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Author Topic: No Hope  (Read 5057 times)

Rilder

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Re: No Hope
« Reply #45 on: July 17, 2009, 11:16:50 pm »

You need bows and crossbows and the ability to make arrows out of the bones of zombies.
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Youtube(Let's Plays), Occasional Streaming
It felt a bit like a movie in which two stoners try to steal a military helicopter

Org

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Re: No Hope
« Reply #46 on: July 18, 2009, 09:15:09 am »

You need bows and crossbows and the ability to make arrows out of the bones of zombies.
No.
Thats unrealistic
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Org

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Re: No Hope
« Reply #47 on: August 02, 2009, 04:42:23 pm »

Bomp?

Decided to do the body parts thing. Havent worked alot though. Still need help. On misc. items too.

Edit:Anyone know the mag size of a AK-47?
« Last Edit: August 02, 2009, 04:48:18 pm by Org »
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Phantom

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Re: No Hope
« Reply #48 on: August 02, 2009, 04:54:27 pm »

Check this game called urban dead, not to stupid (I got this chainsaw from the mall and killed the zeds. Wazzup man...) not to much stuff ( THAT DUDE DROVE A CAR THROUGH THE BARRICADE!) There could be one military base, everyone would be gone now though, unique weapons, but you would need practice a bit, like you use to be a hunter, Police stations would have low level firearms, a hardware store would have portable generators, that stuff works. Oh and flare guns.
About 30 bullets I think
« Last Edit: August 02, 2009, 05:13:23 pm by Phantom »
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Org

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Re: No Hope
« Reply #49 on: August 02, 2009, 05:15:14 pm »

Thanks. Eh. That game is okay.
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Phantom

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Re: No Hope
« Reply #50 on: August 02, 2009, 05:16:14 pm »

Excuse me, but where would you get an AK47 in your games setting?
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Virex

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Re: No Hope
« Reply #51 on: August 02, 2009, 05:45:02 pm »

As for explosives, you'll be surprised how many bangy things you can make at home or get your hands on relatively easely.

First of all, any firework's dangerous, especialy when it's packed togheter in a pipe or something. It's not too unstable though, so short-term storage and handling shouldn't be a problem. You might want to cover the bmb in vaseline to make it water-tight.

Another easely obtained explosive that can be used to make a bomb is Amonium Nitrate, which is common fertiliser. I don't know if it's good for a pipe bomb, because it's usualy used to load a van up, which is capable of blasting away pretty much an entire street full of zombies. It has the added advantage of requiring an initiating explosive, which makes storage and transport very safe compared to toher bombs.

Potassium Chlorate, which is also usefull for pipe bombs can be made from bleach and potassium chloride (sodium-free salt). Not too safe for storing though.

Then there's things like a Crofty bomb: Sodium Hydroxide (you can get it as a sink cleaner, Crofty is a dutch brand) mixed with aluminum tape will generate large amounts of hydrogen gas which can cause a pressure explosion folowed by deflagration when it's in a closed container. Only works if made on the spot, but pretty damn effective.

Solidox is sometimes sold in hardware stores and it's a highly oxidising agent. When mixed with something like sugar it becomes an excelent explosive, though not safe for storage. Making such a bomb is best done at the spot.

and then there's nitrocellulose, or gun cotton. This can be made from sulphuric acid, nitric acid (both can be bought as cleaning agents) and cotton. This burns very violently and rapidly and comes in different variations, one of which is sometimes used as rocket fuell. When made well and confined in a container it's a far more powerfull explosive then gunpowder or even TNT. The less powerfull variants are also pretty safe to handle, unlike most explosives (just don't let it come into contact with something hot).

Any powerfull oxidising agent mixed with sugar or powdered aluminium and confined can give a pretty nice bang. Potasium Permanganate fits the bill nicely and is often freely availible as amongst others a pool cleaning agent. Mixing it with aluminum powder from a paint shop will yield a powerfull yet unstable explosive. The same explosive made with sugar instead of aluminum powder is less powerfull but safer for handling. Still it's best made on the spot since potasuim permanganate is safe for handling and so are sugar and aluminum powder unless you'd manage to get a powder explosion out of it...

Much more examples of home-made explosives can be found around the interwebs, most of which contains easy to obtain substances like those mentioned.

I sugest moddeling in at least some of these explosives, if only to give a nice touch of detail to your game.
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Org

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Re: No Hope
« Reply #52 on: August 02, 2009, 06:10:07 pm »

Thanks Virex!
Fireworks are in. Maybe used as a signal too.

I could use fertilizer...

Not sure about the other ones.
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Virex

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Re: No Hope
« Reply #53 on: August 03, 2009, 05:42:43 pm »

Thanks Virex!
Fireworks are in. Maybe used as a signal too.

I could use fertilizer...

Not sure about the other ones.

The other ones are a bit less well-known to the general, non-chemist public, but I'd think that adding the ability and possibly even the need to make your own explosives would be pretty interesting. If you're afraind about people don't kowing how to do things you could scatter clues around. Place some coppies of the Anarchist's cookbook here and there. Put down some notes about home-made explosives. Have some survivors tell you about it.

The reason behind it is that early on, explosives and ammo are in good supply. But as time goes on, these become scarce. It would be an interesting development if you'd eventualy need to scour for possible ingredients for explosives and ammunition yourself (tip: Black powder from fireworks, a sturdy pipe that's closed on one side, a piece of cloth and ome scrap metal or glass pieces makes a nice makeshift shotgun. donīt expect it to have a usefull range though)
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Killas[SiN]

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Re: No Hope
« Reply #54 on: August 24, 2009, 10:32:43 pm »

Hmmm...

I suppose over time the zombies could morph and evolve to counteract the strategies the players are using:

The Players like to place a well aimed clip into the zombie's head. The zombies begin to evolve plated foreheads. Now you need several bullets or a whole clip to take down one guy in the forehead.

However, because of the bone mitigation to the forehead (I hope I used the right word) their bone structure is weaker and more vulnerable in other body sections, E.G the hand and leg bones are more easily broken.

That forces the player to add variety to their tactics, it also could be used to make the zombies have deliberate weaknesses, which you can then exploit later on with other weapon types.

Also, can zombies swim? Can they leap? Are their special types like in L4D?
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Phantom

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Re: No Hope
« Reply #55 on: August 24, 2009, 10:34:38 pm »

...
Well there could be different types of zombies, one type could be like the one in this Flash Game
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Org

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Re: No Hope
« Reply #56 on: August 25, 2009, 05:35:41 am »

No.
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