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Author Topic: Puke City  (Read 3294 times)

Rowanas

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Re: Puke City
« Reply #30 on: July 10, 2009, 07:45:38 pm »

If excrement physics is put in (animals crapping etc) will dwarves void their bowels on death?

Goblin 1: Ahhh! It's a tidal wave!
Goblin 2: Of vomit!
Goblin 3: Of blood!
Goblin 4: Of.. dear god. Please no...
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

Lord Dakoth

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Re: Puke City
« Reply #31 on: July 10, 2009, 09:53:53 pm »

Wait, that green stuff, is that...?

HOLY SHITBURGERS.

"Urist McFoulBowels has become a Legendary Projectile Vomiter!"
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Itnetlolor

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Re: Puke City
« Reply #32 on: July 10, 2009, 10:58:38 pm »

HOLY SHITBURGERS.
Sounds delish.

Magic-powered cooked excrement? That should fetch for a good amount; and being dwarven, it would probably have some spawn included in it naturally. You know dwarves digest plump helmets like corn.
« Last Edit: July 10, 2009, 11:00:34 pm by Itnetlolor »
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Krisnack

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Re: Puke City
« Reply #33 on: July 10, 2009, 11:49:07 pm »

And I thought my 'cave de-adaptation' statue garden was messy... oh, does thrown puke make a good weapon in adventure mode?
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Eagle0600

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Re: Puke City
« Reply #34 on: July 11, 2009, 09:27:59 am »

Decent. Probably very good for a legendary thrower.
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Lord Dakoth

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Re: Puke City
« Reply #35 on: July 11, 2009, 11:03:42 am »

Yeah, a legendary thrower can drop a goblin at forty paces with pig tail spawn.
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Simmura McCrea

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Re: Puke City
« Reply #36 on: July 11, 2009, 11:23:34 am »

Yeah, a legendary thrower can drop a goblin near enough anything at forty paces with pig tail spawn. anything.
Fixed that for you.
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Psychoceramics

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Re: Puke City
« Reply #37 on: July 11, 2009, 11:27:06 am »

Urist McDwarf has been comforted by a vomitfall today.

Urist McStupid has drowned in vomit.
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Shurikane

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Re: Puke City
« Reply #38 on: July 13, 2009, 06:14:17 am »

Why is there a goblin in that 1x1 room?

Because of THIS.
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Kravick

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Re: Puke City
« Reply #39 on: July 13, 2009, 08:46:33 am »

Why is there a goblin in that 1x1 room?

Because of THIS.

How do you get the goblins in there?
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Ultra-Towerdude

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Re: Puke City
« Reply #40 on: July 13, 2009, 09:14:03 am »

Make a moat of vomit to protect your fort and to dispose of the useless nobles. Serves them right.
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Slogo

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Re: Puke City
« Reply #41 on: July 13, 2009, 09:37:44 am »

I still think it would have been better to release them all on your fort as one big mega siege :(.

That'd be a fun challenge. Only use cage traps to stop invaders then when you have a few hundred goblins worth unleash them all on your fort.

Shurikane

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Re: Puke City
« Reply #42 on: July 13, 2009, 02:56:27 pm »

Why is there a goblin in that 1x1 room?

Because of THIS.

How do you get the goblins in there?

1) Make a 1x1 room with a door.
2) Place a lever-activated set of ten wooden spikes in the room.
3) Build a stairway that leads to the top of the room.
4) Designate the one open space in the middle as pit.
5) Forbid the door.
6) Drop goblins into the pit.
7) q -> P -> r
8)  :D
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Glacial Eidolon

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Re: Puke City
« Reply #43 on: July 13, 2009, 03:39:48 pm »

Ngathsesherong Megobdastot Nazush

This is a artifact vomit short sword. It menaces with spikes of goblin bone. Engraved on the short sword is a picture of dwarves and goblins in blood. The dwarves are vomiting. The goblins are drowning.
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SwiftAusterity

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Re: Puke City
« Reply #44 on: July 13, 2009, 03:50:27 pm »

Wouldn't an arti vomit CUP be better? Or at least a flask, or table... or BED!

As soon as I can force the idiots to decorate things with rings of vomit and menace things with spikes of vomit I'm all over that mod.

A vomit enormous corkscrew, a vomit pipe section; the potential is LIMITLESS.
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