Huzzah!
Note - the struck-out word was indeed typed before I corrected it. I guess we lack action.
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Turn 8 ------------
Players: I'll put the things that were in my casket back in my casket, and try to make it up to Nirur by helping him search.
I sulkily search for the lost items, while throwing angry glances at Cheeetar.
Begin singing and talking to increase Charisma
Go for a quick sneaky scouting session in the surroundings.
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"
CheeetarNirur TorirOrgErrol"
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Deciding that simply sitting here is way too dangerous in their situation, Errol leaves his companions and goes for a quick stroll through the
surviving surrounding grassland. While he's away, Cheeetar and Nirur combine their efforts to search for the items lost from Cheeetar's casket. To inspire them, and likely for his own sinister ends, Org has decided to bless the nature with the sound of his voice, singing a ballad in a forgotten language, from times long past. So clear was his voice, and so masterful was the performance, that both Cheeetar and Nirur became momentarily enthralled, their hands blindly feeling the ground before them. Org's song coninued, and o wonder! Little birds began to flutter around him, almost a dozen of them, of all of the rainbow's colors! They began to land on his outstretched hands, on his shoulders, on his head, in his...
urk... In retrospect, no musical note, no matter how clear and beautiful, should justify leaving your wide mouth open for half a minute when little inquisitive birds are around. Completely concentrated on outperforming himself, Org doesn't care about anything until he tries to inhale and chokes on two ounces of meat, bone and feathers. Despite his panic, he almost manages to perform a Heimlich manuever on himself... except the bird has its own reservations. Utterly confused, the poor thing scrambles its every resource in an attempt to
climb! Scratching Org's throat with its tiny claws, the bird keeps forcing its way..
into him! All of Org's attempts to get the creature out fail, he desperately needs help! Thankfully, the bird is rather small, and still allows some air into Org's lungs with its struggles, but it won't be that way for long.
Having their meditative state abruptly ended, Cheeetar and Nirur spend a moment to assess their findings before looking at Org. They total to eight copper and five silver coins, two plain bronze rings, and one plain iron bracelet. While they stare blankly at each other trying to figure out how that's possible, Errol returns from his scouting mission. He has good news and bad news. Good news - he found a village a short walk from here. Bad news - he also found a sneaky scout-looking person who hastened to run away when he saw him.
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Background: [7] For what it's worth, everyone notices Org is struggling to breathe. While scouting - more just wandering, actually - Errol spotted the remains of a cart, but it was further away than he planned to walk. It's on the way to the village, though.
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Environment: Day. It's warm.
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Free items: Cudgel: Somewhere in the area. Two-handed melee weapon. Deals blunt damage with +1L.
Copper coins x3: Lost somewhere in the area.
Silver coin: Lost somewhere in the area.
Plain bronze ring: Lost somewhere in the area.
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Locations: Boottrusses: A tiny hamlet. Four wrecked houses, some broken fences, some trees, and lots and lots of grass here. A note is stuck to a pole saying that it was abandoned by the order of the Council of Lies due to a "Fiend of Assaults".
Green Field: A vast stretch of grassland surrounding Boottrusses.
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Character Status: Location: In the Green Field, far north of Boottrusses.
Health: Mild burns on hands.
Equipment: Dagger (right hand), Small casket (left hand), Buckler (left arm), Rags.
== Weapons ==
Dagger: Held. One-handed melee weapon. Deals piercing or slashing damage.
== Apparel ==
Rags: Grey tattered clothing covering most of the body.
Buckler: Worn on left lower arm. Protects against physical attacks.
== Miscellaneous ==
Small Iron Casket: Held. Unlocked. Open. Contents: 17 copper coins, six silver coins, an iron armband, an iron bracelet, 2 bronze rings, a bronze ring encrusted with purple gem. Also inside are three tarnished copper coins and a tarnished copper amulet, stuck to the rust.
== Passive ==
Deity Alignment: Extremus, god of Fire and Chance.
Agile: Dodging melee attacks, evading grapples, and other dependant rolls with +1S.
Encumbrance: Light No effect.
== In progress == (will be available once 100% is reached)
Enduring: 5% learned. Arduous physical activity (long and fast running, carrying weights) rolls at +1S.
Searcher: 10% learned. Searching for an object or objects rolls at +1S.
Location: In the Green Field, far north of Boottrusses.
Health: Unharmed.
Equipment: Buckler (left arm), Bottle (left hand), Dried Meat (right hand), Leather Vest, Rags.
== Apparel ==
Rags: Grey tattered clothing covering most of the body.
Leather Vest: Protects upper body from blunt damage with +1L.
Buckler: Worn on left lower arm. Protects against physical attacks.
== Miscellaneous ==
Bottle: Held. Glass container holding a liter of something that looks to be an alcoholic beverage. Cork in place.
Dried Meat: Held. A 2Kg piece of dried meat, probably pork.
== Passive ==
Deity Alignment: Nal Ta, god of Fire and Earth.
Novice Shield User: Avoiding damage with shield with +1S.
Encumbrance: Light No effect.
== In progress == (will be available once 100% is reached)
Enduring: 15% learned. Arduous physical activity (long and fast running, carrying weights) rolls at +1S.
Perceptive: 15% learned. Examining surroundings and spotting with +1S.
Novice Spokesman: 20% learned. Persuasion or other effectual communication rolls with +1S.
Agile: 35% learned. Dodging melee attacks, evading grapples, and other dependant rolls with +1S.
Searcher: 10% learned. Searching for an object or objects rolls at +1S.
Location: In the Green Field, far north of Boottrusses.
Health: Bruised. Minor scratches inside the throat.Severe breathing problems due to throat being clogged with a bird(Rolls d20 for survival, at -3). Pain (-2S)
Equipment: Dagger (right hand), purse (left hand), Leather Vest, Rags.
== Weapons ==
Dagger: Held. One-handed melee weapon. Deals piercing or slashing damage.
== Apparel ==
Rags: Grey tattered clothing covering most of the body.
Leather Vest: Protects upper body from blunt damage with +1L.
== Miscellaneous ==
Blue purse: Held. Made of blue cloth. Contents: Around 20 berries, among them blue, yellow, and red berries of different size.
== Passive ==
Deity Alignment: Banjo, god of Good and Puppets.
Agile: Dodging melee attacks, evading grapples, and other dependant rolls with +1S.
Encumbrance: Light No effect.
== In progress == (will be available once 100% is reached)
Novice Knife User: 55% learned. Attacking a lone target with a dagger with +1S.
Agile: 35% learned. Dodging melee attacks, evading grapples, and other dependant rolls with +1S.
Performance voice: 25% learned. Active. Can use melodic voice to assist negotiations, for +1S/+1L.
Location: In the Green Field, far north of Boottrusses.
Health: Unharmed.
Equipment: Long Dagger (left hand), Bundle of 2 torches (in belt), Leather Greaves, Leather Belt, Rags.
== Weapons ==
Steel Long Dagger: Held. One-handed melee weapon. Deals piercing or slashing damage with +1L.
== Apparel ==
Rags: Grey tattered clothing covering most of the body.
Leather Greaves: Protect legs from blunt damage with +1L.
Leather Belt: Protects lower body from blunt damage with +1L on a roll of 14S or higher. Dirty.
== Miscellaneous ==
Torch x2: Held. A crude torch made of wood and dry grass.
== Passive ==
Deity Alignment: Bal'Rogga, goddess of Fire and Darkness.
Agile: Dodging melee attacks, evading grapples, and other dependant rolls with +1S.
Encumbrance: Light No effect.
== In progress == (will be available once 100% is reached)
Novice Knife User: 45% learned. Attacking a lone target with a dagger with +1S.
Novice Appraiser: 5% learned. Determining value and properties of items with +1S.
Fast legs: 8% learned. Moving long distances with +1S.
Firemaking: 25% learned. Using tools to create fire with +1S.
Perceptive: 5% learned. Examining surroundings and spotting with +1S.
Today's lesson: don't eat your food too fast.