Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: mike mayday: granite doors  (Read 828 times)

cganya

  • Bay Watcher
  • Commander Anya Snow
    • View Profile
mike mayday: granite doors
« on: July 14, 2009, 04:21:55 pm »

doors made of granite on mike mayday's graphic set appear solid black except for the top right and left corners. is there a way to fix this?
Logged
My current project: Playing through might and magic 6 and posting the videos on youtube.
http://www.bay12forums.com/smf/index.php?topic=136329.msg5003966#msg5003966

Sepis

  • Bay Watcher
    • View Profile
Re: mike mayday: granite doors
« Reply #1 on: July 14, 2009, 09:17:39 pm »

The last time I looked at this, I recall search finding a post showing that granite is actually black on a light grey background, so doors and hatches pull the foreground color (black) appropriately and are actually appearing as intended according to the standard rock coloration.  If you want to change it, you have to edit your raw/objects/matgloss_stone_layer file and set new colors for granite using the color tokens you can find on the wiki.

If there is a better fix, however, I'd be all ears.
Logged

cganya

  • Bay Watcher
  • Commander Anya Snow
    • View Profile
Re: mike mayday: granite doors
« Reply #2 on: July 15, 2009, 10:50:35 am »

i changed the color from 7:0:0 to 0:7:0

7:7:0 was far too bright, currently it appears much like mica, same shade. the door looks more like a dore and less like a cave now. thank you
Logged
My current project: Playing through might and magic 6 and posting the videos on youtube.
http://www.bay12forums.com/smf/index.php?topic=136329.msg5003966#msg5003966