SubVersion tracker? Whats that? (I told you I know diddly squat)
As for my brainstorming ideas, since most of them have persistent/changing worlds, I might as well join in.
ID: Persistent world & Epic Battle Simulator
THEME:A medievel world most likely, maybe with various other settings thrown in. Bit of a history sim.
TYPE: Action roguelike, with a bit of strategy
WHY IS IT FUN: You can see the results of your actions from battle to battle, you can screw around and see what happens.
IDEA: You are a great and mighty here from the land of Wherever. Your king has enlisted you to fight the evil InsertNameHeres. You must join your troops in battle, aided by your strategist JadedCynic. He will point out to you key targets to kill to aid your men in victory. However, the enemies are led by a hero of their own, GenericBadGuy, who has to do the same thing to your troops. Run around trying to maintain your army's advantage over theirs, while stymying that vicious GenericBadGuy in his tracks.
GAMEPLAY: You control one (particularly powerful) character in an army (might get larger or smaller over time, depending). You are told important targets (might be hardcoded at first, then we'll look at randomising) to take out, such as fortified positions, archers, etc. The enemy soldiers don't pose much threat at first, and can be left to your underlings, but the enemy hero is trying to take out your important soldiers, and must be watched and taken care of if need be. Both heroes respawn after a time.
From battle to battle, the results are taken and fed into the next battle, which then determines difficulty, army size etc. So if you killed all the enemy generals last battle, the next battle they might be in a very poor tactical position, etc. You can approach the game in myriad different ways, whether that be kill everything, take out generals, take out archers etc., or you can play a mix. The soldiers can be given rubbish AI, but we'll want something good for the enemy hero so he can react in kind.
There, that's all done. I've had that floating around for WAY too long.
EDIT: Did I scare everyone else off or something? Also, I played the test game. A few issues. C asks for a direction to close doors, o just opens doors in the vicinity (And I'm sure the manual said c opened doors) The automatic walk into a door thing worked fine. As for the inventory, if you picked up two of the same item, it would leave a line in the inventory but not display anything. Finally, when I tried to scroll left, it worked, but when I subsequently tried to go right my dude just vanished of the screen, I couldn't go right. Up down worked fine. Apart from that, only aesthetic things, like your enemies not being given a name until after death (It's so much more fun to be a critic than to actually do anything
)