This is an attempt to slightly shake up the existing RTD genre.
Mainly by introducing 5 more dice.
Meet RTDX, my latest bit of entertainment. Since my narrative experiment has now fused with Multiworld Madness, and the players are taking their sweet time posting actions, I'll go ahead and start another pointless topic about forum gaming.
RTDX is an attempt to mutate the RTD game system from an easy, but primitive beast to a complex and more roleplay-ey contraption. Having gone through several idea phases, it now takes on this form:
A sliding scale of Skill versus Luck.
Anything and everything in the game will be described with a roll of 6d6, or rather 3d6x2. Three dice for Skill, and three dice for Luck, resulting in two numbers from 3 to 18. Actually, scrap that. I'll go with a d20 for now. The midpoint for both skill and luck is 10 or 11, equalling 3 from the standard RTD scheme.
The Skill roll determines the player's own part in the success of whatever was rolled for. Any skills he may have will affect this roll's result.
The Luck roll, in turn, determines everything else's effect on the outcome. Armor, weather, laws of physics, anything and everything may have an effect on the Luck roll.
In general, to actually succeed you will need acceptable results of both rolls.There is no preset description for each value, instead the GM is the one deciding how well the roll went, and what to do with the players after it.
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The players can pick two items and one bonus.
Items:
Dagger: One-handed melee weapon. Deals piercing or slashing damage.
Sling: Two-handed ranged weapon. Deals blunt damage with +1L.
Cudgel: Two-handed melee weapon. Deals blunt damage with +1L.
Buckler: One-handed shield. Protects against physical attacks.
Leather vest: Protects upper body from blunt damage with +1L.
Leather greaves: Protect legs from blunt damage with +1L.
Skills:
Novice Wrestler: Grappling or attacking unarmed with +1S.
Novice Thrower: Throwing with +1S.
Novice Shield User: Avoiding damage with shield with +1S.
Strong: Moving heavy objects or breaking grapples with +1S. (and many other things)
Agile: Dodging in melee or avoiding grapples with +1S. (and many other things)
In addition, everyone starts with a link-up to a god of their choice. You can upgrade yourself supernaturally only by asking the god. The god of choice can have a maximum of 2 alignments chosen from standard DF spheres.
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You are one of the
three four people standing in a tiny hamlet. You're dressed in grey rags. Four houses in varying stages of collapse, a few trees, some crumbled fences and lots and lots of grass is all you can see. There's a scribbled note on the only notable item in view, a wooden pole right in the middle of the hamlet. It says "Boottrusses is abandoned by the order of the Council of Lies, due to the Fiend of Assaults." You faintly hear angry cries from the south.
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I suppose that would be enough for a small combat-oriented game.
For all "tl;dr"-people out there:
THREE FOUR people. Each with TWO items, ONE skill/ability, ONE god with a max of TWO alignments per the DF standard spheres.
This game might suffer from the same things RTD:MM suffers from periodically, specifically me being absent or absent-minded. It's also only going to work while RTD:MM is going comparably slow - if it picks up speed, this will likely grind to a halt.
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Alright, make that four people.
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Current roster:
- Cheetar
- Nirur Torir
- Org
- Errol
Waitlist:
Name:SHADOWdump.
Items:Sling & Vest.
Skill:Agile.
God:Keelat(yeah,I like linking to my own characters)
Alignment:Air & Health.(DF spheres? C'mon?)
Name:Zestorum.
Equipment: Dagger and vest
Ability: Agile
God of: Moarte (Used "Google Translate" to translate the word Death to romanian.)
Alignment:Puppets and death (I get stronger each time I see or commit a murder!)