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Author Topic: Mission Room. Done in MSPaint!  (Read 13763 times)

Heron TSG

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Re: Mission Room. Done in MSPaint!
« Reply #45 on: July 15, 2009, 12:29:51 pm »

Grenade the artillery
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

sonerohi

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Re: Mission Room. Done in MSPaint!
« Reply #46 on: July 15, 2009, 12:37:37 pm »

It's in the bunker.
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Mephansteras

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Re: Mission Room. Done in MSPaint!
« Reply #47 on: July 15, 2009, 12:41:23 pm »

Well, that's going well. I'll worry about searching bodies later.

For now, I'm going to head to the bunker to the south of me with Barb. I'll focus on the two enemies I can see to the south while Barb works on getting inside. If any more people show up I'm going to continue my fire suppression tactics. Seems to work well so far.

Strife, maybe you should swing south and around the back side of the main bunker? Vylnndar should probably make his way to the main bunker and work with Barb on getting inside and getting rid of any hostiles in there.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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Vlynndar

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Re: Mission Room. Done in MSPaint!
« Reply #48 on: July 15, 2009, 12:43:32 pm »

I was going to grenade as well, after asking if I could reach that. If one grenade seems enough, I'll save mine. If the path of the grenade should intersect a window or door, I'll fire a shot at it so it can go through better.

Apart from that, I'll be going prone and see if I can hit those guys to the southeast of the artilllery. If I can't, I'll head to the southernmost bunker, just to see if there are enemies I can see then.

EDIT: Warning - while you were typing 2 new replies have been posted. You may wish to review your post.  ;D
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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

Heron TSG

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Re: Mission Room. Done in MSPaint!
« Reply #49 on: July 15, 2009, 01:03:38 pm »

Gone for ~8 days starting tomorrow. Mephansteras has mind control of my character.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Mephansteras

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Re: Mission Room. Done in MSPaint!
« Reply #50 on: July 15, 2009, 01:08:30 pm »

Ok, cool.

Um...if we get to a point where we're buying stuff and re-equipping, what kind of loadout do you want? Explosives-heavy like you are now?
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
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Heron TSG

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Re: Mission Room. Done in MSPaint!
« Reply #51 on: July 15, 2009, 01:09:38 pm »

Yes.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Mephansteras

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Re: Mission Room. Done in MSPaint!
« Reply #52 on: July 15, 2009, 01:14:56 pm »

Ok. Is your ultimate goal to have an RPG launcher?
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Heron TSG

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Re: Mission Room. Done in MSPaint!
« Reply #53 on: July 15, 2009, 01:31:12 pm »

Yes, my specialty shall be breaking and entering.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Mephansteras

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Re: Mission Room. Done in MSPaint!
« Reply #54 on: July 15, 2009, 01:36:15 pm »

Ok, I think I've got a good idea of what to do.

Oh, important note for anyone breaking into the main bunker: Be careful with the grenades. We don't want to risk destroying the cookies.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

sonerohi

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Re: Mission Room. Done in MSPaint!
« Reply #55 on: July 15, 2009, 01:37:36 pm »

You can see the darker colored door on the west side, right?
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Vlynndar

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Re: Mission Room. Done in MSPaint!
« Reply #56 on: July 15, 2009, 01:48:29 pm »

Yes. So, right now, I have the best chance to lob a grenade in there. However, the cookies.
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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

Mephansteras

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Re: Mission Room. Done in MSPaint!
« Reply #57 on: July 15, 2009, 01:50:00 pm »

I'd suggest you and Barb burst through the door with pistols ready to shoot anyone inside.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Vlynndar

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Re: Mission Room. Done in MSPaint!
« Reply #58 on: July 15, 2009, 01:50:52 pm »

Sounds good. After those two down there are gone.

Also, NEAT! I have a button that quick-edits my posts!
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For that viciously bad pun, I'm gonna introduce a NPC named Vlynndar just so that I can kill him of in a cruel and unusual way.
Watermelons are pretty important.

Strife26

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Re: Mission Room. Done in MSPaint!
« Reply #59 on: July 15, 2009, 02:19:38 pm »

I thought that the door was the firing slits . . .


I'll go south carefully, firing at hostiles with short, aimed bursts. I'm trying to figure out what sorts of fields of fire the bunker has.
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