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Author Topic: HellMOO: Go to heaven for the climate, and hell for the company.  (Read 477994 times)

Candlejack

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #1485 on: October 11, 2009, 01:58:58 am »

There should be a mutation that gives you tentacles.
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Ancient Thingy

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #1486 on: October 11, 2009, 09:41:00 am »

Yeah, Grendus is right. You CAN climb back up if you have decent climb, and you CAN go through the basement to get back up to the stairwell. Personally, I've never found that any of the hairless/mutant rats pose a threat, and they're not always there.
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Grendus

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #1487 on: October 11, 2009, 03:51:11 pm »

Have you ever fought a hairless/mutant rat? They're ungodly strong compared to everything else hostile in the Sharpton Complex. True, I've never seen them in the basement (in retrospect, it was just a huge rat, which are still pretty strong) but still. They're the GCS of the Sharpton Complex, you can't friggin hit the things, they have high soaks for that level, and they rip off like 1/3 to 1/2 of your health in a single bite. I've gone through three canteens just trying to escape the damn things. They are pure evil, they're fiery, nostun, trapimmune GCS with fur.
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A quick guide to surviving your first few days in CataclysmDDA:
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Keiseth

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #1488 on: October 11, 2009, 05:57:32 pm »

You guys should go murder the GCS of the mines, the Giant Cave Spiders. :P
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inaluct

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #1489 on: October 12, 2009, 12:18:38 am »

Guys, even player orphans are definitely capable of taking on any rat but a hairless one (even a hairless one might not be too bad). Same with zombies. As long as you have a way of dealing damage that isn't either beat or bullet damage, you should be able to kill a solitary zombie easily. Two zombies, maybe.

Also, I am not on Julian's lock any more, and it hurts my feelings, because he clearly does not trust me. There is no trust left in our relationship.
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WorkerDrone

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #1490 on: October 12, 2009, 01:08:21 am »

You went all DRS Inaluct.

Duh.
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Keiseth

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #1491 on: October 12, 2009, 03:10:26 am »

Also, I am not on Julian's lock any more, and it hurts my feelings, because he clearly does not trust me. There is no trust left in our relationship.

I am dishonored good sir! It depends on which lock you speak of, I began a mass exodus from one apartment to the other.
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genmac

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #1492 on: October 12, 2009, 11:59:13 am »

You went all DRS Inaluct.

Duh.

going drs is like going from webelos to boy scouts fyi
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userpay

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #1493 on: October 12, 2009, 12:28:42 pm »

Somehow vayra managed to join krew, somehow I know hilarity is going to occur.
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Apple Master

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #1494 on: October 12, 2009, 12:37:36 pm »

Oh jeese guise i do luv dat hilarity.
On the topic of hilarity: lol darkchaos sucks
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Grendus

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #1495 on: October 12, 2009, 09:31:20 pm »

I finally left DSI. Mostly I stayed because the people in the corp were good and while the contract pay sucked I was going to be grinding those mobs anyways. When most of the people left and I found a better way to get money, there was no need to put up with being griefed for that corp.

Nothing personal Dark. I've been in guilds like this in WoW, there's no future in them, the only reason you stay is for the people. When the people leave, there's nothing left.

And Inaluct, I'd like to see an orphan kill a mutant rat without suicide running. Maybe if you have snakeskin mut (meaning not an orphan) or good slash/stab soaks and a weapon powerful enough to pierce the mutant rat's soaks (or a sonic scalpel), but I tried several times. They're very strong compared to, say, the white rats.

I have also found a secondary use for the Fuck Machine mutation. Boners let you carry more.
« Last Edit: October 12, 2009, 10:40:23 pm by Grendus »
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A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

Obsidean_00

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #1496 on: October 13, 2009, 11:13:10 am »

Well not sure if the admins of Hellmoo read this any more but I've noticed some things about this game that bug the fire out of me.

If you go into a store, say Meds 4 Less, and tell it "buy medium" it will sell you a medium trama kit, but if you type "buy medium trama" or "buy medium trama kit" it will tell you there is no such item for sale.

-- Okay that one is my fault then, bloody late night typos.

Secondly some sex acts in the game that should require clothes to be removed sometimes are able to be done anyway.

Third, if you get the ripper mutation and then get the zombie mutation you lose the ripper claws, but if you get the zombie mutation and then the ripper you get ripper claws.  Tell me how that makes sense.

For the limited amount of time you get in a gym each week you don't really gain ip faster than normal, perhaps using the equipment could give you 3-1 ip instead of the current 1 ip, after all it is specialized equipment.  Just a thought.

Last, there really should be tentacle mutations, or maybe ones that let you grow a scorpion tail or something, or possible a cubae mutation that would be similar to the vampire mutation except that you would need to have sex instead of drink blood.
« Last Edit: October 13, 2009, 03:58:43 pm by Obsidean_00 »
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Grendus

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #1497 on: October 13, 2009, 11:41:46 am »

Well not sure if the admins of Hellmoo read this any more but I've noticed some things about this game that bug the fire out of me.

If you go into a store, say Meds 4 Less, and tell it "buy medium" it will sell you a medium trama kit, but if you type "buy medium trama" or "buy medium trama kit" it will tell you there is no such item for sale.

That's because there's no such thing as a 'trama' kit, it's spelled "trauma". Try it again, if anything I get frustrated by the opposite. If two items have similar names and you only use part of it (such as wearing an entire suit of lotus armor with a lotus nodachi) and you type "wield lotus" it will wield the first item in the list, which could be any piece of armor. It tends to default to the first item that fits the description, but since there are multiple categories of item you can't tell which is which in order. I think you're just having a spelling issue.

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Secondly some sex acts in the game that should require clothes to be removed sometimes are able to be done anyway.

The only one I can think of off the top of my head is fucking a townie. This to me seems abstracted. If you want you can strip them before banging them, but any other sex act requires you strip the hole you're looking for. The main problem is stripping them actually puts the object of clothing in your inventory, then they run around complaining that they're naked.

IRL you can pull most articles of clothing out of the way, or unzip or partially remove. Watch some porn and get back to us on this one.

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Third, if you get the ripper mutation and then get the zombie mutation you lose the ripper claws, but if you get the zombie mutation and then the ripper you get ripper claws.  Tell me how that makes sense.

If you have ripper and get zombie you get zombie claws. If you have ripper and get abom you get abomination claws. If you have zombie and get ripper you get ripper claws. You get the claws of your most recent claw mutation. You may want to suggest being able to choose the claws you use, I agree that would be cool. Again, it's a programming abstraction.

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For the limited amount of time you get in a gym each week you don't really gain ip faster than normal, perhaps using the equipment could give you 3-1 ip instead of the current 1 ip, after all it is specialized equipment.  Just a thought.

Gyming IP is a hell of a lot faster than trying to grind it by grinding other skills. Do you know how often I get cool/reflexes IP when grinding blades now that I have 8 raw and 20 total? Very rare. Just be glad that IP can be gymed.


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Last, there really should be tentacle mutations, or maybe ones that let you grow a scorpion tail or something, or possible a cubae mutation that would be similar to the vampire mutation except that you would need to have sex instead of drink blood.

Suggest those on the ideas channel. They do read them.
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A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325

Apple Master

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Grendus

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #1499 on: October 13, 2009, 03:41:07 pm »

I lost another sex slave to a bug. Apparently my apartment location is "Peaches Mansion, outside of time". My alt's apartment is "Bradbury 7th floor" (they're completely separate characters as per the rules). As near as I can determine, I'm the only one allowed inside of "Peaches Mansion", so anyone else, player or npc, is returned to it's point of origin, which is apparently not the apartment where they spawned.

I've submitted two bug reports (the first about the vanishing slave, the second about the location being nonexistant). What are the odds of them actually returning one of my slaves? I figure 1 in 100, damnit, it's a pain in the ass to sift through the zombie crates.
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A quick guide to surviving your first few days in CataclysmDDA:
http://www.bay12forums.com/smf/index.php?topic=121194.msg4796325;topicseen#msg4796325
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