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Author Topic: Holy crap, I made a demo!  (Read 1348 times)

Enzo

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Holy crap, I made a demo!
« on: July 10, 2009, 01:33:14 am »

One or two months ago, I was fooling around in LÖVE, a game-making tool for Lua. I made an mostly complete engine, got stuck trying to implement actual enemies, and put it aside for "later" (which usually means "never"). "Later" actually happened, though, today! I never did program those enemies, but there was a simple game there without them so I decided to just go ahead and finish it. It's based off LÖVEs aesthetics, because I originally planned to make it into a Tutorial (before I realized how inefficiently I was doing most things, and that I probably shouldn't be trying to teach anyone anything). It's sort of fun though, and it's my first honest-to-goodness vidja-game. So without further adeu :

UMLÖT
or
Ö, are you looking for Löve?
Alpha 0.001.2

Download Link

The premise is very simple. Maneuver Umlöt across the level and into place to spell the word LÖVE, using the Left/Right keys to turn and Up to accelerate. If you touch a wall, you lose one heart, and hearts do NOT replenish at the completion of a level. And yes, the controls are supposed to be nintendo-hard, rage-face inducingly twitchy. Seriously.

Now, I didn't post it because I think your life will be greatly enriched by playing it. First, I want to know if it works, displays properly, runs without FPS spikes, etc. I also want general feedback. Mostly, do you think I should even bother with it anymore, or move on? There's lots of room for improvements; a Timer, Enemies, Pause Button, or Sound Effects come to mind immediately, but even with those things it'll be a really simple game. That was the point, really, it was for practice, but I'm bored of it already for exactly the same reason. My time might be better spent starting another project from scratch. I have no shortage of ideas.

Known Issues :
Hitting a corner or sliding along an edge will often hit a weak point for massive damage and take more than one heart off.


So...the verdict? Even mildly entertaining?
« Last Edit: July 10, 2009, 06:36:16 pm by kinseti »
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Psyco Jelly

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Re: Holy crap, I made a demo!
« Reply #1 on: July 10, 2009, 01:40:33 am »

Acceleration cannot overcome the force of gravity.
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Not only is it not actually advertising anything, it's just copy/pasting word salads about gold, runescape, oil, yuan, and handbags.  It's like a transporter accident combined all the spambots into one shambling mass of online sales.

Jack_Bread

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Re: Holy crap, I made a demo!
« Reply #2 on: July 10, 2009, 01:42:26 am »

I couldn't get past the first few seconds...

Enzo

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Re: Holy crap, I made a demo!
« Reply #3 on: July 10, 2009, 01:45:26 am »

Acceleration cannot overcome the force of gravity.

...wat. Are you being sarcastic? He should accelerate super fast.
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Jack_Bread

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Re: Holy crap, I made a demo!
« Reply #4 on: July 10, 2009, 01:51:02 am »

You should try it yourself. I didn't even know I was accelerating.

Psyco Jelly

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Re: Holy crap, I made a demo!
« Reply #5 on: July 10, 2009, 01:57:54 am »

The acceleration is sluggish. I can't get past the second wall before dieing.
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Not only is it not actually advertising anything, it's just copy/pasting word salads about gold, runescape, oil, yuan, and handbags.  It's like a transporter accident combined all the spambots into one shambling mass of online sales.

Enzo

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Re: Holy crap, I made a demo!
« Reply #6 on: July 10, 2009, 02:02:12 am »

You should try it yourself. I didn't even know I was accelerating.

Yeah, gee, it never even occurred to me to try it myself.  ::) The only thing I can think of is either gravity or acceleration is FPS dependent and the other isn't. I'll try capping the FPS lower and reuploading.

Because seriously, on my computer it accelerates fast. F-Zero fast.

EDIT : Yep, that's it. I was running at 200 FPS and everything was going lovely. At 60 FPS I get what you're talking about. I'll take the download off while I tweak/fix this.

DOUBLEDIT : All I was missing was *dt in one spot to sync the accelerations up with the framerate properly  :(. If it was running so slowly on your computer you couldn't break gravity, though, it'll probably play choppy. Fix'd though.
« Last Edit: July 10, 2009, 02:28:34 am by kinseti »
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Jack_Bread

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Re: Holy crap, I made a demo!
« Reply #7 on: July 10, 2009, 07:50:37 am »

Pretty fun except with the hearts not replenishing thing.

Org

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Re: Holy crap, I made a demo!
« Reply #8 on: July 10, 2009, 08:42:27 am »

Got to level two. Its pretty good.
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Puck

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Re: Holy crap, I made a demo!
« Reply #9 on: July 10, 2009, 10:42:36 am »

kinseti, you don't, by any chance, happen to speak german?

Enzo

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Re: Holy crap, I made a demo!
« Reply #10 on: July 10, 2009, 02:08:30 pm »

Pretty fun except with the hearts not replenishing thing.
But how else would I make it frustratingly hard and annoying simple at the same time?

Got to level two. Its pretty good.
Point in case. And thanks guys.

kinseti, you don't, by any chance, happen to speak german?
Nope, The umlauts are just a LÖVE thing.
« Last Edit: July 10, 2009, 02:23:09 pm by kinseti »
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Org

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Re: Holy crap, I made a demo!
« Reply #11 on: July 10, 2009, 02:41:45 pm »

It would be coll if after we hit a wall we are invincible for a second or two, as it seems if I hit a wall I bounce around and lose all my lives.
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Zironic

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Re: Holy crap, I made a demo!
« Reply #12 on: July 10, 2009, 06:07:59 pm »

It's not too hard, but once you bounce = you lose.
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