You are in the mission room. That's right. The mission room. Missions happen here. In this room. Like today. There's three missions to choose from, and only a certain number of people can go on each mission.
Option 1: There is a protest inside a city that has turned violent. The turnout was massive, and the crowd is armed with improvised clubs and projectiles. 10 people allowed, low risk, high payout. Double the money if the crowd can be dispersed with non-lethal force.
Option 2: Some punks broke into the armory at night and have holed themselves up at night. All the other forces in the area are pre-occupied with guard duty, since the President is in town. It hasn't been confirmed yet, but his route might go past the armory. 6 people allowed, Low-to-High risk, moderate payout.
Option 3: The U.S. embassy in [insert_hostile_country_name_here] is being held hostage. Recover the hostages, kill the hostage takers. 12 people allowed, High risk, high payout.
First come, first serve.
As of the end of Mission 1, actions will be PM'ed to me. Inter-player communication is only available through an item in the shop.
When shooting at something, you shoot the gun on the turn you say to fire, and the bullets arrive at the destination next turn, same with grenades. Certain guns take shorter or longer to have their projectile reach the destination.