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Author Topic: HellMOO: Go to heaven for the climate, and hell for the company.  (Read 482437 times)

Keiseth

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I've been playing HellMOO for the last few weeks. I heard about it on Something Awful, and decided to make a mention of it here, as the Other Games forum as shown that I tend to enjoy the same games as other Bay Watchers.

(This is a big post. Go to the end for summary!)

*** It should be noted before I start that this game is pretty much for mature audiences only. It's a bit more violent than DF and there are other mature themes present. The login script says you must be 18 or older to play, as a rough idea of the nature of this game. This is all in text content only, of course, as the game is in fact a MUD. ***

Quote
Julian drives his lotus nodachi powerfully into the mincing crackhead's chest, then rips upward, sending a fountain of blood skyward.  You glimpse the mincing crackhead's still-beating heart in the wound.

...

Quote
HellMOO is a post-apocalyptic text based role-playing game. It is set after an atomic conflict has brought down the great civilizations of the 21st century. Enough time has passed that some towns and vestiges of society have returned, but not nearly enough to curb the inherent violence and conflict of a life lived without comfort or salvation. Corporations both ancient and new sit astride the few surviving cities like obscene, glittering spiders, wielding their power over their desert domains without question and without mercy. The fake smile, the furtive stare are the weapons of the city-dweller, forever dependent on their corporate masters for protection against the raiders and radioactive sands. Yet a few wander the wastes, living off the bones of the old world and whatever justice they can find at the end of their gun. Only time will tell who is stronger.

HellMOO is an atypical MUD. As an elevator explanation of the story: compare to Fallout (or better yet, Wasteland) - The world has been mostly wiped out in an event called The Collapse. Atomic conflict wiped out the 21st century, although this was a long time ago, now. Some ethereal visage of civilization has returned in a few places, yet even more corrupt than it was before.

... general overview.



HellMOO, as previously stated, is pretty unique. There are no levels, or classes. You gain IP toward skills by using them. You start with about four skills at 1.00, and there's no limit on what you learn provided you have some XP from doing things. Your attributes-- Brawn, Brains, Cool, Reflexes, Endurance, and Senses, I believe, have an impact on your character as well. These can be trained too, in various ways.

Note that you aren't artificially prevented from doing things. There's open PVP everywhere, but also security in a few places, most notably Freedom City. Doing something illegal, such as murder, rape, stealing, assault, in the presence of a camera will probably net you stars. This is a measure of how much a certain law enforcement wants to find you. Punishment is typically brutal and being wanted is very serious for most players.

There's a gameplay mechanic of sex. I don't delve deeper into that topic here for obvious reasons, but you should know that it's present if you decide to try the game. This game (rather) accurately depicts a post apocalyptic wasteland. So if Fallout 2 made you feel uneasy, stay the hell away from this, because it's much worse in that regard. People are about as sadistic and savage as they would be given the circumstances and harsh living.

The community is pretty good. A large percentage of them are from Something Awful, and there is at least one corporation just for goons. The population online varies but is always above 25 and usually seems to hover between 75 and 100, if I recall. Admins are very present, interacting with all of the other players, rather than being behind the scenes and secretive. The owner and creator is frequently on as well. The world is pretty large, but Freedom City is an obvious hub of activity, especially due to the relative safety. Other nearby towns, like Gangland and Slagtown, offer no police service whatsoever.

That being said, griefing one player over and over is against the rules.

On combat, the game features some light locational damage. You get hit in limbs, and your limbs can be broken. Armor covers specific areas. However, you have general HP, and bleeding subtracts from that. Combat is extremely visceral, and a lot of unconventional weapons are present. It's not unusual to see somebody dual wielding icepicks, or boxcutters, electrical gauntlets, scissors... it's also fairly common to see AK-47s and other modern weaponry. Most of the time death doesn't come from locational damage, but general loss of HP. Being shot in the head can cause brain damage, and of course, death, so sometimes surviving isn't a very good result either.

Mutations allow you to give your character unique abilities ranging from vampirism, to leaping, flight, defensive mutations like tougher skin, the ability to manipulate fire with your mind, the ability to be immune to fire, to absorb sunlight, to being REALLY good in bed (or street...) and so on. Mutations can be mutually exclusive with others; for instance, Vampirism and Solar Sponge. Some mutations completely change the way you play the game, like Hideous Freak and Abomination. You're no longer part of humanity with those, but you are a part of something else...

You can own an apartment (or apartments?) - in several locations, ranging from the cheap and crappy Bradbury (my place) all the way up to corporate condos. You can buy kits to add new rooms to your apartment at a rather large price, and decorate them with beds, TVs, phones, furniture, wallpaper, and no doubt a great deal of things I haven't found.

Also vehicles. Skateboards I'm aware of, and also various flight machines; at least an ultralight and a cessna, and also possibly zeppelins. They're expensive, but the flight system is extremely well done. It's probably the only MUD to contain flight simulation, with a fairly comprehensive HUD of altitude, speed, and so on. I first experienced the flight system, briefly, by falling off of a building. Thankfully I landed on my head.

... on starting and playing.

The game starts with you as an orphan in the Gein institution. This lets you get a feel for the game without any repercussions to your actions, but you can't get better at anything. When you're ready to move on, you relive moments before the apocalypse, and the items you find affect your starting skills. Afterwards, you choose your attributes by a variety of routines in the shelter.

This isn't a game for people who don't like dying. Because you will die. A lot. There are more ways to die than there are to live, and there are even achievements for various things including amusing deaths. These offer XP rewards, which is also pretty funny.

You need to update your clone to avoid losing your progress. Dying without updating causes you to revert physically and mentally to how you were when you last updated. This can be extremely frustrating. On top of that, there's a cash penalty or, should you be broke, an XP penalty for dying. On top of all of your equipment being where you died. Some items can protect what you had on you, but otherwise a player dying is free game.

Truly last note; the game asks for donations here and there, but there's no advantage to it, unlike other MUDs; you don't need to 'donate' to get a better character.

SUMMARY:

* Free MUD
* Visceral Combat
* Extremely Mature Themes (Beware.)
* Flight simulator!
* Post Apocalyptic setting.
* Players tossing machetes off roofs in an attempt to hit you.
* Lots of status effects, from brain damage, diseases of various sorts...
* Active ASCII map of you and your surroundings in all places. Makes getting around much easier.
* * The ability to call up a larger map or a smaller, more in-depth one.
* Apartments!
* Skateboards, ultralights, cessnas, zeppelins... soon to be boats, possibly.
* Lots of active admins and player/admin interaction.

INFO

Second and last warning! This really isn't a game for the easily offended (by text and content)! I mention it here only because I think some of us will find it an enjoyable game and a unique experience, or at least would be amused to know such a game exists.

Site: http://hellmoo.org
Host: hellmoo.org
Port: 7777

MUSHClient recommended for play. There's also a web based client but I had a poor experience with it.

Something Awful thread:
http://forums.somethingawful.com/showthread.php?threadid=3156021
« Last Edit: July 06, 2009, 09:04:20 pm by Keiseth »
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Dr. Johbson

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #1 on: July 06, 2009, 08:50:42 pm »

This looks intresting, which is very hard for many MUDS, as I have never played one. I might be sold, here, though.

But I might lurk the forums for a little bit, first. If you don't mind too much, think you could link me the SA thread?  ;D It would be a real help.
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Keiseth

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2 on: July 06, 2009, 09:03:55 pm »

Derp. I spent 20 minutes rereading that to make sure I didn't miss anything important, and would you look at that, I overlooked the obvious, he he.

Here you are:

http://forums.somethingawful.com/showthread.php?threadid=3156021

Edit: Also, I recommend the old topics too. DRS snuck into a guy's apartment and, seeing the horrible keeping of the place, decided to redecorate as opposed to stealing everything. Wallpaper, furniture, organization... it was hilarious, from what I read.
« Last Edit: July 06, 2009, 09:05:42 pm by Keiseth »
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Dr. Johbson

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #3 on: July 06, 2009, 09:17:22 pm »

Derp. I spent 20 minutes rereading that to make sure I didn't miss anything important, and would you look at that, I overlooked the obvious, he he.

Here you are:

http://forums.somethingawful.com/showthread.php?threadid=3156021

Edit: Also, I recommend the old topics too. DRS snuck into a guy's apartment and, seeing the horrible keeping of the place, decided to redecorate as opposed to stealing everything. Wallpaper, furniture, organization... it was hilarious, from what I read.

Thanks  ;D
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Cthulhu

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #4 on: July 06, 2009, 09:29:34 pm »

No permadeath?
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Shoes...

Keiseth

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #5 on: July 06, 2009, 09:36:32 pm »

You could delete your clone and give yourself a challenge. Also, falling into the abyss will actually delete you entirely. There's an achievement in there I think.

But the repercussions for death are pretty heavy. At first it's a small fee and your items being elsewhere, but that fee gets extremely expensive, very quickly. And the cost of updating your clone grows, as well.
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Trorbes

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #6 on: July 06, 2009, 09:46:23 pm »

Please tell me that cost increase is due to character improvements and not "# of deaths."
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Keiseth

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #7 on: July 06, 2009, 09:59:00 pm »

Pretty sure its based on your total XP. It's not horrible if you're a little careful when you get stronger. There are always ways to get money, more so if you're in a corp, as you should be.

Corps have contracts, like a zombie hunter contract, or crackhead killing license.
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Gunner-Chan

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #8 on: July 06, 2009, 10:15:57 pm »

So you are telling me that, this is a game I can get on and violently rape one of you guys and it's all within the terms of the game?

That sounds pretty cool.
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Aqizzar

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #9 on: July 06, 2009, 10:20:27 pm »

So you are telling me that, this is a game I can get on and violently rape one of you guys and it's all within the terms of the game?

That sounds pretty cool.

Joining.  I haven't MUDed in years, it'll feel good to get back to my roots.
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Keiseth

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #10 on: July 06, 2009, 10:21:32 pm »

It's not just allowed. According to the help files, it's encouraged. "help etiquette" specifies that the peaceful alternative is bad and wrong.

One of the most amusing events that occurred was that, an Admin outside of Any Port named himself Jesus and imitated a meteor (or something) blasting through every single planet in the solar system. It finally came to rest by smashing into one of the nearby players, killing everyone nearby and sending flayed body parts as far as the next town.

When I came back to pick up my stuff, it was raining fish, and everyone became super pregnant. Even the males. With kittens.
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Gunner-Chan

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #11 on: July 06, 2009, 10:22:10 pm »

I might join up tomorrow, not today as it's kinda late to start something new. But when I do, watch out. At the very least I wanna bother Aqizzar a bit. XD
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Keiseth

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #12 on: July 06, 2009, 10:26:32 pm »

Ah, it'll be awesome to have a few Bay 12'ers on here. If you see me, I'm Julian, in the corporation WHORE. They're very nice people. Mostly.

Oh, here's a partial transcript from the meteor supernova thing I mentioned before:

Spoiler (click to show/hide)

Not fun times.

One of the flaws with the game is that there's not a storyline or something to go through, so the only real objective you have is to either become better, richer, or both. Me, my personal objective is to achieve Flight, and more longterm, a Zeppelin.

Edit: If anyone needs any help, while I'm on (check with 'who', I am Julian!) I should be able to assist to some degree. You can message me with " 'Julian Losing is fun! "
« Last Edit: July 06, 2009, 11:03:59 pm by Keiseth »
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Broose

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #13 on: July 06, 2009, 11:21:43 pm »

Quote
Oh god! An admin did <something> to me!
Isn't this fun? One of the best parts of HellMOO is the constant admin interaction going on. Just be careful, most of them have short tempers.
Also, never say the word "should" in admin company. It's bad form, and will probably get you killed.

Oh, great. Another game with asshole goons for admins.
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Keiseth

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #14 on: July 06, 2009, 11:24:10 pm »

You'd think that, but I've been on zotnet constantly, and didn't hold back, and not a single admin has been an ass to me. The worst thing I've seen them do is ZOT you, which is like taking a huge amount of damage that is, I believe, non-lethal. They mostly seem to do it to each other.

I was expecting that too, but they're actually pretty nice. Mostly. I'm pretty sure they're not allowed to do any serious damage to you anyway, though they've been known to make a player help beta test something...
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