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Author Topic: Trying to make a game.  (Read 5677 times)

sonerohi

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Trying to make a game.
« on: July 08, 2009, 07:48:10 pm »

For a while, I've always tried to slowly edge myself into game programming. I would have grabbd my wallet and my cojones, and registered for a course by now, if not for one setback. Every single course and camp I've found is for people 18+, I.E. I'm going to be waiting four years before I can get started with those. I'm restricted to the Internet, where I can engage in any activity ever, so long as I click the 18+ box and provide a throw-away email account. I'm trying to figure out what the best language would be for a complete beginner, and I'd like links to any good tutorials you know. If all goes well, I'm going to regularly update this post to shamelessly plug my sub-par games.
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Jack_Bread

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Re: Trying to make a game.
« Reply #1 on: July 08, 2009, 07:56:46 pm »

I recommend Game Maker. It may be crap, but it still would give you some knowledge in programming unless you keep using their Drag and Drop feature.

ToonyMan

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Re: Trying to make a game.
« Reply #2 on: July 08, 2009, 07:58:17 pm »

Program a game from in Dwarf Fortress.
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Vactor

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Re: Trying to make a game.
« Reply #3 on: July 08, 2009, 08:04:14 pm »

if you just want to get right into games i would recommend using c# and XNA, this is a good tutorial for that as well: http://www.riemers.net/eng/Tutorials/XNA/Csharp/Series2/Starting_point.php
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Duke 2.0

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Re: Trying to make a game.
« Reply #4 on: July 08, 2009, 08:04:48 pm »

 Indeed, start with Game Maker. From there pick up some fun programming language like Python, Java or Lua. After learning the programming basics and writing some simple programs you can start working on games of the simple sort.

 Trust me, this will take you four years. Just work hard with Game Maker and a fun language 'till things get into shape.
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Strife26

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Re: Trying to make a game.
« Reply #5 on: July 08, 2009, 08:20:13 pm »

Learn Qbasic?

I never really got the hang of Game Maker, personally.

But I did create a really cool program involving Vincent Valentine on a bike shooting stuff by messing with the pictures of the included 1942 clone.
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sonerohi

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Re: Trying to make a game.
« Reply #6 on: July 08, 2009, 08:25:28 pm »

Well, 2 for Game Maker, 1 for C & XNA. Also, Toonyman-ic nonsense. I've already encountered a problem in that the button to download Game Maker 7 links back to the page that the button is on.
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Armok

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Re: Trying to make a game.
« Reply #7 on: July 08, 2009, 10:01:10 pm »

I'd say python, or something similar.
If you're ambitious, Linoleum.
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Jack_Bread

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Re: Trying to make a game.
« Reply #8 on: July 08, 2009, 10:18:42 pm »

Alexhans

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Re: Trying to make a game.
« Reply #9 on: July 08, 2009, 10:50:44 pm »

I DONT recommend using a Game Making Engine because they're script based and it may be hard (and pointless) to go from one script based language to a real programming language.

Gamedev is a GREAT game programming site... Check the books they recommend for beginners...

C++:
cprogramming Good site.
Introduction to C++ (very good)

Also... check the roguelike development megathread here in bay12...
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sonerohi

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Re: Trying to make a game.
« Reply #10 on: July 09, 2009, 01:26:05 am »

I quickly had a falling out with Game Maker do to it not supporting any sprites or sounds I tried to make myself. I'm using the Introduction to C++ link to learn, and I've gotten to the loops, acing all the reviews. I made a quick game-ish thing for guessing a randomized number (under twenty). I'm going to turn in for the night, and see if I can still ace all the quizzes in the morning. After that, more learning.
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Jack_Bread

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Re: Trying to make a game.
« Reply #11 on: July 09, 2009, 01:31:49 am »

I quickly had a falling out with Game Maker do to it not supporting any sprites or sounds I tried to make myself.
Whaaaat?

Duke 2.0

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Re: Trying to make a game.
« Reply #12 on: July 09, 2009, 01:34:20 am »

I quickly had a falling out with Game Maker do to it not supporting any sprites or sounds I tried to make myself.
Whaaaat?
Quite a few people dare to disagree.

 Although considering the complexity of anything made to make anything resembling a game, such a feature could be in an obtuse location.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Jack_Bread

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Re: Trying to make a game.
« Reply #13 on: July 09, 2009, 04:53:22 am »

I quickly had a falling out with Game Maker do to it not supporting any sprites or sounds I tried to make myself.
Whaaaat?
Quite a few people dare to disagree.

 Although considering the complexity of anything made to make anything resembling a game, such a feature could be in an obtuse location.
Again, whaaaaaaat?

ToonyMan

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Re: Trying to make a game.
« Reply #14 on: July 09, 2009, 10:13:57 am »

Isn't Spelunky made in Gamer Maker?  Good games can come out of it if you know what you're doing.
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