Day 4, Turn 8: Order:Reece (4!,5!,5!), Dragnar (6!), Keris (4!,5!,4!), Dwareet'ik (3!); New order: Dragnar, Reece, Keris, Dwareet'ik
Dragnar-
(Lure:3!) You go to the open hatch and strike your sword against it a few times. The iron hits the stone squarely making some noise but after waiting a while, nothing seems to be coming up. You decide to head down the dark double stair. (Observation check:5!) All appears to be quiet. You stop at the mid-way point. Below you can see another open door leading into a room below, but on the landing where you are you see a closed door as well. You test it and find it locked. You move on for now to check out the room below you and sticking your head around the corner you can see that it opens up into a very large room. In fact, you see the number four carved into the wall with a brief description below it. The crafts-hall. Bingo. The forges must be around here somewhere.
The room itself is very very large and you can see an opening on the north side as well as an opening on the east side of the room, opposite you. It takes a bit of time to take it all in but you see a few workshops still standing and there is an inordinate amount of clutter lying around, mostly bins and pieces of rubble from destroyed workshops. You do see movement in the room and can identify three groups of things, probably undead. One group is in the southern part of the room and looks to be a pair of zombies. Another pair of zombie is on the eastern part near the door opposite and the third pair is quite close, only a few feet from the door, but near the wall so that you almost missed them. (Detection check:5!)(Hide:3!) The nearest trio by the door must have spotted you since they're moving towards you. They appear to have once been elves. They are slow, allowing you to chose your location for combat. The stair is double wide and fits four abreast.
(+2 Observation exp.)
(See Reece's post for additional description)
Reece-
(See Dragnar's post above for further descriptions, and yes, you should have gotten a bonus for active observation, my mistake, but it wouldn't have changed the results that much. Active observation is if you're searching a specific area. Just saying you're looking around as you explore doesn't necessarily qualify as, I think, that would, of course, be the norm.)
(Observation check:2!) Carrying the torch you watch and wait with Dragnar but are somewhat disappointed when nothing shows up. You follow him down the stairs but get distracted along the way by the door on the side that appears to be locked. You've no idea how to pick locks but you're curious as to what's on the other side. Deciding to try and force the door you rap on it a few times and get a running start to hit it with your shoulder. (Force door:6!,6!) You throw yourself at the door, aiming for the center and what you assume might be a weak point. As you hit the door collapses with a loud 'Crack' shattering into pieces. You tuck and roll and manage to take no damage from it and find yourself standing again in the middle of a small room. There are two levers in front of you against the south wall and one behind you near the door. In addition there are three alcoves, one on the north side of the room, one on the east and one on the west. Each alcove has two levers in it.
It's not long before you hear a sharp intake of breath from Dragnar and poke your head out of the door to see him backpedaling.
Keris-(A.W.O.L.)
Ustolosmod informs you that the others mentioned some engravings they'd seen in the cave that you might want to look at and the four of you head inside. Apparently it's in the very back of the cave and you follow what appears to have been a natural gold vein running along the floor. The walls are engraven with many scenes and some of them you find interesting. Many of them have to do with dwarves, but some have to do with other creatures, the winged humans, the Avar seem to feature fairly often. In the back you come to the engraving mentioned. It is that of an elf, in fetal position, cringing. (Sneak attack:6!,5!) (Awareness:3!) You're about to ask what it means when the the goblins tackle you from behind sending you crashing to the floor. You hit your head on the stone pretty hard and all goes black...
Dwareet'ik-
You decide you might as well take advantage of the daylight and explore some more below and begin making your way back up the ramp. It has been some time since you came this way. (Observation check:4!) You notice few differences as you enter and descend. But once you get to the Trade Depot hall you quickly realize that someone has been here. A loud crack from the opposite side indicates that something is going on, perhaps where you looted before. The humans, in particular the necromancer monk, have been looted of goods though little else has changed.
Keris is no longer with us. Major Sephiroth hasn't posted for a few days now so I'm assuming it's either lack of interest or some other thing that has happened. I've put his character on ice and will give him the option of returning if it turns out to be his desire. Of course, bad things happen while you're unconcious around goblins so if he waits too long, he'll likely have died of starvation, thirst or abuse. Murderquest indeed.
That means, Anti-Paragon, you're officially up. You have until Monday to post. I'll need starting location and action for now and I'll let you know what else when I work up your character tomorrow.