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Author Topic: Marksdwarf training?  (Read 4024 times)

Shiv

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Re: Marksdwarf training?
« Reply #15 on: September 15, 2009, 11:51:55 am »

Whoa, this is kind of an old thread.  I didn't even realize I was the one who made it at first either and was about to reply to it offering helpful advice about the dwarf holding random shit in their left hand and it disabling all their shooting abilities but while perusing the replies saw someone addressing me and was like 'wait, I haven't replied yet...'.


Back to random shit dwarves do:  Had one holding his dress in his right hand with the crossbow in his left while simultaneously wearing the SAME DRESS on his upper torso!  When I forbid one, it forbid the other, so they were the same item duplicated.  And no way to get him to drop it either since it was his and no one would come by to dump it, so he became a shieldless hammer dwarf. 

Only thing I can picture is him running around after goblins afraid to trip on the hem of his..dress.

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Metalax

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Re: Marksdwarf training?
« Reply #16 on: September 17, 2009, 12:59:01 am »

My marksdwarves (not sure what version) refused to train with metal bolts, period. I wasn't able to get them to train until I made bone bolts.

Yeah when training marksdwarves will only use bone or wooden bolts.
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Starver

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Re: Marksdwarf training?
« Reply #17 on: September 17, 2009, 05:47:55 am »

On recovering bolts:

Dig a channel in front of your archery targets.  For some reason, when a projectile hits anything that it doesn't get stuck in, it is destroyed - UNLESS there is room for it to fall one z-level.  So if you dig a channel in front of your targets, bolts will hit them, bounce off, and land on the floor below.e it all into profitable merchandise instead of pulverized dust on the wall.
In front of?  I was under the impression (may very well be wrong) that the archery 'room', like all others, could not carry over (except for 'border') barriers such as channels (/walls/doors not set to internal).  Or am I misinterpretting this and you mean what I would suggest is 'behind the target'?

Hmm, I think I have some screenshots of my archery ranges, somewhere on a memory stick (embedded within the full fortress exports).  Let me do some editing and uploading...


Spoiler (click to show/hide)

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2xMachina

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Re: Marksdwarf training?
« Reply #18 on: September 17, 2009, 06:13:59 am »

I think the wiki says behind the target.

Add a conveyor belt system to it, and it'll be fun to use.

Bolt drops in, gets pushed by water towards markdwarf. Marksdwarf goes down 1 stairs and find his bolt at his feet. Haven't got round to setting it up yet (still busy making other stuff). But it should work in theory right?
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Grendus

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Re: Marksdwarf training?
« Reply #19 on: September 17, 2009, 09:13:04 am »

I think the wiki says behind the target.

Add a conveyor belt system to it, and it'll be fun to use.

Bolt drops in, gets pushed by water towards markdwarf. Marksdwarf goes down 1 stairs and find his bolt at his feet. Haven't got round to setting it up yet (still busy making other stuff). But it should work in theory right?

Should work in theory. I wouldn't do it in practice though, dwarves will fire one bolt and go off to get a drink. Even stacks of 5 Turtle Bone Bolts are better than that.
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Starver

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Re: Marksdwarf training?
« Reply #20 on: September 17, 2009, 10:55:28 am »

...Dig a channel in front of your archery targets...

Since replying to that, I have been wondering...

Code: [Select]
######
#____#
#_X+_#
#__+_#
#_++_#
#_+__#
#_+__#
#_+__#
#_+__#

Would that support a 'range room' and save all bolts (by Z-level dropping), even the ones that hit the target?

Must try it, when I remember about this and am in front of a computer with DF on it.  (Or else, if you know yay/nay, feel free to comment. :))
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2xMachina

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Re: Marksdwarf training?
« Reply #21 on: September 17, 2009, 11:09:01 am »

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Starver

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Re: Marksdwarf training?
« Reply #22 on: September 17, 2009, 11:49:14 am »

http://dwarffortresswiki.net/index.php/Exploit#Recycling_Archery_Range

Wiki says channel between target and wall.
Yep, though I tend to put channels to the side as well.  To catch the dabbling marksdwarfs' bolts that go really askew.  See the bolt(s?) in my screenshot lying nine tiles away from the rear wall, having drifted two tiles over (the second for the impact) for ~13 tiles travel down-range.

And I also use the channels as 1-tile demarkations of an individual range-room to pack them in as an alley.  Though under that system I've seen a misaimed bolt fly off at an angle to hit the next, or next-but-one target over and shatter on the floor in front of them, as well as those that fly between the gaps to be 'saved' by the channel in front of the back wall.  It could actually drift several targets over at extreme-length ranges with a sufficient width of butts (and propbably has happened, but I don't tell to sit staring at my potential marksdwarfs practicing...  well, not that much :)).
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