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Author Topic: Mission Room. Done in MSPaint!  (Read 13764 times)

sonerohi

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Re: Mission Room. Done in MSPaint!
« Reply #180 on: July 23, 2009, 03:07:24 pm »

This map is split into sectors of a small city (the last map would have been four segments). Each segment is just small enough for everyone in it to be aware of everyone else (except for obvious things, like Strife can't see if Vlynndar flips him the bird, given the wall in the way). Radios will tend towards asking other players for backup and conveying things between sectors. If the team were to split up and send 5 men east and 5 men south, I would start PM'ing the seperate maps, with the teams left in the dark up until someone on team A spent a turn updating the other team B, which would cause me to give team A's map to team B.
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Twiggie

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Re: Mission Room. Done in MSPaint!
« Reply #181 on: July 23, 2009, 03:10:59 pm »

can i join after this mission?
and can there be shotguns?
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mission0

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Re: Mission Room. Done in MSPaint!
« Reply #182 on: July 23, 2009, 03:31:55 pm »

ah ok then, I'll run over to the east to back up those who have run into the thugs. Baton at the ready of course.
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sonerohi

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Re: Mission Room. Done in MSPaint!
« Reply #183 on: July 23, 2009, 03:37:34 pm »

can i join after this mission?
and can there be shotguns?

If they live you can  :D. Shotguns are going in, it's a question of when. I've got a list of all the weapons and vehicles and various items that will be in, and after each mission, I roll 1d6 to see how many items go in. Then I roll a dice again, with the largest number being the total number of weapons left. The picked ones get in. Last mission, they would have had a tank in the store if they'd gotten a thirteen instead of a 12.

Good news Twiggie! Jakkarra has a two week vacation, flossing seminar, bear attack, whatever. He/she will be gone, obviously. In the intermittent time, I can't very well make a character disappear, can I? So, Twiggie is controlling Jakkarra.
« Last Edit: July 23, 2009, 03:41:10 pm by sonerohi »
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Twiggie

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Re: Mission Room. Done in MSPaint!
« Reply #184 on: July 23, 2009, 03:50:13 pm »

ok, so I draw my deagle, break the window with my elbow, and do a really cool roll into the room. Then check round that corner to the west, and hope the other guys cover me.

if there're people round there, holler at them and put a bullet in the ceiling.
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sonerohi

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Re: Mission Room. Done in MSPaint!
« Reply #185 on: July 23, 2009, 04:08:22 pm »

You sure you want to roll through a waist heigh window? Assume all obstacles are impassable unless said otherwise  ;).
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Vlynndar

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Re: Mission Room. Done in MSPaint!
« Reply #186 on: July 23, 2009, 04:18:18 pm »

Try a barrel roll. It might work.
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Twiggie

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Re: Mission Room. Done in MSPaint!
« Reply #187 on: July 23, 2009, 04:49:48 pm »

Try a barrel roll. It might work.
this.
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Emperor_Jonathan

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Re: Mission Room. Done in MSPaint!
« Reply #188 on: July 23, 2009, 06:53:28 pm »

Keep going right, into the next district.
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Cheeetar

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Re: Mission Room. Done in MSPaint!
« Reply #189 on: July 23, 2009, 07:27:16 pm »

Seeing as everybody is in a team with a headset, I think it's assumed that we know everyones position. Should I go north-east and help our strife and theevilmonk, or should I continue in my present team?
I didn't know there was another page in this thread.
I shall continue forwards, standing side by side with Archangel. We can BOTH be trap detectors.
I shall go north-east to help with the thug situation. If one of them attacks, I use non-violent force using my baton.
« Last Edit: July 23, 2009, 08:11:04 pm by Cheeetar »
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sonerohi

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Re: Mission Room. Done in MSPaint!
« Reply #190 on: July 23, 2009, 08:07:14 pm »

You guys have scoped out that building pretty thoroughly, but whatever.
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Strife26

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Re: Mission Room. Done in MSPaint!
« Reply #191 on: July 23, 2009, 08:15:21 pm »

Make sure this floor of the tall building is clear.
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sonerohi

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Re: Mission Room. Done in MSPaint!
« Reply #192 on: July 23, 2009, 09:09:09 pm »

People really don't trust me? I fill in what is visible (except at the very edges but thats because the images get all pixelised and dont work properly with that paint bucket thing).
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mission0

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Re: Mission Room. Done in MSPaint!
« Reply #193 on: July 23, 2009, 09:31:54 pm »

People really don't trust me? I fill in what is visible (except at the very edges but thats because the images get all pixelised and dont work properly with that paint bucket thing).

Heh have you not looked through the hollowed halls of the Forum Games and Roleplaying? You let your guard down just a bit and you will fine an elven arrow in you... and who wants to die at an elves hand?
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Crap, can't think of an alternative.

sonerohi

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Re: Mission Room. Done in MSPaint!
« Reply #194 on: July 23, 2009, 11:08:06 pm »

Given the fact that elves aren't in this, and you're wearing armor capable of stopping bullets (most of you at least).
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I picked up the stone and carved my name into the wind.
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