I'm going to be altering and screwing about with raws for the next month to create a Call of Cthulhu themed dwarf fortress mod. If anyone has any ideas, just post them up. The elder gods will be one off, sickeningly violent creatures, and I'm looking into inits to see if I could add in a "stars are right" eventuality. If I do, it'll probably be an alteration of the pre-existing dwarf mood count down, and possibly tie in other variables.
If anyone is interested in collaborating with me on this, here's a list of creatures. Post up if you're working on one or if you've got one to add/remove.
Mi-go (Civ, babysnatchers)
Deep Ones (Water Civ, waaaaay babysnatchers, possibly nothing else)
Cultists (Human civs worshipping Old Ones)
DONE CTHULHU (Tentacle rape, anyone?)
Shub-Niggurath (1000 maws and eyes and hooves? Going to take a while)
Dagon and Hydra (you thought carp were vicious...)
Colours (invisible life suckers)
Nyarlathotep (The King In Yellow has arrived!)
Leng Spiders
Shamblers
Whatever else I said I'd do, it's 2:43 am.
DONE Byakhi (winged creatures with equip)
Gaunts (more winged creatures)
DONE Ghasts (Cave adapted monsters found in caves)
Gugs (large, vicious predators)
Shoggoths (blobby creatures)
DONE Shabus Morgo (bonecarn predators, tame-able)
DONE Shantak (zombie whales of the sky)
DONE Gnophkeh (6 legged beasts, halfway between pack animal and bear)
DONE TchoTcho of the Plateau of Leng (tiny cultist bastards)
DONE Fire vampires (life sucking, flaming will o' wisps)
Quachil Uttaus (ultra vermin, turns everything to dust)
Things that can't be done yet:
Hastur (HFS, You thought your nobles were corrupt to start with?)
Hounds of Tindalos (Looking into vermin-style movement and attacking)
Quachil Uttaus (ultra vermin, turns everything to dust. Another case of vermin movement and insta-dust.)
Various other Elder God HFS
This is hardly the end of the list, but once magic and other things come in this mod will expand to include loads more. The magic alone will double the size, I hope)