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Author Topic: The Inner-Locking Vault  (Read 4626 times)

Elliott_Thinas

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Re: The Inner-Locking Vault
« Reply #15 on: July 12, 2009, 07:00:45 pm »

The idea to hide them actually sounds pretty good to me! Just hide them in an obscure fisherdwarfs bedroom. But I don't understand why you don't want him playing around with your items? Is he selling all your masterwork adamantine armour for birchen arrows, or how is he harming them? Why even play a bloodline fortress with him if you don't want to share the cool toys you build?
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Puck

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Re: The Inner-Locking Vault
« Reply #16 on: July 12, 2009, 07:01:36 pm »

If you manage to build a big cube that takes over a year to deconstruct... and then, and only then you might try to start to think about a timed release... but I think a big ball of b>Constructions might be the only thing that can protect stuff from "yourself"... effectively protecting the stuff from yourself too.

Michaelsoftman

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Re: The Inner-Locking Vault
« Reply #17 on: July 12, 2009, 11:14:34 pm »

Put the vault in the bottom z level.

Flood the next 14 z levels up with water and / or magma.

By the time he pumps it all out, it'll be your turn.
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wendigo

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Re: The Inner-Locking Vault
« Reply #18 on: July 12, 2009, 11:33:59 pm »

Does your friend friend play DF but not read the forums?  I know there have to be many people like that, but it's a waaaay lower % than with most games.  So, if this is the case, it's pleasing news!  An indication of an expanding player population!

Echoing the sentiment that, in order to keep your lewt safe, you'll have to keep him from being aware that it even exists.
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forsaken1111

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Re: The Inner-Locking Vault
« Reply #19 on: July 12, 2009, 11:34:51 pm »

Sorry to state the perfectly obvious, but couldn't you simply ask him not to mess with items you've placed in certain locations? If he is your friend, he would respect your request.
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Mechanical Yeti

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Re: The Inner-Locking Vault
« Reply #20 on: July 12, 2009, 11:44:05 pm »

The idea to hide them actually sounds pretty good to me! Just hide them in an obscure fisherdwarfs bedroom. But I don't understand why you don't want him playing around with your items? Is he selling all your masterwork adamantine armour for birchen arrows, or how is he harming them? Why even play a bloodline fortress with him if you don't want to share the cool toys you build?

I'm wondering the same thing. What's he doing to your stuff, and why don't you want to share?

Sorry to state the perfectly obvious, but couldn't you simply ask him not to mess with items you've placed in certain locations? If he is your friend, he would respect your request.

This seems like the best solution.
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ChairmanPoo

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Re: The Inner-Locking Vault
« Reply #21 on: July 13, 2009, 12:28:55 am »

Add extra security layers and traps.



This could be an interesting challenge between two players.

Player 1 has to build an impenetrable bunker and seal it. He can use pressure plate traps, whatever. Player 2 will do his best to break in.
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smjjames

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Re: The Inner-Locking Vault
« Reply #22 on: July 13, 2009, 12:31:17 am »

Sounds kind of like the Mission Impossible movie.
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forsaken1111

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Re: The Inner-Locking Vault
« Reply #23 on: July 13, 2009, 12:34:40 am »

Add extra security layers and traps.



This could be an interesting challenge between two players.

Player 1 has to build an impenetrable bunker and seal it. He can use pressure plate traps, whatever. Player 2 will do his best to break in.

The problem is that dwarves never set off traps unless they're unconscious, so everything would have to be triggered via pressure plate or something else.

Maybe a random-cat corridor of death? But then he could dig his way into the catbox and kill it. You'd need two random-cat-fed death areas each protecting the other cat and each switching on/off traps.
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Mechanical Yeti

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Re: The Inner-Locking Vault
« Reply #24 on: July 13, 2009, 01:21:23 am »

Player 1 should create a massive catsplosion before saving. When Player 2 loads the map, his framerate will be instantly shot, and it will take him hours to even get near the vault.
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Eater of Vermin

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Re: The Inner-Locking Vault
« Reply #25 on: July 13, 2009, 03:30:27 am »

But does [h]iding stuff also prevent it from showing up in the menus?  No.  And I don't waste time scrolling over the map looking to see what's available, I go straight to the stocks menu.

[f]orbidding it will block it from some sub-menus, but I'm pretty sure it'll still be visible in the stocks menu.

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barny

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Re: The Inner-Locking Vault
« Reply #26 on: July 13, 2009, 04:45:40 am »

Dump everything onto 1 tile, and then drop every hostile creature you have onto the same square. Seal the chamber, which is presumably on the bottom z-level, and fill the next 10+ z levels with water or magma. His options would be to pump out a ridiculous amount of magma presumably connected to a magma pipe, or to dump water to make the magma into obsidian then dig down into the chamber. Killed the creatures is easy, but it's a fun twist!

For bonus points, make an automated fire on the same square. Find a way to automate the dropping of a burning bin of lignite for 1 year onto the 1 square stockpile. It will be impossible to extinguish, thus unreachable. The hard part is getting him to not be able to stop the re-fueling.
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ChairmanPoo

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Re: The Inner-Locking Vault
« Reply #27 on: July 13, 2009, 05:15:59 am »

Quote
The problem is that dwarves never set off traps unless they're unconscious, so everything would have to be triggered via pressure plate or something else.
Yeah, that's what I mean. For the record, I am not too fond of weapon traps. They do have a role in giving a first line of defense, but this is too easily abused. In my fortresses I am avoiding putting more than one trap in line.
Quote

Maybe a random-cat corridor of death? But then he could dig his way into the catbox and kill it. You'd need two random-cat-fed death areas each protecting the other cat and each switching on/off traps.

This is a grand idea. Then add a lever elsewhere that will kill the cats to disable the automated defense system.
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ShadowDragon8685

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Re: The Inner-Locking Vault
« Reply #28 on: July 13, 2009, 05:18:53 am »

The easy way to do it?

Store it in the magma pipe. Or rather, in a tiny air-pipe, 1x1, surrounded by magma for many floors' depth.

Set things up so that it is utterly surrounded by magma - thick magma, poured out from the pipe itself, directly, with no fortifications to filter it. Arrange a complicated series of levers giving access to the only way to get down to it - and pulling the wrong ones will destroy the stockpile - dropping a huge 'rod from god' of natural wall straight down on it would do the trick, as would simply filling the relevant tile with 4/7 water. If he pulls the wrong lever, magma floods in, boom! Instant carbonate chamber.

Here's a more important question, though... Why don't you want him using the good stuff? If he's pissing you off that bad, why don't you just stop playing with him?
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ChairmanPoo

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Re: The Inner-Locking Vault
« Reply #29 on: July 13, 2009, 05:43:44 am »

I think he just intends to annoy him
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Everyone sucks at everything. Until they don't. Not sucking is a product of time invested.
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