Well I moved the .exe, and re-made my no name NPC. Clicking on it to edit it failed this time, with the error of "Runtime Error 63: Bad record Number"
With all these tests I delete the used files in between them, so they are valid tests. I am on Vista.
I have narrowed it down to the fact it had the antman body. Expect updates on the no name NPCs.
EDIT: Tested bodies and came across a bug, likely caused by cancelling the name entry of an NPC. You can't have more than one body part on a custom set.
EDIT2: FOUND THE ENTIRE BUG. When it cancels, it takes the body of the one that was made before it. The antman body one was the first I made, and had no reference body, and crashed.
EDIT3: Messing with the files isn't promising. I changed 'Proper' to '123456' and it crashes with the same error as the first. I've also changed 123 to 213 with the same result. Changing names is a guaranteed crash. Changing body part names is also bad for you. All EDIT3 stuff is with real NPCs, not no-named.
EDIT4: Unrelated bug. I make an NPC with the name 'Dragon' with the dragon body, and it dies on the same runtime error 63. Did some extra testing, and found this: Selecting NPCs when you only have NPCs is VERY bad for you. Try it yourself. Also found this: With nothing, I made a location called Locale, and couldn't edit it. In any way. I made a second location, France, which worked perfectly.
EDIT5: Clarification on EDIT4's NPC bug. When you make ANY npc, and try to select it, crash. If you have two, and select the second, it will actually select the first, and I am yet to find a way to actually select the second npc.
EDIT6: EDIT5 is the main cause of bugs here. EDIT2 is caused by the EDIT5 bug. I am looking into it. It would seem that the second bug in EDIT4 and the EDIT5 bug can both be averted by having a character exist.
EDIT7: I am bug master. There is a slight difference in the print between a NPC and a character. The top is a character, the bottom an NPC.
spoiler=DragonNot injured.
Inventory:
Skills:
/spoiler
spoiler=Dragon
Not injured.
/spoiler
Note the position of 'Not Injured'
EDIT8: Tested what Vlynndar said^ Yeah, two NPCs. Aside from the EDIT5 bug, they work fine.