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Author Topic: The Bay 12 Games Zombie Survival Guide  (Read 10064 times)

Org

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #75 on: July 17, 2009, 10:22:48 am »

or make a fire.

Get lots of canned food. And a can opener.
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Jreengus

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #76 on: July 17, 2009, 01:16:13 pm »

The best thing to do would be to gradually acclimatise your body to raw food then if needs be you can eat without having to cook. Bonus points if you prepare yourself now so your ready when the time comes.
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ToonyMan

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #77 on: July 17, 2009, 02:11:59 pm »



Try to interfere with my tennis game now ZOMBIES!

Dude #1: "Oh dude we lost the ball again."

Dude #2: "Maybe this wasn't such a good idea dude..."
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JoshuaFH

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #78 on: July 17, 2009, 02:17:53 pm »

That's a hotel in Dubai of the United Arab Emirates. Way in the middle east, and it's one of the most expensive hotels in the world!

It might not work, is what I'm trying to say.
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chaoticag

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #79 on: July 17, 2009, 02:34:23 pm »

Nice to see you recognized it, but if you had a helicopter, you could get to the helipad. Remember the new rule of the world: my gun is bigger than your gun, therefore, your stuff is now mine.
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Squeegy

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #80 on: July 18, 2009, 08:00:31 pm »

What about my turret is bigger than your gun so my stuff is still mine
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Pleeb

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #81 on: July 18, 2009, 08:04:39 pm »

I'm too lazy to read 6 pages... have we established what kind of zombies we are talking about?

The kind I think of I can bunker up until they starve to death. Easy as that and cabin fever.
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umiman

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #82 on: July 18, 2009, 08:14:39 pm »

How about, "I shoot you while you compare your gun to mine" so your stuff is now mine.

Techhead

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #83 on: July 18, 2009, 08:43:26 pm »

Pleeb raises a good point. What kind of zombies?

Can zombies be made to stay dead?
Are they capable of basic tool use?
Do they share information with other zombies?
Can they execute basic tactics?
Is their agility comparable to that of a normal human?
Is their strength comparable to that of a normal human?
How well can they track/hunt living humans?
How contagious is the zombie plague?
Et Cetera.
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ToonyMan

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #84 on: July 18, 2009, 08:53:26 pm »

I'm thinking Max Brooks' zombies.
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Rilder

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #85 on: July 19, 2009, 12:04:13 am »

Nice to see you recognized it, but if you had a helicopter, you could get to the helipad. Remember the new rule of the world: my gun is bigger than your gun, therefore, your stuff is now mine.

My ammo is smaller then yours thus you will run out of it first.
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Strife26

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #86 on: July 19, 2009, 01:02:51 am »

Nice to see you recognized it, but if you had a helicopter, you could get to the helipad. Remember the new rule of the world: my gun is bigger than your gun, therefore, your stuff is now mine.

My ammo is smaller then yours thus you will run out of it first.

And thus, the .22's shall inherit the earth.
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Zironic

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #87 on: July 19, 2009, 04:56:18 am »

I'm thinking Max Brooks' zombies.

Aim for the head gentlemen, burn&bury.
Well, the first thing I would do is sharpen a bunch of shovels and train heavily in how to use them. By a mountain bike with -heavily reinforced tires- and practice daily in riding -specially in urban and forest environments.
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chaoticag

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #88 on: July 19, 2009, 07:16:02 am »

Don't forget though, automatic weapons work wonders on raiders; fighting other people is just as likely in this scenario.
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JoshuaFH

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #89 on: July 19, 2009, 07:33:19 am »

Well, seeing as how zombies are slow, dumb, unagile, and have no real concern for their own lives, would setting some razor wire at ankle level in a checkerboard pattern over a large area act like something of a zombie-stopper? They'd trip over the first wire, then continually get tangled in it as they repeatedly try to get up, only to keep tripping and screwing up because of the razor wire. They'd continue to do this until there bodies are too damaged and useless to move. If they did make it, a deep ditch would be able to stop them, as they'd be in no position to climb after the wire field.
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