Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4] 5

Author Topic: Wooden cudgels/staff?  (Read 8881 times)

Phantom

  • Bay Watcher
  • Asiatic Asian
    • View Profile
Re: Wooden cudgels/staff?
« Reply #45 on: July 24, 2009, 10:34:35 pm »

Dvergar@ There is a weapons file,which I tried to make it Cold War-ish,I just don't know about how to modify some skills or make new ones.
Logged

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: Wooden cudgels/staff?
« Reply #46 on: July 25, 2009, 02:11:10 am »

I'm afraid you cannot amke new skills, nor can you make wooden weapons.

I think the latter should be in the next release.
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

Dvergar

  • Bay Watcher
    • View Profile
Re: Wooden cudgels/staff?
« Reply #47 on: July 26, 2009, 12:16:56 am »

Couldn't I just mod a hammer out of wood?  Or increase a crossbow's damage?
Logged

Grendus

  • Bay Watcher
    • View Profile
Re: Wooden cudgels/staff?
« Reply #48 on: July 26, 2009, 08:27:44 am »

Couldn't I just mod a hammer out of wood?  Or increase a crossbow's damage?

Unfortunately, hammers can already be made out of wood. The reason you don't see them is in the Elves civilization file they are given spears, bows, and swords but not hammers, so they can't make them. In order for a race to make wooden weapons they need the [WOOD_PREF] tag, but it has a nasty side effect: removes a races ability to use metal weapons.
Logged
A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

Dvergar

  • Bay Watcher
    • View Profile
Re: Wooden cudgels/staff?
« Reply #49 on: July 26, 2009, 11:47:40 pm »

^^^ Thank you

I feel so clueless, I really should tinker around with the raws.

P.S. What about a wooden crossbow, can it be tagged a hammer?
Logged

Pilsu

  • Bay Watcher
    • View Profile
Re: Wooden cudgels/staff?
« Reply #50 on: July 27, 2009, 08:03:17 am »

Crossbows are already used with hammer skill in melee
Logged

Dvergar

  • Bay Watcher
    • View Profile
Re: Wooden cudgels/staff?
« Reply #51 on: July 27, 2009, 11:21:35 am »

Right,  but I mean make a new crossbow named "Hammer" with no ammo capacity?
Logged

Grendus

  • Bay Watcher
    • View Profile
Re: Wooden cudgels/staff?
« Reply #52 on: July 27, 2009, 11:25:48 am »

Right,  but I mean make a new crossbow named "Hammer" with no ammo capacity?

It's not possible to make a ranged weapon that uses no ammo or has no ammo capacity. However, you can mod in a weapon with the blowgun dart tag as ammo. Since blowguns aren't currently used, your dwarves will never use them as a range weapon, however it's quality will be based on the dwarf's crossbowmaking skill.

Edit: it's also worth noting that said weapon will not be usable for training, as your dwarves will try to practice at an archery range but find no ammo. You can remove the ammo tag without having to regen the world though. It's doable, just unnecessarily complex.
« Last Edit: July 27, 2009, 11:44:41 am by Grendus »
Logged
A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

Dvergar

  • Bay Watcher
    • View Profile
Re: Wooden cudgels/staff?
« Reply #53 on: July 27, 2009, 11:32:03 am »

Again back to: I should really look at the raws  ;D
Logged

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: Wooden cudgels/staff?
« Reply #54 on: July 27, 2009, 06:13:46 pm »

You can always make up a bogus ammo class.
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

Dvergar

  • Bay Watcher
    • View Profile
Re: Wooden cudgels/staff?
« Reply #55 on: July 27, 2009, 11:26:03 pm »

ammo "class"?  Again back to the raws
Logged

Grendus

  • Bay Watcher
    • View Profile
Re: Wooden cudgels/staff?
« Reply #56 on: July 28, 2009, 02:38:27 pm »

Oooook... quick raws tutorial.

Weapons come in two classes - weapon and ammo. A ranged weapon is just a melee weapon with an ammo tag assigned to it. If you removed the bolt tag from the crossbow, dwarves would use it as a hammer. Ammo has it's own tags.

Assigning an ammo tag will assign new behavior to any dwarf who's equipped the weapon. They will try to find a quiver and fill it with ammo of the prescribed type. The will not use it in melee unless they have no ammo, all 'training' will be done against Archery Targets with non-metal ammunition.

Note: I'm not much of a mod-maker, all I've done is some small tagging here and there. This is a rough guess.
Logged
A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: Wooden cudgels/staff?
« Reply #57 on: July 28, 2009, 05:01:32 pm »

That's pretty much accurate.
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

Dvergar

  • Bay Watcher
    • View Profile
Re: Wooden cudgels/staff?
« Reply #58 on: July 28, 2009, 11:23:49 pm »

Right,  but I mean make a new crossbow named "Hammer" with no ammo capacity?
It's not possible to make a ranged weapon that uses no ammo or has no ammo capacity.

Grendus makes this seem like a definite no go.
Logged

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: Wooden cudgels/staff?
« Reply #59 on: July 29, 2009, 02:03:54 am »

It's impossible to make a weapon and not give your dwarves access to that ammo, or not to make the ammo at all. And it's possible to make the weapon use an ammo type (you can make new ammo types) that doesn't exist or if it does, no civ can craft it.
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei
Pages: 1 2 3 [4] 5