Well, I just started last night, managed to find myself going down river as an orphan, still not sure where I was.
Anyway, I was wondering if it was best to base your starting skills on what mutations you plan on getting later, or if there are simply a good starting set of skills to get?
Oh, the name's Flayaxxa in game, think I ran into a few people last night that said they heard about the game from these forums.
There are three really popular builds on the wiki, and while a little variation is good (I went with cool/reflexes but dropped pistols for fuck, for example), you're going to want to stick near those.
Cool/reflexes builds are powerful and flexible, but very gear dependent. The Shiver Sword does the highest damage in the game, but it requires a fuel cell and is both rare and expensive. The same goes for guns, good pistols and rifles will require crafted ammo, and while there are no direct penalties to crafting with a cool/reflexes build, they aren't slanted towards that. You may end up paying a crafter friend to make you ammo or just grinding up crafting yourself. On the bright side, pistols and rifles can't be dodged or parried and do very good damage, and there are other powerful weapons besides the shiver sword that are less expensive and rare.
It's a good build, very flexible with choices for offense and defense. There's some good room for advancement with twitchy nerves and vampire mutations, among others.
Brains/senses builds are all about utility. They usually use whips, which are the weakest weapon in the game, since it's the only weapon that relies on senses for damage.
It's a support build that will do a lot of crafting, repairing, medic, and other non-combat roles. That's not to say they can't fight, they can be quite powerful, but mostly they're there to back up the low brains/senses people. There's some good room for improvement with the empath, swollen brain, and nimble fingers mutations.
Brawn/Endurance builds are usually for fist users. These start out ridiculously strong and scale well with mutations and skills, but scaling brings the other weapons in line fairly quickly.
It's a very strong build that will scale well with the ripper, brute strength, and later the hideous freak and abomination mutations. Note that abominations, while powerful, are hated by NPC's and often hunted by players, so be careful if you decide to go that route. Read the article on the wiki (
http://hellmoo.org/wiki/index.php/Abomination) if you should decide to go this route. If not, they're still very powerful as human fist users, so it's still a good choice.
Edit: and I was killed in inter-corp violence, so now I have no money because of the high cost of cloning and no nodachi. Sigh.