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Author Topic: Adventurers quest  (Read 6414 times)

filiusenox

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Adventurers quest
« on: July 19, 2009, 09:23:31 pm »

This is a game where a avatar will be put into a sitution and you guys have vote on what to do in that situtoin.Youll be a weak adventurer of [inset nation here]
You job as player is to help the Avatar survive and complete the quest.


Spoiler
Spoiler (click to show/hide)

Read everything carefully.
once i get enough spupport ill start this.

The first choice is of race
Human
Dwarf
Elf      ||
« Last Edit: July 19, 2009, 09:32:34 pm by filiusenox »
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Strife26

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Re: Adventurers quest
« Reply #1 on: July 19, 2009, 09:25:18 pm »

Elf. Then we won't be sad when s/he dies.
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Enzo

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Re: Adventurers quest
« Reply #2 on: July 19, 2009, 09:31:06 pm »

Elf. Let's face it, horrible things are bound to happen to this guy anyway.
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filiusenox

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Re: Adventurers quest
« Reply #3 on: July 19, 2009, 09:52:39 pm »

So should i start this im getting pretty dang bored with not doing anything and i want get some of this done before tommorow.
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CJ1145

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Re: Adventurers quest
« Reply #4 on: July 19, 2009, 10:02:12 pm »

By all means, let the test subject-- I mean, adventurer out into the world.
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filiusenox

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Re: Adventurers quest
« Reply #5 on: July 19, 2009, 10:13:29 pm »

After months of traveling from your forest retreat you arrive at Darkhalls the famous mountainhome filled to the brim with treasures of gold, and better yet Adamtine.

The main gate is infront of you.
You heard rumors of a back gate that was less defended.

Where do you go.
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theevilmonk

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Re: Adventurers quest
« Reply #6 on: July 19, 2009, 10:18:33 pm »

tunnel an alternate route by hand with your trusty pick (preferably into a nursery or garden)
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Mr.Person

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Re: Adventurers quest
« Reply #7 on: July 19, 2009, 10:21:20 pm »

tunnel an alternate route by hand with your trusty pick (preferably into a nursery or garden)

We can't do that because you scrubs picked the fucking ELF. Instead, we have to wait in the trees and see what happens.
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theevilmonk

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Re: Adventurers quest
« Reply #8 on: July 19, 2009, 10:23:05 pm »

were a renegade elf who was raised by dwarves?
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Strife26

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Re: Adventurers quest
« Reply #9 on: July 19, 2009, 10:25:01 pm »

Walk in and say that you're an elven traitor and that you can fudge the fort's tree records.
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mission0

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Re: Adventurers quest
« Reply #10 on: July 19, 2009, 10:27:16 pm »

Walk in and say that you're an elven traitor and that you can fudge the fort's tree records.

seconded
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filiusenox

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Re: Adventurers quest
« Reply #11 on: July 19, 2009, 10:29:35 pm »

Umm...i forgot to mentoin that the place is abandoned.
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mission0

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Re: Adventurers quest
« Reply #12 on: July 19, 2009, 10:35:16 pm »

Walk up to the main gate paying close attention to the floors and walls... and cielings for traps and hidden pressure plates.
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Enzo

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Re: Adventurers quest
« Reply #13 on: July 19, 2009, 10:51:47 pm »

Umm...i forgot to mentoin that the place is abandoned.

What? You said the front door was defended.

Anyway, I say approach it, using a stick to poke ahead for traps.
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theevilmonk

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Re: Adventurers quest
« Reply #14 on: July 19, 2009, 10:55:36 pm »

tunnel an alternate route by hand with your trusty pick (preferably into a nursery or garden)
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