The two main problems I see with it are armor/clothing restrictions on aboms coupled with the cold of flight, and the increased food requirements of flying (since aboms already have increased food reqs). Otherwise it sounds quite cool, and more practical than the telefrag-prone blink.
With flight can you land anywhere in an area, or is it predetermined/random?
Yeti Skin for the cold, and food is no problem, kill an npc, devour, heal.
Lots of predetermined locations.
The problem with yeti skin is it eats up a valuable soak slot that could be spent on something that protects against a damage type players do, rather than something that only appears under certain rare conditions. I've heard firewalker and rubber skin are the ideal ones, since fire, electric, and acid are pretty common damage types (and aboms can't wear armor that soaks them), and I already have high density... I don't want to demute (even if I could reach the demuter), and I sure as hell don't want to reroll... Well I suppose leather does add slight fire, acid and electric soaks, more than enough to fuck up mod kits at least...
Something worthy to take note of (that I heard from a corpmate, and had confirmed by three more): If you log out in your apartment, you are effectively 'safe' like you would be in a cube hotel, regardless of security. Nothing other than a roommate can get in/out. Meaning your valuables (and you) are protected from harm, more or less.
It's specifically if
everyone that's keyed into the lock on the door is logged out inside that no one can hack the door and come in. Roommates are a terrible idea for that reason in particular: if you're logged out inside, and your roommate is up and about, or logged out somewhere else, anyone can just break in and kill you.
The exception is that after two months of inactivity, you lose this protection, and anyone can come in, take your shit, and kill you.
I don't know if the Astral Complex is far enough away from FC for the police to not follow you to it. Broham used to be, but they changed that recently.
I notice that Gangland seems to be the property of COPS... Damn cameras are everywhere.
It's because they're diligent about keeping them under their control, and because whoever's hacking them has a ridiculous hack total, so their all nearly impossible to hack for low-level players (who are specifically the players who would benefit most from the cams...
).
Does anyone here actually have experience with (un)life as a zombie? I brought up the Stubbs project with Nowu ingame (Scrub continues to be a truly inspiring individual... Ran into him again while we were talking), and he said that splitting between clubs and fists wasn't really a great idea, saying I should just go for fists because Zeds are good with that kind of thing and I wouldn't be relying on a gimped reflex stat for clubs.
Lolwut. Zombie doesn't have a penalty to reflexes as far as I know (at least according to the wiki, which isn't properly maintained because the most knowledgeable players have their own private wiki that's only available to goons and the few they feel like allowing to view it
), though it
does have a penalty to brawn, which (along with endurance) contributes to fists. But aside from that, zombies have their speedcap set at a minimum of 4.5, which is two seconds slower than for non-zombies, and one of the big advantages to fists is their speed.
At first I was crestfallen, because I really wanted to splatter people with severed limbs. Turns out though, you can only attack people with the predefined weapon-type items, so legbashing is out of the question. Plus, zombiefisting means initiating more faithful into the fold, so to speak... And that's always fun (supposedly).
You could always suggest being able to use severed limbs as clubs on *ideas.
However, the wiki claims that zedclaws are only marginally effective weapons, and should be used as a last resort rather than a first assault. But, hey, at least they're better than squishy humie mitts, eh?
I seem to recall something about zombie+ripper giving zombieripper claws (ripper claws that can inflict zombie rot), though they might have changed that since they announced it.
I have to wonder if NPCs are scared off by zombie players... If not, can you just imagine the delightful scene of a Zed shambling up to someone on the street and scamming them right then and there? And then coming back to eat their brains? And then having the mark rise up and become a brother of the wandering dead?
As far as I know zombies are treated exactly like ordinary players, without even any hunters trying to kill them a la aboms and failpires.
Also, what exactly is picked up on by camcorders? I was thinking it might be fun to get a load of people together to do a feature flick.
I believe they capture every action performed in the square they're in while running, but they have a memory limit of 100 actions.