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Author Topic: G-Mod project  (Read 4667 times)

Jakkarra

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G-Mod project
« on: July 18, 2009, 05:44:31 am »

Ive been recently playing G-MOD, and ive got to wondering, do any of us want to build a giant project together?

id suggest a Mecha if anyone was interested...

SHAD0Wdump

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Re: G-Mod project
« Reply #1 on: July 18, 2009, 05:53:32 am »

I've been really interested in having a group of players together for a air war in Gmod.(especially on bigcity,awesome map)
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Cthulhu

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Re: G-Mod project
« Reply #2 on: July 18, 2009, 06:15:00 am »

I don't have Counter Strike, so just about everything in GMod is a big red ERROR sign.  Posing is fun for a while but eventually I realize I'm not accomplishing anything.
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Shoes...

Yanlin

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Re: G-Mod project
« Reply #3 on: July 18, 2009, 06:19:50 am »

I don't have Counter Strike, so just about everything in GMod is a big red ERROR sign.  Posing is fun for a while but eventually I realize I'm not accomplishing anything.

Most people don't even use CS models. We use Tiled and PHX.
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Jakkarra

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Re: G-Mod project
« Reply #4 on: July 18, 2009, 07:54:48 am »

yeah, CS is useful to have for some things, but is uneeded for out project.

wire-mod, however, is required.

Yanlin

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Re: G-Mod project
« Reply #5 on: July 18, 2009, 08:00:28 am »

I'd love to donate my wired way of thinking and help put the thing together. In fact, I think I'll go play Gmod now and build something!
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Pillow_Killer

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Re: G-Mod project
« Reply #6 on: July 18, 2009, 08:09:33 am »

Eh. I sure do want to join, if You will make something... with the server...
Spoiler (click to show/hide)
If You are willing to do that, Ill play.
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Jakkarra

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Re: G-Mod project
« Reply #7 on: July 18, 2009, 08:39:03 am »

yeah, im willin' to make the server for us, itll be Flatgrass i expect.

we must think of a suitably dwarven creation.

Yanlin

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Re: G-Mod project
« Reply #8 on: July 18, 2009, 08:41:51 am »

I had a massive problem with Gmod just now. Whenever I connect to a server, it just freezes and starts hogging up all my RAM.
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Jakkarra

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Re: G-Mod project
« Reply #9 on: July 18, 2009, 08:49:55 am »

thats very odd...

Nilocy

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Re: G-Mod project
« Reply #10 on: July 18, 2009, 02:11:54 pm »

Yanlin how much stuff do you have in your addon's folder? Cause i have about 3/4gigs of extra stuff and it takes a LOOOOONG time to connect to any server.
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Kagus

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Re: G-Mod project
« Reply #11 on: July 18, 2009, 02:13:55 pm »

Hrmmph.  I'm one of those crotchety old farts who's still running Gmod 9.  Somehow, I still manage to shell out forty-fifty dollars on another mainstream dungfest, but when it comes to parting with ten bucks for a dosage of condensed awesome, I encounter difficulty.

I was wondering something just recently though...  Has anyone scripted a weapon that causes a combine mortar barrage?  Behold the might of orbital bombardment...

Nilocy

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Re: G-Mod project
« Reply #12 on: July 18, 2009, 02:17:33 pm »

I was wondering something just recently though...  Has anyone scripted a weapon that causes a combine mortar barrage?  Behold the might of orbital bombardment...

Ohhh, your missing out on some truly epic weapons. Yes they have done this, but theres so much better things, like shadowdumps favourite ninja kit, with ropes and throwing... things.

Nuclear melons, GMOD combat is just way to much fun, i once made a floating ship that had like 3 dorsal turrets, all controllable from one point, and like a spaceship with massive missile launchers. I love this game to much.
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Pillow_Killer

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Re: G-Mod project
« Reply #13 on: July 18, 2009, 02:31:01 pm »

Jakkarra, Please do tell us what mods will You use on the server, preferably with links D:
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Quote from: x2yzh9
every man faps to every person he knows/likes. I've done that for about 2 girls that I've liked really, and it's because they have big boobs. 'Nuff said amirite?

Broose

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Re: G-Mod project
« Reply #14 on: July 18, 2009, 02:31:24 pm »

The last time I played GMOD was the day before I saw Dwarf Fortress for the first time.
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