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Author Topic: Another D&D game  (Read 6931 times)

Cthulhu

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Re: Another D&D game
« Reply #15 on: July 16, 2009, 04:48:13 pm »

Bucklers can be worn with a two-handed weapon, right?  It's been a while, and I think I've only been a player once or twice.  I'm almost always the DM.

200g each or 200g total?  Sorry about all the questions, I just want to get this right the first time.
« Last Edit: July 16, 2009, 04:51:24 pm by Cthulhu »
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Nirur Torir

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Re: Another D&D game
« Reply #16 on: July 16, 2009, 04:58:38 pm »

I can only hope it's 200g each, or I spent all our money on my familiar.

Quote from: SRD
Buckler: This small metal shield is worn strapped to your forearm. You can use a bow or crossbow without penalty while carrying it. You can also use your shield arm to wield a weapon (whether you are using an off-hand weapon or using your off hand to help wield a two-handed weapon), but you take a –1 penalty on attack rolls while doing so. This penalty stacks with those that may apply for fighting with your off hand and for fighting with two weapons. In any case, if you use a weapon in your off hand, you don’t get the buckler’s AC bonus for the rest of the round.
You can’t bash someone with a buckler.
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Org

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Re: Another D&D game
« Reply #17 on: July 16, 2009, 05:00:08 pm »

Im pretty sure its 200 EACH.


Im Healer. Cthulhu,you going to be a fighter?
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Cthulhu

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Re: Another D&D game
« Reply #18 on: July 16, 2009, 05:09:06 pm »

Yeah, almost finished with a paladin.  I'm also buying some of the generic adventuring equipment to help with the lack of rogue.
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Org

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Re: Another D&D game
« Reply #19 on: July 16, 2009, 05:09:43 pm »

Make sure to have high Cha for Lay on Hands
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Org

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Re: Another D&D game
« Reply #20 on: July 16, 2009, 05:23:46 pm »

Also, with anyone that has Spells per day, can they take multiples of the same spell?

Ex.
Me, the Cleric
Could I take three Cure Minor Wounds?
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Cthulhu

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Re: Another D&D game
« Reply #21 on: July 16, 2009, 05:27:43 pm »

Code: [Select]
Sir Raedwulf Ackerman

Male Human Paladin 1
Lawful Good
Representing Cthulhu

Strength 13 (+1)
Dexterity 8 (-1)
Constitution 13 (+1)
Intelligence 7 (-2)
Wisdom         9 (-1)
Charisma 15 (+2)

Size: Medium
Height: 6' 1"
Weight: 195 lb
Eyes: Blue
Hair: Blond
Skin: Light

Total Hit Points: 11

Speed: 20 feet

Armor Class: 13 = 10 + 4 [scale] -1 [dexterity]

      Touch AC: 9
      Flat-footed: 13

Initiative modifier: -1 = -1 [dexterity]
Fortitude save: + 3 = 2 [base] + 1 [constitution]
Reflex save: -1 = 0 [base] -1 [dexterity]
Will save: -1 = 0 [base] -1 [wisdom]
Attack (handheld): + 2 = 1 [base] + 1 [strength]
Attack (missile): + 0 = 1 [base] -1 [dexterity]
Grapple check: + 2 = 1 [base] + 1 [strength]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
50 lb. or less
51-100 lb.
101-150 lb.
150 lb.
300 lb.
750 lb.

Languages: Common

Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]]

Greatsword [2d6, crit 19-20/x2, 8 lb., two-handed, slashing]

Scale mail [medium; + 4 AC; max dex + 3; check penalty -4; 30 lb.]

Feats:

      Negotiator
      Power Attack

Skill        Ability            Total         Abi.Mod    Rank    Misc

Appraise Int                -2       =   -2

Balance Dex*               -1      =   -1

Bluff      Cha                  2      =   +2

Climb    Str*                  1      =  +1

Conc.   Con                   1      =  +1

Craft     Int                  -2      =   -2

Diplo   Cha                      8      =  +2            4           2(Feat)

Disguise Cha                    2      =  +2

Escape  Dex*                  -1      =  -1 

Forgery Int                     -2       = -2

Gath.Inf. Cha                   2       =+2

Heal Wis                          1         =-1         + 2

Hide Dex*                      -1          =-1

Intimidate Cha                  3          =+2         + 1

Jump Str*                      -5          =+1                        -6 [speed 20]

Listen Wis                      -1           =-1

MoveS Dex*                   -1           =-1

Perform Cha                     2          =+2
 
Ride Dex                         -1           =-1

Search Int                      -2           =-2

Sense Motive Wis              1             =-1                       2 [negotiator]

Spot Wis                         -1            =-1

Survival Wis                     -1            =-1

Swim Str**                       1            =+1

Use Rope Dex                   -1            =-1


* = check penalty for wearing armor

Your wisdom is too low to use paladin magic.

Human

    * Extra feat at first level (already included)
    * Four extra skill points at first level (already included)
    * One extra skill point at each additional level (already included)

Paladin

    * Aura of Good

    * Detect Evil

    * Smite Evil (1x/day; add +2 to melee attack roll, paladin levels to damage)

    * Divine Grace (level 2)

    * Lay on Hands (level 2)

    * Divine Health (level 3)

    * Turn Undead (level 4)

    * Special Mount (level 5)

    * Remove Disease (level 6)

    * Code of Conduct / Association

Class HP rolled
Level 1: Paladin 10


Sir Raedwulf Ackerman's Equipment:

      42 lb
      2 lb
      2 lb
      5 lb
      4 lb
      1 lb
      2 lb
      10 lb
      _____
      68 lb Weapons / Armor / Shield (from above)
      Crossbow bolts (quiver of 10) x2
      Backpack
      Crowbar
      Grappling hook
      Lamp (common)
      Oil flasks x2
      Rope (50', hempen) x1
      4qg  7s
      Total

      Also...

            Traveller's Outfit

More about Sir Raedwulf Ackerman:

      Has dedicated his life(And the lives of those around him, whether they like it or not) to furthering the goals of his god(Not familiar with MTG fluff, what's a likely religion for a paladin?) Has a black and white view of the world, but hasn't yet been jaded by evil. Somewhat naive about the motivations of others, but knows a bit about how to sway someone with a moving speech.

He's a little generic, but there aren't many ways to play a paladin that I know of outside of white knight and PURGE THE UNCLEAN, and I don't want to be doing the second unless his adventures really get to him.

Also, yeah, you can have a single spell memorized more than once.
« Last Edit: July 21, 2009, 04:17:27 pm by Cthulhu »
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Rooster

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Re: Another D&D game
« Reply #22 on: July 17, 2009, 03:48:17 am »

Org:
"Moradin
The god of dwarves, Moradin (moar-uh-din), is lawful good. His titles include the Soul Forger, Dwarffather, the All-Father, and the
Creator. Moradin forged the first dwarves out of metal and gems and breathed life into them. He governs the arts and sciences of the

dwarves: smithing, metalworking, engineering, and war. The domains he is associated with are Earth, Good, Law, and Protection. His
favored weapon is the warhammer."

You can, but it's pointless as good aligned clerics can convert their spells into healing spells of the same level spontaneously. Unless you want to double other spells...

Cthulhu: Yes, but you get a -1 to hit.
Your skils are somewhat ureadable

Did you calculate how much gold is left after buying your equipment?

This reminds me of a dwarf paladin I once played. He was totally buffed up and had two-handed sword of kickass + 5 but his only "spells" were healing hands and smite evil :D

Nirur: All scrolls are one use

Game starts after Org posts a full character sheet

« Last Edit: July 17, 2009, 11:04:20 am by Rooster »
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Org

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Re: Another D&D game
« Reply #23 on: July 17, 2009, 09:11:19 am »


Tenative character sheet:
Code: [Select]
Name: Durak Silvershield
Race:  Human
Alignment: Lawful Good
Deity-Pelor
Domains-Strength and Healing

BAB: 0
Attack (Melee):   +1
Damage (Melee):   d8+1
Attack (Ranged):  +0
Damage (Ranged):  -

Initiative- +3
AC:   13   (10 flat, 10 touch)

Speed:  30ft

HP: 7/7  (1d8-1)
Fort:   +1
Ref:    +0
Will:   +4

Str   12    +1
Dex   11   +0
Con   9   -1
Int   8   -1
Wis   14    +2
Cha   13   +1


Skills: (4 per level)
Knowledge(Religion) 4
Feats:
Improved Initiative
Extra Turning

Languages:
Common

Equipment:     
Warhammer         12g
Leather                5
Masterwork Shield  155
Back pack
Silver Cleric THingy

Totals: 200g

Character Description: He fights monsters and doesnt afraid if anything
[/quote]
« Last Edit: July 17, 2009, 11:44:06 am by Org »
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Rooster

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Re: Another D&D game
« Reply #24 on: July 17, 2009, 11:17:13 am »

Your native Dominaria is completelly destroyed. A great cataclysm has destroyed this plane and caused great calamities on others. A few brave planeswalkers managed to seal the rift , at the sacrifice of their lives and their sparks. You were given the task to find Nicol Bolas, an elder dragon. This task was given to you by a seer that saw the future of the Multiverse. If notting is done to stop him, a huge aether storm will consume the world. He managed to open a small rift to Alara (where Nicol Bolas schemes to create vortex of energy known as the Maelstorm).

Only your three volountered to find Bolas. Given proper supplies you entered the portal. Unfortunately it throws your party right in the sea. You manage to swim to a nearby island. This island looks like a paradise. Beatifull flowers and fruit trees grow nearby forming most unexpected patterns. You heard about this place. It is Bant a place where aven bandits raid villages and where warfare is a common way to find glory. Exhausted you all drop your faces into sand

Spoiler (click to show/hide)
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Cthulhu

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Re: Another D&D game
« Reply #25 on: July 17, 2009, 11:20:42 am »

I used that javascript thing to deal with skills, I just noticed they are really weird, I'll try to redo them in a format that makes more sense.
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Org

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Re: Another D&D game
« Reply #26 on: July 17, 2009, 11:24:24 am »

The spells I have prepared are

Cure Minor Wounds
Cure Minor Wounds
Cure Minor Wounds

Cure Light Wounds
Cure Light Wounds
Domain Spell:Enlarge Person
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Nirur Torir

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Re: Another D&D game
« Reply #27 on: July 17, 2009, 11:31:42 am »

((Nice character description, Org. It looks oddly familiar somehow.  :P

You really don't need that many healing spells prepared.))

Quote from: SRD
Spontaneous Casting: A good cleric (or a neutral cleric of a good deity) can channel stored spell energy into healing spells that the cleric did not prepare ahead of time. The cleric can “lose” any prepared spell that is not a domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with “cure” in its name).




"That was some trip. Is everyone alright? We should probably travel along the coast looking for a costal town, keeping the sea to our right.

After resting, of course."
« Last Edit: July 17, 2009, 11:37:25 am by Nirur Torir »
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Rooster

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Re: Another D&D game
« Reply #28 on: July 17, 2009, 11:42:36 am »

What are your actions?
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Org

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Re: Another D&D game
« Reply #29 on: July 17, 2009, 11:44:52 am »

((Nice character description, Org. It looks oddly familiar somehow.  :P

You really don't need that many healing spells prepared.))

Quote from: SRD
Spontaneous Casting: A good cleric (or a neutral cleric of a good deity) can channel stored spell energy into healing spells that the cleric did not prepare ahead of time. The cleric can “lose” any prepared spell that is not a domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with “cure” in its name).




"That was some trip. Is everyone alright? We should probably travel along the coast looking for a costal town, keeping the sea to our right.

After resting, of course."
Sorry bout that. I copied what you had and changed it.
Fixd

I look around
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