One or two months ago, I was fooling around in
LÖVE, a game-making tool for Lua. I made an mostly complete engine, got stuck trying to implement actual enemies, and put it aside for "later" (which usually means "never"). "Later" actually happened, though, today! I never did program those enemies, but there was a simple game there without them so I decided to just go ahead and finish it. It's based off LÖVEs aesthetics, because I originally planned to make it into a Tutorial (before I realized how inefficiently I was doing most things, and that I probably shouldn't be trying to teach anyone anything). It's sort of fun though, and it's my first honest-to-goodness vidja-game. So without further adeu :
The premise is very simple. Maneuver Umlöt across the level and into place to spell the word LÖVE, using the Left/Right keys to turn and Up to accelerate. If you touch a wall, you lose one heart, and hearts do NOT replenish at the completion of a level. And yes, the controls are
supposed to be nintendo-hard, rage-face inducingly twitchy. Seriously.
Now, I didn't post it because I think your life will be greatly enriched by playing it. First, I want to know if it works, displays properly, runs without FPS spikes, etc. I also want general feedback. Mostly, do you think I should even bother with it anymore, or move on? There's lots of room for improvements; a Timer, Enemies, Pause Button, or Sound Effects come to mind immediately, but even with those things it'll be a really simple game. That was the point, really, it was for practice, but I'm bored of it already for exactly the same reason. My time might be better spent starting another project from scratch. I have no shortage of ideas.
Known Issues :
Hitting a corner or sliding along an edge will often hit a weak point for massive damage and take more than one heart off.So...the verdict? Even mildly entertaining?