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Some Ideas1-SPELLSIM2-The Bay12 Town Builder3-Persistent world & Epic Battle Simulator4-SPY, 5-PSYCH, 6-ANGEL, 7-INSANE, 8-PRISON9-interdimentional fight for survival10 A Day in the Life of an Infernal Monstrosity.-------------------------
Willing to help (knowledge) : (NOT UPDATED YET)
- Alexhans (c++, curses)
- narakal (c++, curses)
- deadlycairn (c++)
- Psyco Jelly (organizing, managing, logging)
- shengii (java, c++)
- Sonehori (brainstorming, logging)
- qwertyuiopas (c, c++, opengl, minGW)
- Davion (Art)
- deadlycairn
- Jakkarra (brainstorming)
- Virex (c++, world building, brainstorming)
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I want to assemble a team to make a simple game.
I'd like to emulate all the steps required for a project:
-brainstorming (ideas)
-Choosing a project (considering requisites, planning, task distribution, etc)
-Design project.
-Structure of the code
-Coding and debugging.
-Integration
-Corrective Maintenance (bug solving AFTER it has been tested)
Mi idea originally was to make a roguelike (Or a console (cmd) game) to avoid the slowdown that a graphic interface might impose on the project.
All I need is some knowledge, a good disposition to learn (and/or teach) and respect for other people's opinions.
I want to experience developing a project with people over the internet. Using Subversion trackers like sourceforge or Google Code.
This is a little roguelike test I made a long time ago... we could maybe do something like that...
Roguelike test (includes pdcurses.dll) SHOULD WORK...
Make sure you have the pdcurses.dll in the game folder or in your windows/system32 folder...Pdcurses dll--------------------------------------------------
I'm open to ideas from everyone but we have to think a humble (yet generic and open) project to actually finish what we start.
If you want to join just explain your motives and your experience... it doesn't matter if you're just starting to program... we all learn somewhere... But what we need is desire. Desire to learn and finish a project.
preferably... it would be in c++ but I'm open to other languages if there's a good reason.