:47 pm »

Was being in the past sense.

You walk through the front gate it is unlocked.You see fortifections and old iron armor.A helm and a breastplate look like they could fit you.You also see a very cruel looking scimatar.It dawns on you that this was ambush spot. You see darkness ahead.

What do you do?

Spoiler (click to show/hide)
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Luckk

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Re: Adventurers quest
« Reply #17 on: July 19, 2009, 11:01:55 pm »

Grab and equip all that you can carry.  Then see if you can make a torch out of something before going into the darkness.
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filiusenox

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Re: Adventurers quest
« Reply #18 on: July 19, 2009, 11:04:09 pm »

You take off the old wooden armor and slip on the iron armor.You put the scimatar in your belt and fashoin a torch from your old wooden sword and a thing of cloth.((Illogical i know)) you have no fire to light it.

((do you guys want a inventory thing?))
« Last Edit: July 19, 2009, 11:17:25 pm by filiusenox »
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mission0

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Re: Adventurers quest
« Reply #19 on: July 19, 2009, 11:33:54 pm »

You take off the old wooden armor and slip on the iron armor.You put the scimatar in your belt and fashoin a torch from your old wooden sword and a thing of cloth.((Illogical i know)) you have no fire to light it.

((do you guys want a inventory thing?))

yes an inventory would be nice...

See if there are any rocks around to start a spark so we can light the torch.
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filiusenox

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Re: Adventurers quest
« Reply #20 on: July 19, 2009, 11:59:52 pm »

There are svrel black glassy rocks lieing around.((umm....elves have good visoin in the dark...))

Inventory
Spoiler (click to show/hide)

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mission0

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Re: Adventurers quest
« Reply #21 on: July 20, 2009, 12:08:08 am »

Hit two of the rocks together to create a spark to light the torch
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zchris13

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Re: Adventurers quest
« Reply #22 on: July 20, 2009, 08:08:03 am »

No. No lighting the torch yet.  That comes when we meet the ringwraiths.

'Cause we ARE meeting ringwraiths, right?
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filiusenox

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Re: Adventurers quest
« Reply #23 on: July 20, 2009, 09:25:21 am »

You finnaly remeber the stones you are holding are obsiden.

You walk in to the abbyssal dark.You hear a loud noise and bump into something what do you do?
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zchris13

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Re: Adventurers quest
« Reply #24 on: July 20, 2009, 09:48:50 am »

You finnaly remeber the stones you are holding are obsiden.

You walk in to the abbyssal dark.You hear a loud noise and bump into something what do you do?
Use elfyness to appease creature.  Make sure it isn't a wall first.
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filiusenox

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Re: Adventurers quest
« Reply #25 on: July 20, 2009, 09:55:02 am »

It isnt a wall!Its a goblin! oh wait...

Its a masterfully engraved wall that looks like a goblin.

What do you do?
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Myroc

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Re: Adventurers quest
« Reply #26 on: July 20, 2009, 09:58:02 am »

Steal wall.
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filiusenox

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Re: Adventurers quest
« Reply #27 on: July 20, 2009, 10:05:28 am »

You try and steal the wall.Unfortunatly its held down by other pieces of wall.And about 20 tons of obsiden.

What do you do?
« Last Edit: July 20, 2009, 10:09:46 am by filiusenox »
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Myroc

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Re: Adventurers quest
« Reply #28 on: July 20, 2009, 10:28:10 am »

Find pick.
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filiusenox

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Re: Adventurers quest
« Reply #29 on: July 20, 2009, 11:14:29 am »

You walk down the hall trying to find a pick.You arrive in a wide circular intersectoin.
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