You're so evil. Now I'm going to have to try Toribash. It looks weirdly amazing.
It's not.
It is too, if you can stand the jerkface userbase and the learning curve, its pretty fun to knock people's heads out and winning a fight while your body is being split apart by cleverly throwing a part of your oponent on the floor.
Regarding the OP, c'mom, the guy says
Portal is a confusing game, mechanics wise. DF was my very first roguelike, and i started truly enjoying it after some hours of gameplay, i cound't believe how deep and complex this thing was. One week later i built my first set of stacked pumps without looking at any tutorial apart from the wiki's pages on mechanisms, axles and pumps, which isn't that awesome considering i did this to raise water to the same z level of a well, and i was totally oblivious of the fact wells can use water several z levels below them
This sorta killed other roguelikes for me though, because i came upon things like dungeon crawl and ADOM expecting the same ammount of detail and depth, and was disappointed
Toribash isn't hard to figure out, but its really hard to get into it and play it the way it was supposed to be played. It took me a week to figure out what exactly i was doing, and how to do it effectively, but after that it became alot easier. Certain modes are not for the faint of hard though, mainly the ones with fewer frames per turn were you many times have to alter your moves completely in a single turn in order to avoid being split apart by a cleverly placed kick, but its totally possible and hella lot of fun.
EDIT: I did need ALOT of help to figure out what key does what in DF, simply cause of the interface being completely unintuitive. It too me days to find out how to build furnaces, and at least 2 hours to learn how to properly use ladders.