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Author Topic: Vault Challenge  (Read 20010 times)

Dakira

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Vault Challenge
« on: July 17, 2009, 11:30:50 pm »

The Challenge:
Urist Safecracker posts a message,
   "I challenge all of you to create a vault of dwarvenly proportions. So deadly that scores will die in the pursuit of it's treasures. So dwarven that it will defy all conventional logic and scales of complexity. Build me this vault so that I may crack it and loot your precious treasures. Or I will have sent countless numbers to their death. I challenge you to a Dwarven Vault Challenge."

Overall guidelines:
Build it however large, small, tiny, huge, and complex as you want.
Vanilla DF (v0.28.181.40d) with a few init changes.
Invasions OFF
Cave-Ins ON

Spoiler (click to show/hide)

Vault Challenge Catagories!
Spoiler (click to show/hide)

Submission of Your Vault:
Spoiler (click to show/hide)

I'll keep the following records for each vault:
Number of Urists Killed:
Number of Seasons Taken:
Number of Reclamations:

Don't worry I'll post screens and movies of my attempts of cracking your vaults. Let me know what you guys think and send me some vaults to break open!

Current Submissions:
I'll be putting in links to the DFMA so the spoilered screens don't get too annoying for you guys.

From Mandaril: Sculpture Garden of Sob́restân [Full Deconstruction]

Victory!
Number of Urists Killed: 0
Number of Seasons Taken: 6
Number of Reclamations: 1
About the Fortress:
Spoiler (click to show/hide)
DFMA Maps and Movies:
From Sensei: Dwarven Tomb [Full Deconstruction]
Victory!
Number of Urists Killed: 3 (stupid carp living in ponds)
Number of Seasons Taken: 4
Number of Reclamations: 1
Journal of Urist Safecracker:
Spoiler (click to show/hide)
Screen Shots and Movies:
Spoiler (click to show/hide)

From Sizik: The Stock of the Devil [Full Deconstruction]
Not Started Yet
Number of Urists Killed: -
Number of Seasons Taken: -
Number of Reclamations: -
About the Fortress:
Spoiler (click to show/hide)
« Last Edit: August 09, 2009, 05:28:07 pm by Dakira »
Logged
There's no such thing as useless science. Now we need to weaponize this.
Everyone should:
play checkers.
fight clowns with water.

Albedo

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Re: Vault Challenge
« Reply #1 on: July 18, 2009, 12:02:50 am »

(This belongs in the "games" sub-forum.)  ;)
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Dakira

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Re: Vault Challenge
« Reply #2 on: July 19, 2009, 01:26:56 am »

I'm being extremely blind as I don't see any sub forums anywhere. Could I get a pointer?
Logged
There's no such thing as useless science. Now we need to weaponize this.
Everyone should:
play checkers.
fight clowns with water.

smjjames

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Re: Vault Challenge
« Reply #3 on: July 19, 2009, 01:41:40 am »

Sounds like a heck of alot of fun. :)
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filiusenox

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Re: Vault Challenge
« Reply #4 on: July 19, 2009, 11:33:20 am »

I dont want to change my game,ill diasable (MOST OF MY MOD IS ENEMYS) sieges, and i only have a few new plants.Can i still play?
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"No, I'm being obstinate for the sake of I hate you."

Demonic Spoon

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Re: Vault Challenge
« Reply #5 on: July 19, 2009, 11:44:14 am »

Or you could just downlad a seperate vanilla df that you use for these sorts of things...
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Mandaril

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Re: Vault Challenge
« Reply #6 on: July 19, 2009, 02:19:35 pm »

Hmm, very interesting idea. I think I'll create one *evil grin*
Logged
Oddom Adagsibrek, war Mandrill (Tame)
"He is incredibly skinny yet gigantic overall. His hair is brown. His skin is cinnamon. His upper body bears a very short straight scar. His left front leg bears the marks of old wounds, including a tiny straight scar. His right front foot bears a very short straight scar. His throat bears a massive curving scar. His eyes are orange."

Sizik

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Re: Vault Challenge
« Reply #7 on: July 19, 2009, 02:30:31 pm »

I will not use any exploits to clear the way (I.E: "atom-smashing bridges") . . .

I don't think those will help anyway, unless the only thing preventing access to the fault is the low FPS caused by thousands of stones.
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Skyscrapes, the Tower-Fortress, finally complete!
Skyscrapes 2, repelling the zombie horde!

Mandaril

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Re: Vault Challenge
« Reply #8 on: July 19, 2009, 02:51:21 pm »

I will not use any exploits to clear the way (I.E: "atom-smashing bridges") . . .

I don't think those will help anyway, unless the only thing preventing access to the fault is the low FPS caused by thousands of stones.

Capture horrifying creatures and dump them into the space surrounding the vault? :o
Logged
Oddom Adagsibrek, war Mandrill (Tame)
"He is incredibly skinny yet gigantic overall. His hair is brown. His skin is cinnamon. His upper body bears a very short straight scar. His left front leg bears the marks of old wounds, including a tiny straight scar. His right front foot bears a very short straight scar. His throat bears a massive curving scar. His eyes are orange."

Dakira

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Re: Vault Challenge
« Reply #9 on: July 19, 2009, 04:30:55 pm »

I dont want to change my game,ill diasable (MOST OF MY MOD IS ENEMYS) sieges, and i only have a few new plants.Can i still play?
I'd feel better if you just DL'd the vanilla version. That way when I get your save file, I don't need to DL any mods and worry about anything.
Logged
There's no such thing as useless science. Now we need to weaponize this.
Everyone should:
play checkers.
fight clowns with water.

Scarpa

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Re: Vault Challenge
« Reply #10 on: July 19, 2009, 04:35:03 pm »

Wow this idea really sparked my imagination on what's possible in DF. I think I'll try a Full Deconstruction Vault.
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Rowanas

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Re: Vault Challenge
« Reply #11 on: July 19, 2009, 06:11:13 pm »

Hmm. I've been working on plans for a vault for full deconstruction vault that will have a clever system that encases any objects in lava, with a double box moat going around the entire obsidian block the moment a necessary lever is pulled. Deconstruction wouldn't help there..
Logged
I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

Mandaril

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Re: Vault Challenge
« Reply #12 on: July 19, 2009, 06:55:44 pm »

Full Deconstruction: Sculpture Garden of Sob́restân

Deep beneath the earth lies one of the most prized Dwarven treasures: the legendary Sculpture Garden of Sob́restân.

It is not known why or how the vault was sealed deep underground, but the horrific history speaks for itself. At the time of the sealing there was a rebellion, lead by dwarves unhappy with their leaders. Only misery followed. The great treasure buried, the dwarven fortress of Sob́restân dwindled, and is only a shadow of the great kingdom it used to be.

Vault is on the bottom level of map, and has been sunk into multiple levels of water. Simple drainage and pumping may not suffice, as the water source is the river that runs nearby. Also, all (?) mining equipment were lost in the "rebellion" (tantrum spiral), that followed several deaths by accidents (including drowning, falling from heights and being hit by heavy objects). But do not despair! You have an anvil in your stockpiles!

Number of Urists Killed During Vault Sealing Process: 6 (+lots, lots of animals)
Number of Seasons Taken: Lost count

I know, I know, I know...not mind bogglingly complex, but forgive me! This is only "full deconstruction" -design that I can think of, that can't be broken by simple mining operation :-[ And hopefully this'll get the thread started!

Screenshots:
Vault itself:
Spoiler (click to show/hide)
X-Y levels up:
Spoiler (click to show/hide)
Things already got quite messy..
Spoiler (click to show/hide)

Here is a link to the save I sent to Dakira:
http://www.filefront.com/14155677/region1.zip

That map is on an unmodded latest release version of the game (v0.28.181.40d, 6.9 MB, posted September 6, 2008).
« Last Edit: July 30, 2009, 04:47:21 am by Mandaril »
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Oddom Adagsibrek, war Mandrill (Tame)
"He is incredibly skinny yet gigantic overall. His hair is brown. His skin is cinnamon. His upper body bears a very short straight scar. His left front leg bears the marks of old wounds, including a tiny straight scar. His right front foot bears a very short straight scar. His throat bears a massive curving scar. His eyes are orange."

Lord Dakoth

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Re: Vault Challenge
« Reply #13 on: July 19, 2009, 07:09:52 pm »

You should put a Dragon in once you're finished.

Then mod in Halflings as playable races in Adventure mode, take a company of Dwarves... Ooh, I think I'm getting goosebumps.
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Dragooble

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Re: Vault Challenge
« Reply #14 on: July 19, 2009, 07:12:24 pm »

now all we need is a an artifact goblet to burgle
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A creature the size of europe can occupy only one tile.
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