Sir Raedwulf Ackerman
Male Human Paladin 1
Lawful Good
Representing Cthulhu
Strength 13 (+1)
Dexterity 8 (-1)
Constitution 13 (+1)
Intelligence 7 (-2)
Wisdom 9 (-1)
Charisma 15 (+2)
Size: Medium
Height: 6' 1"
Weight: 195 lb
Eyes: Blue
Hair: Blond
Skin: Light
Total Hit Points: 11
Speed: 20 feet
Armor Class: 13 = 10 + 4 [scale] -1 [dexterity]
Touch AC: 9
Flat-footed: 13
Initiative modifier: -1 = -1 [dexterity]
Fortitude save: + 3 = 2 [base] + 1 [constitution]
Reflex save: -1 = 0 [base] -1 [dexterity]
Will save: -1 = 0 [base] -1 [wisdom]
Attack (handheld): + 2 = 1 [base] + 1 [strength]
Attack (missile): + 0 = 1 [base] -1 [dexterity]
Grapple check: + 2 = 1 [base] + 1 [strength]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
50 lb. or less
51-100 lb.
101-150 lb.
150 lb.
300 lb.
750 lb.
Languages: Common
Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]]
Greatsword [2d6, crit 19-20/x2, 8 lb., two-handed, slashing]
Scale mail [medium; + 4 AC; max dex + 3; check penalty -4; 30 lb.]
Feats:
Negotiator
Power Attack
Skill Ability Total Abi.Mod Rank Misc
Appraise Int -2 = -2
Balance Dex* -1 = -1
Bluff Cha 2 = +2
Climb Str* 1 = +1
Conc. Con 1 = +1
Craft Int -2 = -2
Diplo Cha 8 = +2 4 2(Feat)
Disguise Cha 2 = +2
Escape Dex* -1 = -1
Forgery Int -2 = -2
Gath.Inf. Cha 2 =+2
Heal Wis 1 =-1 + 2
Hide Dex* -1 =-1
Intimidate Cha 3 =+2 + 1
Jump Str* -5 =+1 -6 [speed 20]
Listen Wis -1 =-1
MoveS Dex* -1 =-1
Perform Cha 2 =+2
Ride Dex -1 =-1
Search Int -2 =-2
Sense Motive Wis 1 =-1 2 [negotiator]
Spot Wis -1 =-1
Survival Wis -1 =-1
Swim Str** 1 =+1
Use Rope Dex -1 =-1
* = check penalty for wearing armor
Your wisdom is too low to use paladin magic.
Human
* Extra feat at first level (already included)
* Four extra skill points at first level (already included)
* One extra skill point at each additional level (already included)
Paladin
* Aura of Good
* Detect Evil
* Smite Evil (1x/day; add +2 to melee attack roll, paladin levels to damage)
* Divine Grace (level 2)
* Lay on Hands (level 2)
* Divine Health (level 3)
* Turn Undead (level 4)
* Special Mount (level 5)
* Remove Disease (level 6)
* Code of Conduct / Association
Class HP rolled
Level 1: Paladin 10
Sir Raedwulf Ackerman's Equipment:
42 lb
2 lb
2 lb
5 lb
4 lb
1 lb
2 lb
10 lb
_____
68 lb Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 10) x2
Backpack
Crowbar
Grappling hook
Lamp (common)
Oil flasks x2
Rope (50', hempen) x1
4qg 7s
Total
Also...
Traveller's Outfit
More about Sir Raedwulf Ackerman:
Has dedicated his life(And the lives of those around him, whether they like it or not) to furthering the goals of his god(Not familiar with MTG fluff, what's a likely religion for a paladin?) Has a black and white view of the world, but hasn't yet been jaded by evil. Somewhat naive about the motivations of others, but knows a bit about how to sway someone with a moving speech.
He's a little generic, but there aren't many ways to play a paladin that I know of outside of white knight and PURGE THE UNCLEAN, and I don't want to be doing the second unless his adventures really get to him.
Also, yeah, you can have a single spell memorized more than once.