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Author Topic: HellMOO: Go to heaven for the climate, and hell for the company.  (Read 477143 times)

MagmaDeath

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2760 on: September 14, 2010, 05:32:19 pm »

Hmm... Trying to get into the utility worker job is hard when I can't figure out the radio commands to get the announcements. Otherwise I just wander the sewers and hope I find something (currently 3/4 and 0/10 for that job).

Other than that, whats some good XP jobs? I haven't made it to Luskentyre yet, though I probably should figure it out considering how many bounties and packages require that area. I've completed Office Worker, Whore, and I'm currently working through Ghostbuster as I grind whips to 6 (a horribly long process, even when actively grinding it)
Radio on
Radio 404?
Pretty sure that's the channel, look at your wrench.

Gambler is a great job, so are the contract ones (Rescue ranger, chud hunter, prinsoner hunter, ect.)
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beorn080

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2761 on: September 14, 2010, 05:47:09 pm »

You may want to save Ghostbuster for a while. I don't believe the xp it gives goes down if you wait, and you can sit on the full traps for a long time and use em when you hit a hole or need a quick boost to the next level.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Sir Pseudonymous

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2762 on: September 14, 2010, 07:34:58 pm »

What kind of to hit do you need to hunt ghosts (I can't recall from when I hunted ghosts before...)? I've got 19 on my emp shotgun. Also, any way to avoid the rads they dish out since rad-q got its horrible nerf?


I've got 6 raw in rifles with my brainsy rifle build, and 6 raw in fists with my at-some-point-in-the-future-to-be-an-abom alt, and I'm unsure of where to go from there. Some corpmates have said to just grind xp to buy more ranks in the skills, rather than trying to grind up other skills (although ones like medic and track seem useful enough to be worth grinding up...). Any suggestions? I'm right around 8K xp with both, and have been killing clowns with my fists alt.


I've completed Office Worker, Whore, and I'm currently working through Ghostbuster as I grind whips to 6 (a horribly long process, even when actively grinding it)
I got to six in my main weapon skills with both alts in a few days of playing. I just made it my top priority, then went around killing shit (and stopping when I hit the daily limit). With my brains build I got to 5 raw in blades before I ever picked up a rifle, and still had an easy time grinding out the 5 raw (starting from one, since it was a tagged skill) for that...
« Last Edit: September 14, 2010, 07:39:03 pm by Sir Pseudonymous »
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I'm all for eating the heart of your enemies to gain their courage though.

beorn080

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2763 on: September 14, 2010, 07:47:44 pm »

Normal ghosts on the streets aren't too bad. Great old ones will destroy you,  but the standard poltergeists are pushovers, even at 0 science with a proton pack. It will take a bit, and maybe hit and run at that point, but its not too bad. With the skills you have, you'll be fine.

As for the rad damage, its not that significant. I'd go a full day of hunting and get maybe 2-3 points of rad.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

MagmaDeath

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2764 on: September 14, 2010, 08:02:33 pm »

Normal ghosts on the streets aren't too bad. Great old ones will destroy you,  but the standard poltergeists are pushovers, even at 0 science with a proton pack. It will take a bit, and maybe hit and run at that point, but its not too bad. With the skills you have, you'll be fine.

As for the rad damage, its not that significant. I'd go a full day of hunting and get maybe 2-3 points of rad.
It's been buffed.
If they hit you, you get around 2 rads, and with the buff to the damage rads does, it's pretty significant.
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Kagus

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2765 on: September 14, 2010, 09:03:37 pm »

Well, that was a fun session.  Worked a couple jobs, then went out to hang around in Any Port and hide in the toilets while Care Dog went to bed.  I came back up to eventually meet an individual known as "Buster", who walked in with a broken arm.

Several first aid attempts later, I had managed to reset his arm and send him into a certain amount of shock due to my ineptitude.  We then went on to share a riotous evening filled with very heavy drinking (including the consumption of one Flaming Moe, which prompted me to start chugging chudweisers from the fridge in an attempt to get enough liquid in me to piss out the flames on poor Buster) and the eventual murder of yet another Veronica Moser.  The ground was quite frankly littered with lingerie and minidresses.

While we were enjoying our severely inhibited communications, the sounds of a pounding orgy drifted in from the street outside.  For some reason, the street outside AP always seems to have more people in it than the bar itself...  Oh well.

We hung out until Care Dog came back, at which point we bid adieu and went our separate ways.


I went down to the Princeto General to help out a few more patients and also engage in a little impromptu nookie with nurse Haruhi.  After finishing off another installment of the medic job, I decided to just wander off and explore the good city a bit.

This eventually led me to a dead-end street, with a small empty lot off to one side.  Looking into the lot, I noticed a magazine titled "Neca and Thrope Bang Busty Asian Sluts".  Being an avid reader, I decided to charge after this precious piece of fine literature.

Upon entering the lot, I was promptly attacked by a rather irritable monkey.  He was later joined by a quite smelly chimp, and together they managed to tear me several new ones.  Being a medic I managed to get some skill points out of this, but that's not really the point.

I retreated, gathered my wits, and finally went back into the fray much later on.  I was going to show those damned primates who was the most genetically superior!  I'd managed to slaughter the chimp shortly before running for my life, but there were now two monkeys in the lot.

Prepared, angry, and quite ready to show the damned things what for, I charged into the glorious melee and played my part in the eternal struggle between man and beast, civilization and barbarity.

And that's about when Frog showed up. 


He eviscerated the other primate in one hit, making a mockery of my several completely ineffectual lashings.  I was still locked in vicious combat with the hairy bastard, and we seemed to be rather evenly matched.  Frog sat down to wipe himself off with that horrid towel he carries around with him everywhere (have you ever washed that thing?  Eegh...), and just watched me flail uselessly against the thing while earning a few trivial points in whipping.

We discussed the finer points of animal abuse for a while, until finally Blade showed up and started attacking Frog with a wooden stake for some baffling reason.  Frog, caught off-guard, was not ready to fight back an assault like that and was forced to retreat, shouting obscenities in 1337speak and proclaiming to the world how many times he had performed fellatio on complete strangers (encounters with Blade are apparently somewhat stressing affairs).  I continued to flog the remarkably agile monkey.


Much, much later, I finally landed a good hit on the chattering git and laid him out to rest.  In my victory I let loose a triumphant yell, informing the world that "I AM THE MONKEYLORD!!".  Then, at long last, I claimed my long-awaited prize...
Code: [Select]
>_spank monkey
Kyrgyz spanks the body of monkey's ass, leaving a faint red handprint.

I. Am. Complete.


I spanked, kicked, urinated on, and would have done many other nasty things to the monkey's lifeless corpse had I thought of them or otherwise been allowed to do so (apparently you can't insult a corpse.  I was sad).
Code: [Select]
>_spank monkey
Nolor arrives from the north.
Kyrgyz swats the body of monkey's reddening ass.
Nolor says, "Uh."
Nolor says, "Sorry fellas, didn't mean to intrude."

This was the chap who ejaculated into the ER when I was on my way to sign up with TLE.  Frog, sadly, suddenly became preoccupied with giant imaginary Mexicans having forced intercourse with his anus, and he expressed a desire to return to darker locales.  I was left to vent my righteous fury on the monkey with this newcomer standing around.

After a short pause, I was soon offered a starring role in a short film of the stranger's devising.  Said film would require a nudist's costume and little more acting talent than simple willingness, while the charming young man with the flashy suit and camcorder played the only other role.

I expressed my sincere and apologetic disinterest in such endeavors, and recommended he consult with the still quite fresh simian lying on the asphalt to see if he might be inclined to take on the role. 

We talked about prospective movie talent for HellyMOOd, and the best places to find up-and-coming starlets (disturbingly, this seems to include the orphanage).  I was soon pulled away however, as I remembered a prior engagement I had neglected for a few minutes.  We said our parting words, and I ran back to my comfy little cube coffin as quickly as I could.


Luckily, dinner was still warm when I pulled myself away from all this.  I'd completely forgotten about it.

Oh, and there's apparently no achievement given for spanking the monkey...  Still, I am proud in the knowledge that I completed my task and told that damned dirty ape to keep his hands off me.

And somebody had stolen the porno while I wasn't looking.  Damn.

Astral

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2766 on: September 14, 2010, 09:41:48 pm »

Just got two shot by Edwin today, through no fault of my own. Apparently he thinks its fun to kill people weaker than him because someone in their corp killed him (likely, either by provocation or him starting the fight). At least I got to keep my armor and weapon; losing about 8k worth of miscellaneous stuff in my pack and 30 IP in whip (when grinding to 6) were the worst losses. Most of it I had found anyway. Easy come, easy go. Now I'm travelling a lot lighter without a defib or various other medical equipment weighing me down.
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Josephus

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2767 on: September 14, 2010, 10:48:46 pm »

Earlier I walked into the orphanage, got the living fuck headbutted out of me by WKD, and ran. Was at 4 health because that son of a gun can really hit with an axe.
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Sir Pseudonymous

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2768 on: September 15, 2010, 05:26:33 am »

It would appear that all guns were secretly nerfed. All of mine suddenly lowered their to hit by one (with no debuffs or temporary buffs expiring on my part, obviously), and someone else in corpchat had the same thing happen to them. The totals and raws in the relevant skills stayed the same, but suddenly their guns were slightly less accurate. >:(
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I'm all for eating the heart of your enemies to gain their courage though.

Kagus

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2769 on: September 16, 2010, 01:01:26 am »

Alright chaps...  I've got a questoin I'd like to pose to y'all more experienced types.

A long time ago I was introduced to a rather unique individual who featured prominently in another game, and I took quite a liking to the fellow.  When I was attempting to come forth with character designs for HellMOO, my thoughts wandered back to this individual and I thought I might like to try emulating him in this game.

Due to difficulty in converting his personality and style into the stats, mutations and weaponry of this game, I ended up picking a different, more practical character instead (the one I play now).  Just recently however, I believe I hit upon a potential stepping stone for the HellMOO interpretation of that treasured bloke.

The individual I am referring to is, of course, this dapper man:
Spoiler (click to show/hide)

Obviously, someone this dapper can't simply be another brawny mook to join the legions...  No, this fellow has altogether too much style for that sort of thing...  The revelation that presented itself to me was this:  First and foremost, he must be Cool.

That solved several issues.  Now, however, I am presented with new problems...  How exactly to equip this fellow with suitable defense against the many dangers of the world? 

Bombs would of course be the most stylistic of the cool-based weapons, but there are a number of problems with this...  Not the least of which the fact that a certain essential mutation causes a rather significant impact to a person's brainpower.  Bombing does not look to be the way of things in this rodeo.

Blades and Guns are both a bit stylistically...  Well, odd.  I don't think many people would easily imagine someone of his, ah, his particular qualities who would be running around with a katana or an assault rifle.  However, said qualities would indeed lend themselves to very appropriate wieldings of both shotguns and chainsaws, due to no small amount of situational irony.  Unfortunately, I've heard that both chainsaws and shotguns are somewhat lackluster examples of their kind.

This...  Doesn't really leave me much that I'm aware of, at least not that's based on Cool.  I suppose it would be possible to pick something that works off of a second main attribute, like stacking points in the ever-useful Endurance and working up those fists (or taking the Brawn-Clubs path instead if he should, for whatever reason, choose to bash someone over the head with their own arm).

What would y'all suggest for someone of that persuasion?  And please tell me you're familiar with this shining star of pseudo-ethnic tolerance.


EDIT:  Just approached Zotnet, asking for anyone in a position of power that I could chit-chat with in regards to a few questions I had.  Ended up talking with Ghozt for quite some time, discussing my potential idea for changing scalpels to use medical skill instead of blades.

Basically, it boiled down to it not really being that favorable an idea to have one weapon in a class to itself after being taken out of one of the established classes.  So it was counter-suggested that there be a scalpel item that was a skill modifier, or just having scalpels give a bonus to medical.


The reason I had presented the idea was because I thought it was a little strange that, barring radical build tweaking, any medical professional would receive the "You don't really feel qualified to use this..." message when taking out a scalpel.  I figured it wouldn't really be missed by the dedicated blade users, and it would look a little more in line with the job than a bullwhip.

Apparently he thinks its fun to kill people weaker than him because someone in their corp killed him.

Ha!  See?  Joining a corp is dangerous and unhealthy!   Sweet meaningless political victory is mine...

MagmaDeath

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2770 on: September 16, 2010, 02:06:49 am »

Well, Hmm.

Guns arnt all that feasible for a zombie, I would suggest using spears.
There are quite a few fun weapons in there, not so much parts of yourself, but still great.

You also get Spikes, Scythes, and spears made of signposts, while working up to a garden weasel, and an electric spear.


I guess you could use Focus for that cool factor. Spewing, Screeching, setting people on fire or freezing them.
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Sir Pseudonymous

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2771 on: September 16, 2010, 05:04:19 am »

The problem with guns for a zombie is the -2 to brawn fucks with the speedcap, and that there's no real bonus to them, since zombie just gives a few unique traits, ridiculous bullet soaks, and +2 endurance. Spears, however, get the most benefit from zombie, and are good in their own right, since stab damage is slightly less likely to be soaked than other melee damage types, and often causes nasty bleeding.

I think you're looking at the whole support/combat distinction the wrong way. Even if you're a humble repair-medic, you're still in a post-apocalyptic society, oftentimes with no one immediately on hand to guard your back, even if you're in a corp with members strong enough (and willing) to come to your aid should you need it.


I finally managed to hit 6 raw in spears. The last two raw were painful as hell, but I'm glad I powered through them by just finding enemies whose damage I could easily soak and then just watching the screen from the corner of my eye so I'd know when to find something new to kill, or when I needed to switch over to "actually trying" mode and ditch the stake for my claws. One such occasion came when a corpmate got his flame-modded katana stolen by a crackhead, and I noblyfoolishly volunteered to retrieve it. Fighting a crackhead with an extremely accurate weapon that can do massive damage is not fun, and I burned a nanite or two while wearing it down. I was rewarded by having my wounds bandaged so I didn't bleed to death, though I still had to burn another nanite charge after I stopped bleeding to get back to full health. It was good for a laugh, and it's always good to help out one's corp, lest one be seen as a freeloader.

I also discovered that my EMP shotgun's accuracy remained the same; only the AK-7 and AR-17 (and the 12mm hammerhead, according to a corpmate) were reduced, though naturally I didn't/couldn't look beyond that. No one else seems to have noticed, and there was nothing about it in *clp. This is a certainly an annoying little mystery...
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I'm all for eating the heart of your enemies to gain their courage though.

Kagus

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2772 on: September 16, 2010, 01:48:05 pm »

Seeing as Stubbs is a chain-smoker (I have in fact never seen him without that cigarette in his mouth), I thought that the smoke-spewing would make for a remarkably useful mutation that would actually be thematically relevant.  I wasn't quite sure how to work out the other focus mutations though, aside from F-Machine's ability to regrow your anatomy should it be misplaced.

I think you're looking at the whole support/combat distinction the wrong way. Even if you're a humble repair-medic, you're still in a post-apocalyptic society, oftentimes with no one immediately on hand to guard your back, even if you're in a corp with members strong enough (and willing) to come to your aid should you need it.

Uhh...  Are you talking to me?  What did I say that made you think I was avoiding combat skills altogether?  Or is that what you were thinking?



As for spears...  Yes, I suppose they would be the most practical choice...  But yet again the eternal struggle between usefulness and awesomeness raises its ugly head, and I cannot force myself away from thoughts of splitting points between brawn and endurance and going for clubs, along with the occasional solid punch.  Come to think of it, that's actually the most thematically correct for the original Stubbs, as that sucker was pretty damn strong (and could either beat people to death with the limbs of friends, or give them a good roundhouse to turn them into a zombie).

And the Cool aspect also makes a certain amount of sense, since he was a salesman before turning over.  Persuasion and scamming seem like just the natural progression of things.  It's still very much an impractical character, but I'm really just looking for style first and then finding whatever practicality is available to support that style.


I read that untreated zombie rot will eventually cause the person to die and turn into a zombie...  Does anyone know if they'll resurrect as a zombie if they're killed through other means while infected?

The only real problem I see with this is the difficulty of finding a good clothing supplier that isn't in police-infested territory...  Also the fact that combat will be completely balls due to the weirdo stat spread, but eh.

beorn080

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2773 on: September 16, 2010, 02:23:05 pm »

I do believe that ANY corpse that has zombie rot will pop back up in a bit, but I'm not sure.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Dakk

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Re: HellMOO: Go to heaven for the climate, and hell for the company.
« Reply #2774 on: September 16, 2010, 02:29:17 pm »

I think so too (except for NPCs that were already zombies to begin with) but I'm not sure if they need to actualy die from it, or just die a non corpse gibbing death in general.
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