One turn a week. *sigh* Let it be a consolation to you that I'm not suffering any less than you do.
------------
Turn 9 ------------
Players: I rearrange my rags to look more merchanty-like. If anything dye-like is around, I'll recolour my robes.
I will drop the meat into the casket and perform abdominal thrusts on Org with my now free hand.
Chew and swallow, chew and swallow.
Bang Org on the back. Keep torch ready for human sacrifice, just in case.
------------
Cheeetar: Rewardrobize:{9/14}
Nirur Torir: Abdominally thrust:{18/17}, Org(an) damage:{19}
Org: Chew:{6-2/10}, Swallow:{1-2/1}
Errol: Bang Bang!:{1/19}, Org damage:{12}
----------------
In panic, Org desperately tries to force the goddamn featherball into his stomach, but the bird resists! Errol tries to help and whacks Org on the back with his torches! The torches withstand the onslaught, as does Org's back, but he is more hurt then healed. Suddenly, Nirur runs up and grabs Org from behind! Mishearing something about "thrusts", Org desperately tries to wriggle away, but it's no use, Nirur has him locked! One, two, THREE! Ew... Nirur should consider a career in first aid, because his masterfully performed abdominal thrust has finally freed him from the obstruction in his throat. Or maybe not, because it also freed him of the contents of his stomach. Org is very nauseous and still finds breathing painful, but his life is out of danger. For now at least. Seing Org get turned inside out like that almost makes Errol and Nirur add to the unhealthy-looking puddle among the grass (with a dead-looking bird in the middle, no less), but they hold it in.
Meanwhile, completely oblivious of the others' titanic efforts to save Org, Cheeetar fiddles with his costume. Making rough cuts with the dagger and tying up strips of cloth into belts, he arranges his rags in such a way that they resemble something, if not respectable, but at least passable for a wandering merchant's robes. A few baubles from the casket finish the job, and Cheeetar now could, if he so wanted, peddle his stuff from a street without attracting unfriendly eyes. At least he'd like to hope he could.
Background: [10] You don't notice anything outstanding. There may be sounds like angry cries and barking dogs, but they seem rather far off and don't trouble you.
------------
Environment: Day. It's warm.
------------
Free items: Cudgel: Somewhere in the area. Two-handed melee weapon. Deals blunt damage with +1L.
------------
Locations: Boottrusses: A tiny hamlet. Four wrecked houses, some broken fences, some trees, and lots and lots of grass here. A note is stuck to a pole saying that it was abandoned by the order of the Council of Lies due to a "Fiend of Assaults".
Green Field: A vast stretch of grassland surrounding Boottrusses.
------------
Character Status: Location: In the Green Field, far north of Boottrusses.
Health: Mild burns on hands.
Abnormal state: None.
Equipment: Dagger (right hand), Small casket (left hand), Buckler (left arm), Rags.
== Weapons ==
Dagger: Held. One-handed melee weapon. Deals piercing or slashing damage.
== Apparel ==
Merchant Rags: Grey tattered clothing arranged into something like a robe. +1L when trying to use charisma on someone.
Buckler: Worn on left lower arm. Protects against physical attacks.
== Miscellaneous ==
Small Iron Casket: Held. Unlocked. Open. Contents: 17 copper coins, six silver coins, an iron armband, an iron bracelet, 2 bronze rings, a bronze ring encrusted with purple gem. Also inside are three tarnished copper coins and a tarnished copper amulet, stuck to the rust.
== Passive ==
Deity Alignment: Extremus, god of Fire and Chance.
Agile: Dodging melee attacks, evading grapples, and other dependant rolls with +1S.
Encumbrance: Light No effect.
== In progress == (will be available once 100% is reached)
Clothier: 10% learned. Crafting clothing from cloth rolls at +1S.
Enduring: 5% learned. Arduous physical activity (long and fast running, carrying weights) rolls at +1S.
Searcher: 10% learned. Searching for an object or objects rolls at +1S.
Location: In the Green Field, far north of Boottrusses.
Health: Unharmed.
Abnormal state: Nauseous (-2L)
Equipment: Buckler (left arm), Bottle (left hand), Dried Meat (right hand), Leather Vest, Rags.
== Apparel ==
Rags: Grey tattered clothing covering most of the body.
Leather Vest: Protects upper body from blunt damage with +1L.
Buckler: Worn on left lower arm. Protects against physical attacks.
== Miscellaneous ==
Bottle: Held. Glass container holding a liter of something that looks to be an alcoholic beverage. Cork in place.
Dried Meat: Held. A 2Kg piece of dried meat, probably pork.
== Passive ==
Deity Alignment: Nal Ta, god of Fire and Earth.
Novice Shield User: Avoiding damage with shield with +1S.
Encumbrance: Light No effect.
== In progress == (will be available once 100% is reached)
First Aid: 20% learned. Basic medical help rolls at +1S.
Enduring: 15% learned. Arduous physical activity (long and fast running, carrying weights) rolls at +1S.
Perceptive: 15% learned. Examining surroundings and spotting with +1S.
Novice Spokesman: 20% learned. Persuasion or other effectual communication rolls with +1S.
Agile: 35% learned. Dodging melee attacks, evading grapples, and other dependant rolls with +1S.
Searcher: 10% learned. Searching for an object or objects rolls at +1S.
Location: In the Green Field, far north of Boottrusses.
Health: Bruised. Minor scratches inside the throat. Pain (-2S)
Abnormal state: Nauseous (-2L)
Equipment: Dagger (right hand), purse (left hand), Leather Vest, Rags.
== Weapons ==
Dagger: Held. One-handed melee weapon. Deals piercing or slashing damage.
== Apparel ==
Rags: Grey tattered clothing covering most of the body.
Leather Vest: Protects upper body from blunt damage with +1L.
== Miscellaneous ==
Blue purse: Held. Made of blue cloth. Contents: Around 20 berries, among them blue, yellow, and red berries of different size.
== Passive ==
Deity Alignment: Banjo, god of Good and Puppets.
Agile: Dodging melee attacks, evading grapples, and other dependant rolls with +1S.
Encumbrance: Light No effect.
== In progress == (will be available once 100% is reached)
Novice Knife User: 55% learned. Attacking a lone target with a dagger with +1S.
Agile: 35% learned. Dodging melee attacks, evading grapples, and other dependant rolls with +1S.
Performance voice: 25% learned. Active. Can use melodic voice to assist negotiations, for +1S/+1L.
Location: In the Green Field, far north of Boottrusses.
Health: Unharmed.
Abnormal state: Nauseous (-2L)
Equipment: Long Dagger (left hand), Bundle of 2 torches (in belt), Leather Greaves, Leather Belt, Rags.
== Weapons ==
Steel Long Dagger: Held. One-handed melee weapon. Deals piercing or slashing damage with +1L.
== Apparel ==
Rags: Grey tattered clothing covering most of the body.
Leather Greaves: Protect legs from blunt damage with +1L.
Leather Belt: Protects lower body from blunt damage with +1L on a roll of 14S or higher. Dirty.
== Miscellaneous ==
Torch x2: Held. A crude torch made of wood and dry grass.
== Passive ==
Deity Alignment: Bal'Rogga, goddess of Fire and Darkness.
Agile: Dodging melee attacks, evading grapples, and other dependant rolls with +1S.
Encumbrance: Light No effect.
== In progress == (will be available once 100% is reached)
Novice Knife User: 45% learned. Attacking a lone target with a dagger with +1S.
Novice Appraiser: 5% learned. Determining value and properties of items with +1S.
Fast legs: 8% learned. Moving long distances with +1S.
Firemaking: 25% learned. Using tools to create fire with +1S.
Perceptive: 5% learned. Examining surroundings and spotting with +1S.
I'm not suffering all that much, I'm just continously getting tortured by my family and their good intentions.
And yes, it was the bird that died. At least I think that was the *first* death... >_>