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Author Topic: HellMOO: Go to heaven for the climate, and hell for the company.  (Read 477150 times)

beorn080

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2790 on: September 17, 2010, 04:33:48 pm »

Yep, shove all scavenged stuff you want to sell into a bag, and if anything else pops up you want to keep, shove it into a different type of bag. A rigidframe pack is best for personal use. That way when you do "sell bag" you don't risk selling your gear. Note that it only sells one of each item each sell, so you may have to "sell bag" a dozen times, but that's all.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Sir Pseudonymous

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2791 on: September 17, 2010, 04:41:01 pm »

I've been doing some apartment hunting, even though I really don't need to.  Both the Sweaty Palms and the Bradbury are completely packed, no vacancies left.  I suspect this might have something to do with all the hints posted around about how they're the ones to get into for early/intermediate characters...

So instead, I went over to look at the much-maligned Astral Complex.  Dirt cheap monthly rate, and the up-front fee is a pittance.  I went down into the basement and found four gorillabots and two owlmen sitting there with nothing to do.

And then I checked out the apartments themselves...  Went up through all three floors, read the tenant listings...   And, so far as I can tell, there's not a soul living there.  Not so much as a single tenant is listed on any of the wings, but the front desk says there are only 44 vacancies.  Unless the tenant list just doesn't show any names, the only other reasoning I can think of is that only 44 of the 90 apartments are open to players.  Unless there is no reasoning involved and it's just a goof.

You mean you went to broham gardens. The Astral complex is north-north-west of it, on the road that goes to north beach (stay out of north beach at night until you're stronger, and avoid the western side of it until the same; lobstrosities and carnies will fuck your shit up, and lobstrosities always aggro when you enter the square, unless they're currently busy fighting someone else; clowns will often aggro on sight, maybe 10-25% of the time).


You could always try the Innsmouth in shoreline (the area immediately east of FC). As far as I know it's under FPCD protection, though I don't know if it has any security of its own. Lurleen... It has no security, it's about a two minute walk outside of FC (essentially, enough to be an inconvenience, not enough to keep people away), and it's expensive.


And yeah, tenant lists haven't shown residents since before I first played, late last year.

Fun stuff, eh?  I figured I'd just look at the cheaper and less-prestigious apartments because thieves would be less likely to try their luck on them.  People who are secure enough in their abilities to loot the apartments of other players are going to target the higher-rent areas because they know they can handle the security.  They're not going to waste their time shuffling through the newbie junkpiles.

Yes, they will, because tackling a high-security building means tougher security, and the FCPD if it's in FC, and lower security generally means lower-quality locks as well, since the players generally have less money to throw around protecting their apartment. But, random looting is pretty rare, because piles of junk aren't really worth fighting security over.

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Of course, I still don't actually need an apartment, so all this is fairly moot.  Still though, interesting to note.
No one really needs an apartment anymore, since the xp restrictions on the cube hotel were lifted. They're basically just places to store your loot and call your own, which you log off in to protect your loot.

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Now, if other people are actually interested in putting together a Bay12 corp, what do y'all think it should be named?  Or should we even dare attempt it?
I think the premise of a Bay12 corp is silly for several reasons: there aren't that many people from here there, most of them are happy in their respective corps, and if you set it up as a Bay12-only corp, you're creating a (weak) ivory tower which will piss people off, and lead to you getting griefed out of the game.

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EDIT: Would someone mind clarifying something for me? I know that certain mutations "upgrade" into stronger/different variants, but does that they replace or add on to the previous mutation?  Like with Firewalker-Solar Sponge.  Firewalker has 5-8 burn soak, Sponge has 1-3.  Does that mean getting the Sponge mutation will give you 1-3 total or 6-11 total?
It adds onto it. They're only "upgrades" in the sense that they have the other as a prerequisite, and that they kind of do something similar.

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EDIT2:  Zombie + Headbutt...  Zombies supposedly take quadruple damage for headshots, does that mean they'll seriously mess themselves up for headbutting someone?
I haven't heard anything about zombies taking extra damage from blows to the head, and the wiki doesn't mention it (though the wiki is terribly outdated...).

I need more ways to get money other than: 1. Selling scrap that I find lying around.(VERY low yield) 2. Completing basic contracts. (Eugenic Cleansing takes a while when you can't kill war vets.) and 3. Selling Viagra to old people/selling soylent red to hungry citizens.
I've got about $600 right now and I need over $4,000 for a better club since I maxed out with this one. Unless there's something better than a pickaxe for cheaper.
Kill crackfiends, if you can manage to get a to hit of ~18.
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I'm all for eating the heart of your enemies to gain their courage though.

Kagus

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2792 on: September 17, 2010, 05:21:19 pm »

No, I mean I went to Astral Complex.  Unless someone sneakily renamed Broham Gardens as Astral Complex, put it up as AC on the map, and redecorated the inside with cosmic wallpaper. 

I went to AC specifically because BG is the bottom of the bucket, so wannabe thieves will go there to try their low-level luck, while AC has better security for little gain.  From my theorizing, AC would be the least likely to get burgled simply because nobody pays much attention to it (people at the bottom will bunk at Broham, people with cash will go somewhere better than AC).


Yes, they will, because tackling a high-security building means tougher security, and the FCPD if it's in FC, and lower security generally means lower-quality locks as well, since the players generally have less money to throw around protecting their apartment. But, random looting is pretty rare, because piles of junk aren't really worth fighting security over.

But that's just it, you're going to be dealing with security regardless of where the person is bunking down (well, to some extent).  That means players will train themselves to high levels of capability in a number of areas so that they can handle whatever security they might come across, and since they've done that they'll just grind safely until they hop straight to the mid-line of Bradbury or the Palms.  You're not going to train your sneaking and lockpicking skill in an area with owlmen, and you're not going to go treasurehunting without getting high skill levels in those areas so that you can actually go after the lucrative ones.

The at-risk places are the ultra low-end dives (Broham) because of very low security that people can get used to stealing from so that they get the hang of things, and the mid-range places for the thieves who are actually looking for something.  Possibly also the ultra high-end places as well, for those nutcases who just feel the need to do something like that.


No one really needs an apartment anymore, since the xp restrictions on the cube hotel were lifted. They're basically just places to store your loot and call your own, which you log off in to protect your loot.

Yeah, I know.  And on top of that I don't even have enough junk to qualify having a place to shove it.  I still have fun going apartment hunting though.


I think the premise of a Bay12 corp is silly for several reasons: there aren't that many people from here there, most of them are happy in their respective corps, and if you set it up as a Bay12-only corp, you're creating a (weak) ivory tower which will piss people off, and lead to you getting griefed out of the game.

Figured I'd ask, since it was mentioned.  That's a weird reaction you mention though, do you really think people will care enough to seriously grief a corporation out of the game just because they're exclusive?  I thought SA had at least one dedicated gooncorp, but then again I suppose they've got the manpower to pull it off.


I haven't heard anything about zombies taking extra damage from blows to the head, and the wiki doesn't mention it (though the wiki is terribly outdated...).

I forget where exactly it was I read that, I think someone was talking about it in-game.  Something where most damage will be severely cut down for hits everywhere but the head, where it gets increased.  Should still be taken with a great deal of salt though, all things considered.  Was just curious if that was common knowledge or not.  After all, it'd be kind of an unfortunate surprise to headbutt someone and then spontaneously explode.

Speaking of which, I keep hearing references to "something fun" that Blink does when you've got the Hooligan mutation.  Anybody know what that's supposed to be?


Odd about the tenant lists, but I can see why they would do that (I remember thinking when looking at my first list that "Wow, this could certainly be abused...).  It's just that now they really don't serve any purpose at all so far as I can tell.

beorn080

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2793 on: September 17, 2010, 05:27:43 pm »

You can pick up a Vox silver or gold in corpclave for a couple thousand, but that's pretty much announcing to the world that they should target you. Just make sure you install it on the right side. Though locks on both sides are somewhat helpful.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Sir Pseudonymous

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2794 on: September 17, 2010, 05:32:05 pm »

Hooligan makes you blink at random, according to an abom in my corp (it came up when I was asking him what muts I should take to go abom; he mentioned that some aboms take leapfrog/flight instead of phaser/blink, so that they could take hooligan safely; when I asked if the drawbacks of flight hit aboms particularly hard he just said to talk to a flightbom because he had no practical experience with it).

You can pick up a Vox silver or gold in corpclave for a couple thousand, but that's pretty much announcing to the world that they should target you. Just make sure you install it on the right side. Though locks on both sides are somewhat helpful.
You mean ~$8K and $18K respectively? Even Bronzes go for something like $5K, if I remember correctly.
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I'm all for eating the heart of your enemies to gain their courage though.

Kagus

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2795 on: September 17, 2010, 05:43:27 pm »

Hooligan makes you blink at random

Yikes.  I thought it would do something like just teleport your head, or maybe even do something crazy and actually useful.  But Teleportitis is nasty stuff...  Even makes it difficult to fix itself because you can't get to that place that takes them out.

Well, that certainly qualifies as fun...  If that is actually what happens, I think people should know about it before more loonies like me would consider taking both muts just to see what it is that was "fun" about the combo.

Taco Dan

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2796 on: September 17, 2010, 06:43:18 pm »

Aww they nerfed describing bodyparts! No, I don't know why.
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I think I would remember if I had amnesia.
I'd like to remind everyone that half of the time I don't even know what I'm talking about. The other half of the time I only sort of know what I'm talking about.

quintin522

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2797 on: September 17, 2010, 07:47:57 pm »

Aww they nerfed describing bodyparts! No, I don't know why.
You dont want to know
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Zorgn

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2798 on: September 17, 2010, 09:53:15 pm »

when I asked if the drawbacks of flight hit aboms particularly hard he just said to talk to a flightbom because he had no practical experience with it).

I was a flybom, it was awesome. Do it if you can.
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Sir Pseudonymous

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2799 on: September 17, 2010, 10:44:14 pm »

The two main problems I see with it are armor/clothing restrictions on aboms coupled with the cold of flight, and the increased food requirements of flying (since aboms already have increased food reqs). Otherwise it sounds quite cool, and more practical than the telefrag-prone blink.

With flight can you land anywhere in an area, or is it predetermined/random?
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I'm all for eating the heart of your enemies to gain their courage though.

Jack_Bread

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2800 on: September 17, 2010, 11:06:18 pm »

I learned never to eat Jack&Wendy's food. I got zombified and forgot to get out my white cocoon. The zombie wandered into the kitchen, where he was killed and butchered. I lost my stuff. :(

Sir Pseudonymous

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2801 on: September 17, 2010, 11:17:57 pm »

Just drag an orphan or five into the rdcd if you're hungry. It only costs $1 now, is free from zombie infection, and doesn't spoil fast, like other food. Jack & Wendy's Box is where people sell rotting flesh and bits of zombie for petty cash and shiggles.
« Last Edit: September 18, 2010, 12:18:18 am by Sir Pseudonymous »
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I'm all for eating the heart of your enemies to gain their courage though.

Taco Dan

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2802 on: September 17, 2010, 11:24:02 pm »

Aww they nerfed describing bodyparts! No, I don't know why.
You dont want to know
Ah, but I do.
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I think I would remember if I had amnesia.
I'd like to remind everyone that half of the time I don't even know what I'm talking about. The other half of the time I only sort of know what I'm talking about.

MagmaDeath

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2803 on: September 18, 2010, 12:14:57 am »

Hmm, do flybombs get shot down by the necropolises anti-air turrets?
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Astral

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2804 on: September 18, 2010, 01:18:57 am »

Something worthy to take note of (that I heard from a corpmate, and had confirmed by three more): If you log out in your apartment, you are effectively 'safe' like you would be in a cube hotel, regardless of security. Nothing other than a roommate can get in/out. Meaning your valuables (and you) are protected from harm, more or less.

As far as normal security... the owl/gorrillabots only activate when a cam catches someone trying to hack a lock. I personally use AC because its cheap and has better than a basic cheap lock, but only for logging out if I need to leave and am in trouble with the FCPD.
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