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Author Topic: The Bay 12 Games Zombie Survival Guide  (Read 10063 times)

chaoticag

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #90 on: July 19, 2009, 09:08:58 am »

If you were dealing with only a handful of zombies, that tactic works, but if you were dealing with more then the zombies pile on the barbed wire, making it useless unless you just plan on slowing them down to get yourself an early warning. It would be more effective if tugging the rope caused some bells to ring somewhere away from you, distracting the zombies and moving them to some random useless location.
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ToonyMan

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #91 on: July 19, 2009, 09:13:53 am »

That sounds like it would work really well, unless there where thousands of zombies.  Things will break eventually.



PRE-EDIT:  Well, d'oh!  This was for Sir Josh.
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JoshuaFH

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #92 on: July 19, 2009, 09:23:39 am »

If you were dealing with only a handful of zombies, that tactic works, but if you were dealing with more then the zombies pile on the barbed wire, making it useless unless you just plan on slowing them down to get yourself an early warning. It would be more effective if tugging the rope caused some bells to ring somewhere away from you, distracting the zombies and moving them to some random useless location.

Now there's an idea. First couple zombies trip the trap, and start jingling bells somewhere else. The Struggling zombies'll continue to ring the bells while all the others crowd around the noise, which remains alive, and since they never learn, they'll never build up a defense against it.

Bonus points if the bells lead them to another trap, preferably one that can handle throngs of zombies at once. Like maybe a very deep canyon or a powerful river that'll carry them away.

Once the coast is clear, we can use spears or something to pick out the flailing zombies from the Wire trap.

Extra bonus points if it's possible to escape from canyon/river, but whatever path they take back to you funnels them into the original trap to start over again.

By the way, there's a difference between barbed wire and razor wire:

Spoiler: barbed (click to show/hide)
Spoiler: razor (click to show/hide)
« Last Edit: July 19, 2009, 09:25:41 am by chaoticjosh »
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Techhead

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #93 on: July 19, 2009, 04:56:28 pm »

Razor wire? Zombies feel no pain from shallow cuts.

Lethal-voltage electric fences and sentry guns are the way to go. Directed energy weapons are better in a post-apocalyptic scenario, as long as you have enough solar panels to recharge the capacitors.
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Engineering Dwarves' unfortunate demises since '08
WHAT?  WE DEMAND OUR FREE THINGS NOW DESPITE THE HARDSHIPS IT MAY CAUSE IN YOUR LIFE
It's like you're all trying to outdo each other in sheer useless pedantry.

ToonyMan

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #94 on: July 19, 2009, 04:59:40 pm »

I'd go with the razor wire personally.
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Techhead

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #95 on: July 19, 2009, 05:09:13 pm »

Or a moat.
A moat filled with Magma.
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Engineering Dwarves' unfortunate demises since '08
WHAT?  WE DEMAND OUR FREE THINGS NOW DESPITE THE HARDSHIPS IT MAY CAUSE IN YOUR LIFE
It's like you're all trying to outdo each other in sheer useless pedantry.

JoshuaFH

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #96 on: July 19, 2009, 05:14:17 pm »

Razor wire? Zombies feel no pain from shallow cuts.

Lethal-voltage electric fences and sentry guns are the way to go. Directed energy weapons are better in a post-apocalyptic scenario, as long as you have enough solar panels to recharge the capacitors.

It's not the shallow cuts part. A zombie flailing about in a razor wire field would eventually slash up all his tendons and muscles, rendering him completely sessile, and thus mostly harmless.
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Nilocy

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #97 on: July 19, 2009, 06:04:57 pm »



You could always make a fortress in this thing, and slowly crawl to places.
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sonerohi

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #98 on: July 19, 2009, 06:25:59 pm »

Or set to work on making a stilted platform with enough space for you to live and farm in.
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cowofdoom78963

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #99 on: July 19, 2009, 11:35:57 pm »

Or a moat.
A moat filled with Magma.
A moat full of bleach could work just as well, and bleach is more easily aquired.
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Zironic

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #100 on: July 19, 2009, 11:53:41 pm »

Don't forget though, automatic weapons work wonders on raiders; fighting other people is just as likely in this scenario.
So does razor wire. You have to have a magma moat then razor wire.
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Starver

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #101 on: July 20, 2009, 06:37:09 am »

The best thing to do would be to gradually acclimatise your body to raw food then if needs be you can eat without having to cook. Bonus points if you prepare yourself now so your ready when the time comes.
Yes.  Learn to consume raw flesh.  Of any creature, including humans.  And I'm sure you'll mentally benefit from the ingestion of fresh cerebellum.

Learn to do this, and you shall definitely not be a victim of a zombie outbreak.
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Starver

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #102 on: July 20, 2009, 06:43:10 am »

A moat full of bleach could work just as well, and bleach is more easily aquired.
"Digging designation cancelled: disinfected stone located"
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Leafsnail

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #103 on: July 20, 2009, 04:42:31 pm »

Razor wire does not give shallow cuts.  It shreds your flesh.  If something with no sense of pain walked into it it would almost certainly incapacitate itself.  I suppose after a while they might be able to crawl over the piles of dead zombies though.  Hmm.
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Nilocy

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #104 on: August 18, 2009, 06:50:32 am »

Sorry to necro (hee hee) this thread, but an intersting article popped up on the BBC today:

http://news.bbc.co.uk/1/hi/sci/tech/8206280.stm
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