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Author Topic: HellMOO: Go to heaven for the climate, and hell for the company.  (Read 477935 times)

Keiseth

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #1560 on: October 23, 2009, 05:23:11 pm »

Though, watch out! If you fail badly enough, the board can snap. (It hasn't since I reached 10 total, however.) In addition you can fail and drop the board on the ground. Quickly grab it or make a trigger!

*Heads out, then turns back for a second.* Oh, one more thing...

There are apparently motorcycles.
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kholhaus

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #1561 on: October 24, 2009, 01:43:46 am »

Oh boy, HellMOO, when I was regularly playing a while back with you guys, we had some good times. The spewing smoke spontaneously, getting bleeder and then bleeding everywhere, the whole scandal in Julian's apartment, Sofia tracking me down in gangland, man oh man. Good Times. These aren't even half the shenanigans!

I really should get back to playing again.
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Keiseth

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #1562 on: October 24, 2009, 06:40:30 am »

Do so, Khol! You are welcome in my apartment anytime. Join us on our massive eight hour long superadventures where we assassinate prominent political figures and fight off certain death, all the while chugging booze like it's water and chugging water like it's a precious golden commodity!

You probably won't even die very often by my standards!

Edit: Ow, glowstiller is hard. ow ow ow.
« Last Edit: October 25, 2009, 07:56:33 am by Keiseth »
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Ancient Thingy

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #1563 on: October 25, 2009, 10:51:38 am »

What would be the best monster to fight after arachnos for a blades character? Currently I can take them easily with a daikatana without getting hurt. Hepcats are too far off in Neotek to my liking, and I don't know any other monsters around this level. Preferably one with a contract, so I can get money while killing them.
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Zerobe

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #1564 on: October 25, 2009, 12:11:05 pm »

Is there a faster way to increase cool than thumping the jukebox in AP every hour... ?
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Tahin

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #1565 on: October 25, 2009, 01:10:35 pm »

Though, watch out! If you fail badly enough, the board can snap.

Apparently this can also happen from trying to skate off of the AP roof.
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head

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #1566 on: October 25, 2009, 06:09:00 pm »

-snip-

nevermind
« Last Edit: October 25, 2009, 06:12:54 pm by head »
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Keiseth

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #1567 on: October 26, 2009, 01:19:14 am »

Though, watch out! If you fail badly enough, the board can snap.

Apparently this can also happen from trying to skate off of the AP roof.

It seems to have an unfortunate chance of happening all of the time. Though it's worth it, because:

1) You can skate perfectly without damage on a broken leg.
2) You can skate perfectly (?) with more items than your weight limit allows (Bug?)
3) You can skate right past people before they can attack!

Though as far as I can tell you can't change direction, so if the path has a lot of turns, it's faster to walk it.
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Charlatan

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #1568 on: October 26, 2009, 12:57:27 pm »

You could also use the CVC machine in Machinae Supremacy in Slagtown.

420 skate through Necropolis erryday
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when all you have is a knife, everything looks like an old person

filiusenox

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #1569 on: October 30, 2009, 12:23:47 pm »

What are some good things for a (total) 17 in blades to kill?
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MrWiggles

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #1570 on: October 30, 2009, 07:07:10 pm »

What are some good things for a (total) 17 in blades to kill?
Zombies.

If you have good dodge, 18 dodge you can take on arachno without getting hit to much. Just bring suture and watch out for joint rot.
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Grendus

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #1571 on: October 31, 2009, 10:09:41 am »

How do you get your dodge skill up? I got up to 20 total blades, but my dodge skill is at maybe 2 raw. Very frustrating.
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A quick guide to surviving your first few days in CataclysmDDA:
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inaluct

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #1572 on: October 31, 2009, 01:46:39 pm »

To be honest, the best way is probably to just learn it. If you need to learn something, page me and I can set you up with a teacher. I am a member of the teacher's union.
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MrWiggles

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #1573 on: October 31, 2009, 04:57:21 pm »

I would go with Lady. There no sane reason to give DRS more xp.
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Doesn't like running from bears = clearly isn't an Eastern European
I'm Making a Mush! Navitas: City Limits ~ Inspired by Dresden Files and SCP.
http://www.bay12forums.com/smf/index.php?topic=113699.msg3470055#msg3470055
http://www.tf2items.com/id/MisterWigggles666#

Grendus

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #1574 on: November 03, 2009, 12:00:36 am »

Finally managed to track down the snakeskin mut, then got melted by one of the radioactive shoggoth things down there. Downright scary place.
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A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325
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