Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4

Author Topic: No Hope  (Read 5053 times)

chaoticag

  • Bay Watcher
  • All Natural Pengbean
    • View Profile
Re: No Hope
« Reply #30 on: July 17, 2009, 01:35:13 pm »

Not sure what to call the shotty, I just moddled it on the generic two chamber shotgun. Consider it a placeholder for now.
Logged

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: No Hope
« Reply #31 on: July 17, 2009, 02:06:20 pm »

Okay.

Also put the noise of it. Really loud to silent.

Logged

chaoticag

  • Bay Watcher
  • All Natural Pengbean
    • View Profile
Re: No Hope
« Reply #32 on: July 17, 2009, 02:50:22 pm »

AK-47:
Fircracker

Shotgun:
BANG! (loud)
Logged

zchris13

  • Bay Watcher
  • YOU SPIN ME RIGHT ROUND~
    • View Profile
Re: No Hope
« Reply #33 on: July 17, 2009, 03:15:14 pm »

On a 1-10 scale.
10 being explosion overpressure wave (will explode your brain), to 1 being a silenced pistol or bow (champagne cork popping or less).

AK-47
What, like a 4 or a 5?

Shotty
Maybe 6-8?
Logged
this sigtext was furiously out-of-date and has been jettisoned

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: No Hope
« Reply #34 on: July 17, 2009, 06:18:33 pm »

Then I'm wondering about food-
Should there be different types of food?
Should you be able to add food together?

And how should people be able to get new supplies?

Suggestions please.
Logged

GruffyBears

  • Bay Watcher
  • Prodigal
    • View Profile
    • Creature Club Podcast
Re: No Hope
« Reply #35 on: July 17, 2009, 06:40:48 pm »

Then I'm wondering about food-
Should there be different types of food?
Should you be able to add food together?

And how should people be able to get new supplies?

Suggestions please.

Yes.

"Dude, help me out here! I'm down to my last clip!" "I can't! I'm making Beef Strogonof!
Logged
I grow old … I grow old …
I shall wear the bottoms of my trousers rolled.
- T.S Eliot

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: No Hope
« Reply #36 on: July 17, 2009, 06:43:52 pm »

"Just wait! I'm adding the spices! Joe? Joe? Oh hi, who are yo-OW! Thats my arm! Oh God!"

Whats the bullet size of a Deagle?
Logged

GruffyBears

  • Bay Watcher
  • Prodigal
    • View Profile
    • Creature Club Podcast
Re: No Hope
« Reply #37 on: July 17, 2009, 07:13:26 pm »

Either .357 Magnum, .44 Magnum, or .50 AE.
Logged
I grow old … I grow old …
I shall wear the bottoms of my trousers rolled.
- T.S Eliot

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: No Hope
« Reply #38 on: July 17, 2009, 07:15:12 pm »

Ill go with .50 AE.

Logged

GruffyBears

  • Bay Watcher
  • Prodigal
    • View Profile
    • Creature Club Podcast
Re: No Hope
« Reply #39 on: July 17, 2009, 07:31:11 pm »

Logged
I grow old … I grow old …
I shall wear the bottoms of my trousers rolled.
- T.S Eliot

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: No Hope
« Reply #40 on: July 17, 2009, 07:34:37 pm »

No

And how should people be able to get new supplies?
.
Logged

Enzo

  • Bay Watcher
    • View Profile
Re: No Hope
« Reply #41 on: July 17, 2009, 07:49:38 pm »

No

And how should people be able to get new supplies?
.

Getting new supplies should simply involve exploring (abandoned buildings and stuff), to keep everyone from just bunkering up for the entire game. So, for instance, you can go out to the shed and grab a chainsaw without risking much danger. Traveling across town would be a huge risk, but that's where the flamethrower is. Realistically, food and weapons will rarely be in the same place so you'll have to look around a fair bit to survive.

Also, required zombie-killing weapons :
Chainsaw
Hatchet
Machete
Shovel
Flamethrower
RPG (Rocket Propelled Grenades)
Minigun

So...does this game have a win condition, or is it just "last as long as possible" (as the name implies)? It would be cool if there was something like a missile silo outside of town, and nuking the town was the win condition  ;D
« Last Edit: July 17, 2009, 07:51:16 pm by kinseti »
Logged

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: No Hope
« Reply #42 on: July 17, 2009, 08:00:41 pm »

It is indeed "Stay Alive" for as long as possible.

Eh, bunkering up was what it was supposed to be a little atleast.  ;D

Well, I have examples of locations for different difficulties, and Ill quote it:
Quote from: No Hope
Location
Easy
Small Food Store-A Few windows, Food, Water, and maybe a few other commodities
Farm
Moderate
A Forest- Survivors mostly out in the open, zombies will have cover, plants, maybe a river
Small Town-Lots of Cover for Zombies, Open Space
Hard
Field(Plane Crash)- Survivors hurt, maybe some cover, food in plane

You can use others, as these are just examples of what you could do.

Not the largest section, but something nonetheless.
This game wasn't meant for a forum really. More of a table top game. But I can somewhat make do. The problem with moving is(well, as it was to be, a tabletop game, thats difficult unless you have many buildings) its work. More pictures to make, and that takes more time. I might, but then again, I most likely might not.

Which still leaves me with that question of supplies.
Logged

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: No Hope
« Reply #43 on: July 17, 2009, 08:33:50 pm »

Finished two and a half or so pages. Its looking okay, still working on guns and other weapons.

Also, I need suggestions on Explosives, Automatics, and other things like that.
Logged

GruffyBears

  • Bay Watcher
  • Prodigal
    • View Profile
    • Creature Club Podcast
Re: No Hope
« Reply #44 on: July 17, 2009, 09:10:44 pm »

Explosives:
---1---
--121--
-12321-
--121--
---1---
3-Pwned. 2-Badly wounded. 1-Less badly wounded.
Logged
I grow old … I grow old …
I shall wear the bottoms of my trousers rolled.
- T.S Eliot
Pages: 1 2 [3] 4