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Author Topic: G-Mod project  (Read 4666 times)

Jakkarra

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Re: G-Mod project
« Reply #15 on: July 18, 2009, 02:51:13 pm »

immah gonsta get Smartsnap and Wiremod and the PHXs

any others we will require? i know we need the Gweaponprops thing too, a LAZOR sword is just too awesome.

Broose

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Re: G-Mod project
« Reply #16 on: July 18, 2009, 02:52:30 pm »

When exactly are we doing this?
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SHAD0Wdump

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Re: G-Mod project
« Reply #17 on: July 18, 2009, 04:17:14 pm »

http://www.garrysmod.org/downloads/?a=view&id=58584

Sure it's not required,but I call it required,it's just about the most awesome map you can find.

Also... today I am one sad monkey... The VIP weapons which had the classic ninja rope has been removed from garrysmod.org.

I'm backing up that shit!

EDIT:Alright,if anyone wants the ninja rope plus a few other sweps that come with it,I can slap it on rapidshare on request.
« Last Edit: July 18, 2009, 04:20:27 pm by SHAD0Wdump »
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Jakkarra

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Re: G-Mod project
« Reply #18 on: July 18, 2009, 06:09:10 pm »

i think they removed ninja rope because they replaced it with "spiderman rope" or some-such, visit Garrysmod.com for News aboot Gmod.

By Gareth himself.

SHAD0Wdump

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Re: G-Mod project
« Reply #19 on: July 18, 2009, 06:10:49 pm »

i think they removed ninja rope because they replaced it with "spiderman rope" or some-such, visit Garrysmod.com for News aboot Gmod.

By Gareth himself.
Screw that,you can't beat the ninja rope until you basically make the same thing without the damn crossbow on the third person model.
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Jakkarra

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Re: G-Mod project
« Reply #20 on: July 18, 2009, 06:11:59 pm »

um, Spidey-rope uses its own model, a hand.

going "PSSSSHT" Just like spidey!

SHAD0Wdump

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Re: G-Mod project
« Reply #21 on: July 18, 2009, 06:17:33 pm »

Yeah...

I guess it's better if you want it to be spiderman style.

But I still like the realistic-ish feel of the Ninja Rope(TM).

I mean,it has a frikin ninja thingamabobber on the end of the rope where it connects to the wall. And makes a very appropriate sound!
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Jakkarra

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Re: G-Mod project
« Reply #22 on: July 19, 2009, 07:12:52 am »

OK, im going to set up the server now.

please give me a list of the required items we will need, besides wiremod.

tell me which PHXs too, i have nothing, my PC died and i lose everything.

Smitehappy

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Re: G-Mod project
« Reply #23 on: July 19, 2009, 11:16:14 pm »

You'd need the advance duplicator to save anything that was made on the server.
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Yanlin

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Re: G-Mod project
« Reply #24 on: July 20, 2009, 06:21:29 am »

Goody. Just PHX, Tiled and Wire. Adv Duplicator of course. Doesn't that come standard with Wire anyway?

Anyway, give me the IP once you've hosted. I'll try to join.
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Jakkarra

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Re: G-Mod project
« Reply #25 on: July 20, 2009, 07:00:30 am »

Okidoki! dloading the shizzle now, ill have it up within the hour i expect!

we must buld something epics!

(smartsnap, we need that)

possibly also mechanical bits, like cogs.

how do i get it to dload stuff on your Pcs? does it automatically?

Pillow_Killer

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Re: G-Mod project
« Reply #26 on: July 20, 2009, 07:06:50 am »

You give links, so We download it ourselves.
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Jakkarra

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Re: G-Mod project
« Reply #27 on: July 20, 2009, 07:18:40 am »

Oh, Ok, well go get the latest version of wire from Wiremod.com using the SVN, also

http://www.garrysmod.org/downloads/?a=view&id=72452

/appears better than adv dupe.


http://www.garrysmod.org/downloads/?a=view&id=71166

/PHX2


http://www.garrysmod.org/downloads/?a=view&id=35841
/PHX3


http://www.garrysmod.org/downloads/?a=view&id=35405


/smartsnap

what do you mean by tiled?


http://www.garrysmod.org/downloads/?a=view&id=35841

/tiled


contained within PHX3
« Last Edit: July 20, 2009, 07:24:22 am by Jakkarra »
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Nilocy

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Re: G-Mod project
« Reply #28 on: July 20, 2009, 07:23:41 am »

If its ok i'd like to come along, theres a few gun turrets i really want to build but havn't had the chanch to figure out how to do yet... so yeah, should be fun.
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Jakkarra

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Re: G-Mod project
« Reply #29 on: July 20, 2009, 07:24:38 am »

Anyone can come!
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