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Author Topic: The Bay 12 Games Zombie Survival Guide  (Read 10034 times)

ToonyMan

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #30 on: July 16, 2009, 11:30:17 am »

Crowbars are good against ANYTHING.

Ever played Half Life?

Ever played Real Life?
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Org

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #31 on: July 16, 2009, 11:31:51 am »

Do you guys know how many plans schools and those sort of places have for emergencies?

I would doubt they have zombie plans, but I remember one school I went to that had many plans, even one for if a plane crashed onto the school.

Toonyman-Its a joke.
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ToonyMan

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #32 on: July 16, 2009, 11:32:32 am »

Ah jeez, you need to label these things or I forget.
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Starver

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #33 on: July 16, 2009, 11:42:35 am »

Contact your local authorities, if they don't have some sort of plan then you'll be the first to die. A suprising amount of people put thought into this problem, and most of them are otherwise sane.

Yes/no (delete whichever is inapplicable).

Given that one of the basic responses to a bioterror outbreak is to contain the possibly infected, infected (a.k.a on the way to zombification) and uninfected (but suspected to be so) then find themselves in the same sealed-off area.

Hence my plans (such as they are) include keeping out of the way of the authoritiues, as much as from the undead, the other desperate scavengers and the roving mobs of religion-struck masses with chance immunity to whatever Z-effect occurs.  Now, on the downside this means I won't get inocculated as quickly as I might need to.  But on the upside, it means I won't be inocculated by nefarious authorities who are in reality controlled by the Zombie Masterminds and infecting everyone.

If all the many variables fall in my favour (hey, I could find myself under the first airliner that falls out of the sky and die without even knowing I ought to put any of the plan into action) I still then need to keep myself isolated from infection/happen to be naturally immune, of course.  I could foresee myself like whossisname in I Am Legend (the book version, not the completely redone film) and having to deal with a world full of sentient  zombies.  Although the chances are I'd not survive that far.
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Org

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #34 on: July 16, 2009, 11:44:54 am »

Yeah, one thing not to do, is go to a church. Mostly because others will probably be there, and there is always some sort of fanatic. Who might be the end of you.
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ToonyMan

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #35 on: July 16, 2009, 11:46:12 am »

Head to the nearest hospital and start biting people for no reason.
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Ohaeri

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #36 on: July 16, 2009, 01:18:46 pm »

The old thread was in Various Nonsense, so let's begin anew! What would you do if zombies invaded?

I'd be the first to die. Not because I want to, mind you, but because I'm not hardcore enough to survive zombies. :(
Contact your local authorities, if they don't have some sort of plan then you'll be the first to die. A suprising amount of people put thought into this problem, and most of them are otherwise sane.

Oh, I know. I listen to Geek Survival Guide when it comes out, I've read Max Brook's books (World War Z and the zombie survival guide primarily), etc. etc. I also have no doubt that I'd be one of the masses perishing in the initial outbreak. It's in line with my luck. :D
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Leafsnail

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #37 on: July 16, 2009, 04:01:34 pm »

Just stay the hell away from the zombie zone.  To be honest, it would be fairly easy to contain a virus with such obvious symptoms as zombiism, and the army would probably contain it.  Otherwise, run like hell.
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sonerohi

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #38 on: July 16, 2009, 04:26:27 pm »

My house is basically a motte and bailey castle. The actual house is up on a large hill, except instead of flat land, the land under the hill is sloped ever so slightly. We have a brick wall with barbed-wire on top, and because of the sloped ground, we need drainage ditches outside the wall. There is a pond inside the wall, stocked with fish, and without any out-of-wall tributaries for zombies to creep in through. We already have a large farm inside, and it could easily be expanded and maintained. My dad, brothers, and myself, all own a rifle and a shotgun, and we have a fair amount of ammo (there's 5 of us). I'm out in the country, so I wouldn't be at ground zero, and there's an Army base two miles down the road, in the opposite direction of the nearest town. I probably wouldn't survive the whole thing, but I'd sure as hell make my life count towards thinning out the zombie ranks.
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ToonyMan

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #39 on: July 16, 2009, 04:29:24 pm »

You have barbed-wire fence!?  You live in the rural?!  Well I live in ground zero so good bye world.
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Virex

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #40 on: July 16, 2009, 04:29:42 pm »

Head for the authorities is probably the worst thing you can do, since you can almost be dead sure they they're brain-slobering zombies by the time you arive. For that mater, if we are to believe anything written about zombies, you'd best make sure you are all alone because damn near everyone else is going to turn into a zombie pretty soon.

That also means that there is no viable means for resuplying yourself. In other words, you need to be prepared in such a way that you can come up with all supplies yourself. breaking throguh the zombie mobs to get suplies is not feasable and witha  bit of bad luck the infection spreads to animals as well. That only leaves a guarded farm as an option. In theory it's possible to supply yourself with food through farming, but finding sufficient amounts of fertiliser is going to be a problem, since animals are out of the question. Crop rotation can solve a part of the problem, but there is going to be a time that you need to move on because the ground's been depleted. Best would probably be a modified SUV that runs on vegetable oil. You'd need to have multiple guarded compounds or a way to secure an area for long enough that yuo can fortify it, both of which will be problematic.

If we assume that zombies can only move at the speed of an average human, then it's possible to temporaly outrun them, but very soon after the infection, nearly all sources of human flesh will be depleted. With zombies being immortal and having no natural needs (worst case scenario), this means that eventualy they'll swarm out over the entire continent you're on and the zombie concentration becomes roughly equall everywhere, except in your vicinity because you'll draw the attention of every zombie in a pretty big radius. So in short, you're screwed.
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ToonyMan

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #41 on: July 16, 2009, 04:31:21 pm »

They'll eventually decay in like a decade, but only if you can live that long.   ::)
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cowofdoom78963

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #42 on: July 16, 2009, 04:34:52 pm »

They'll eventually decay in like a decade, but only if you can live that long.   ::)
They will decay much sooner then that, but that wouldent solve anything. Then you would just have SKELETONS.

Those are even worse!
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ToonyMan

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #43 on: July 16, 2009, 04:35:54 pm »

Hey, which lore are we talking about?
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Enzo

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Re: The Bay 12 Games Zombie Survival Guide
« Reply #44 on: July 16, 2009, 05:05:28 pm »

I live on an island. Zombies can't swim. Unless it's zombie carp, in which case everyone's screwed anyway.
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