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Author Topic: Experimental Game  (Read 1333 times)

Jorgon

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Experimental Game
« on: July 13, 2009, 08:22:02 am »

Slimes
Try to destroy the slimes for points, but beware, bullets bounce off walls and will lower your score if you get hit. Internet based high score table included.

I wrote a game for the Experimental Gameplay Project ( http://experimentalgameplay.com/ ). I emailed it in yesterday, but haven't heard back yet.

I thought I would share it with the DF crowd. You can download it from http://shiware.com/?q=node/3

It requires .Net 2.0 and an OpenGL capable video card.

Let me know what you think.
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qwertyuiopas

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Re: Experimental Game
« Reply #1 on: July 13, 2009, 10:05:27 am »

Nice little game.

Unfortunately, I found a very powerful tactic:

Long lines of bullets are easier to avoid than spreads, and more likely to hit enemies.
The only downside is that if you DO get hit, you will be hit quite a lot.
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Jorgon

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Re: Experimental Game
« Reply #2 on: July 13, 2009, 10:16:43 am »

There are few things I thought of like that. I decided that it was a game of strategy to maximize your score. I was approaching the 7 day time limit anyway.

I would like a few more ways of affecting the score to add more depth. As it stands there is a mathematical max score that can be achieved (although I haven't calculated it yet). I guess all arcade games are like that though (asteroids, pacman..)
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jarathor

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Re: Experimental Game
« Reply #3 on: July 13, 2009, 10:47:45 am »

This is pretty neat - it's fun, and not too short or too long.

It would be interesting to see different levels - things such as protruding walls could be added into the rectangle that the bullets can bounce off of, so that it isn't as easy to get a high score by just constantly shooting bullets in a line at an angle where it won't hit you, but they cover the entire screen.

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Jorgon

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Re: Experimental Game
« Reply #4 on: July 13, 2009, 11:08:02 am »

Extra walls would be easy enough to add. They could even be animated. I envision a wall spinning in a circle, deflecting bullets all over.

If I do any more work on it, I should integrate a real physics engine first, and build the slimes with springs instead of circles to give them a more slimy feel. Also add appropriate googly eyes.
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