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Author Topic: Puke City  (Read 3297 times)

Shurikane

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Puke City
« on: July 08, 2009, 12:17:05 pm »

I can't help but imagine the gruesome picture painted by 160 dorfs with cave adaptation going outside to sort out the trade goods...

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Hippoman

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Re: Puke City
« Reply #1 on: July 08, 2009, 12:38:15 pm »

Haha, Sweet!
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THPÆCROSSISM
ΘπÆ┼ - Rise up against our superiors! Let all dwarves be equal!
KHDownloads

Michaelsoftman

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Re: Puke City
« Reply #2 on: July 08, 2009, 12:49:35 pm »

Make a road to the edge of the map using vomit.
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kotekzot

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Re: Puke City
« Reply #3 on: July 08, 2009, 01:37:41 pm »

am i the only one who wants to have vomitcrafters? first collect vomit (functions like collect sand) and get bags of vomit, then make stuff out of it.
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Dwarf Fortress: Where violent death is a renewable resource
Bro, your like... thinking like a square man... its like, the WHOLE lamprey is just like, one big NECK dude, you know? its like hahahaha! dude protect the trees though, seriously. *inhale*... anyways... you like, want this dead black bear, bro?

Shurikane

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Re: Puke City
« Reply #4 on: July 08, 2009, 01:44:41 pm »

Puke fortress.  :D
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Vampire Penguin

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Re: Puke City
« Reply #5 on: July 08, 2009, 01:46:03 pm »

Why is there a goblin in that 1x1 room?
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Puck

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Re: Puke City
« Reply #6 on: July 08, 2009, 01:47:09 pm »

Haha, Sweet!
Actually, that stuff must be pretty sour...

Judenbaer

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Re: Puke City
« Reply #7 on: July 08, 2009, 01:49:45 pm »

Why is there a goblin in that 1x1 room?

We don't talk about that...
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Danarca

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Re: Puke City
« Reply #8 on: July 08, 2009, 01:58:34 pm »

what the hell
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Clutter god the god of godly gods.
Om Nom nom nom nom
Ah yes the god of stone stockpiles, long randomly generated names, and gods.

smjjames

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Re: Puke City
« Reply #9 on: July 08, 2009, 02:17:32 pm »

lol on that and some of the comments afterwards.
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AtomicPaperclip

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Re: Puke City
« Reply #10 on: July 08, 2009, 03:28:38 pm »

That is pretty impressive.

I also like the vomitcrafting idea
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Dear Toady: Keep up the good work man, we appreciate you and the game beyond words.

Michaelsoftman

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Re: Puke City
« Reply #11 on: July 08, 2009, 03:39:24 pm »

am i the only one who wants to have vomitcrafters? first collect vomit (functions like collect sand) and get bags of vomit, then make stuff out of it.

This is a Tower Cap bed.  It is decorated with vomit, and menaces with spikes of vomit and microcline.
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Tcei

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Re: Puke City
« Reply #12 on: July 08, 2009, 04:08:21 pm »

I personally like it when I set a cave adapted dwarf to trade with the elves. There's just something about a dwarf walking up to an elf and puking on him.

'Hel-blarrrrrrgh!'
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....They just refuse to stay down unless butchered, in which case their skins will haunt you until you subdue and tan them. Never has legendary butcher and legendary tanner seemed so valueable as in this release.

snuflufagus

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Re: Puke City
« Reply #13 on: July 08, 2009, 04:25:45 pm »

Imagine 200 cave adapted dwarves abandoning a fort.  My adventurer couldn't move one space without a page of refugees vomitting.
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Evil One

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Re: Puke City
« Reply #14 on: July 09, 2009, 08:45:34 am »

Hmm... A catapult that launches vomit perhaps?
Or maybe vomit bolts for ballistae and crossbows?
better still they could make it so you could gather vomit in buckets and make it function as a liquid so you can truly show your absolute hatred for the elves by drowning them in a river of vomit.
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Dwarf!  Indeed, a devious delight fond of drink and industry deceived as both do-gooder and devil by the delusions of deities.  This demander, no daft demeanor, is a driving force of the deadly diocese, now disappointed, delirious from goblin deception.  However, this delicious derangement of a demolished diamond stands determined!
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