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Author Topic: Adventurers quest  (Read 6660 times)

Myroc

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Re: Adventurers quest
« Reply #45 on: July 22, 2009, 01:40:49 pm »

Loot the dwarf's stuff. Also check inventory and try to replace wood gear with iron/steel.
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filiusenox

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Re: Adventurers quest
« Reply #46 on: July 22, 2009, 01:48:58 pm »

You have iron armor. And a  cruel iron scimatar.

The dwarves armor is to small to fit you and his sword is broken.You find a vial of oil a little bit away from the corpse. You put it in your bag. You manage to jump pass the trap.

What do you do?
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zchris13

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Re: Adventurers quest
« Reply #47 on: July 22, 2009, 03:30:09 pm »

Keep going.
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filiusenox

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Re: Adventurers quest
« Reply #48 on: July 22, 2009, 03:36:37 pm »

You keep walking.Eventully the corridor opens up to a large smithy.Their are severel workshops and tool cabinents. There is also a minecart leading off into another corridor.Its covered with a leather tarp. You notice something lurking in the corner. Its a black ball of fuzz.It has 3 sets of arms and 2 sets of legs. You notice others like it in the corners.They appear to be unable to go in the light.

What do you do?
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zchris13

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Re: Adventurers quest
« Reply #49 on: July 22, 2009, 04:11:45 pm »

Switch to infravision. Turn off the lamp. Make friends.
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Jreengus

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Re: Adventurers quest
« Reply #50 on: July 22, 2009, 04:12:13 pm »

Throw the oil at them and set it alight!
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filiusenox

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Re: Adventurers quest
« Reply #51 on: July 22, 2009, 04:15:25 pm »

one more vote...
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zchris13

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Re: Adventurers quest
« Reply #52 on: July 22, 2009, 04:22:41 pm »

Switch to infravision. Turn off the lamp. Make friends.
Make friends?
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filiusenox

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Re: Adventurers quest
« Reply #53 on: July 22, 2009, 04:37:07 pm »

((DOUBLE VOTING WORKS))

You think about how cool it would be to have pets and turn off the light.You start talking in Animalish. Unfortunatly these where biengs of the darkness. They ran up to you and promptly ripped you apart and feasted on you.Not even a bone was left.


Heres what would happen if you set the oil alight
Spoiler (click to show/hide)


New game?
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Luckk

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Re: Adventurers quest
« Reply #54 on: July 22, 2009, 04:38:54 pm »

Blimey!  Start out as a dwarf this time, less prone to dieing badly.
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zchris13

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Re: Adventurers quest
« Reply #55 on: July 22, 2009, 04:48:26 pm »

Can we be a lizardman?
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Myroc

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Re: Adventurers quest
« Reply #56 on: July 22, 2009, 04:49:47 pm »

Nooo, we never got to remove the engraving from the wall we encountered earlier. D:

Anywho, my vote goes for kobold.
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filiusenox

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Re: Adventurers quest
« Reply #57 on: July 22, 2009, 04:53:32 pm »

Vote area!


Lizardman |
Kobold |
Dwarf |
Human

There is going to be different scenrios for each characther picked.

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Jreengus

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Re: Adventurers quest
« Reply #58 on: July 22, 2009, 05:32:01 pm »

Kobold!
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filiusenox

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Re: Adventurers quest
« Reply #59 on: July 22, 2009, 06:07:12 pm »

Well kobold won.

You Wake up from your sleep.The cave is dark as night but you can see. Your copper dagger is right next to you.

What do you do?

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